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Dissertation/ Thesis

Gamification of Learning: The Use of Mobile Game Technology to Improve The Dietary Awareness of Adolescents in Saudi Arabia

Subjects: Foreign Countries; Health Behavior; Eating HabitsSaudi Arabia

  • Source: ProQuest LLC, Ph.D. Dissertation, The Claremont Graduate University.

  • Abstract: A recent study in Saudi Arabia uncovered certain prevalent health-risk behaviors amongst the adolescent population. One of the most prevalent behaviors identified by this study ... As Provided

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Dissertation/ Thesis

Student Engagement: A Quantitative Investigation into Gamification's Impact on Student Perceptions to Use Career Services

Subjects: Learner Engagement; Game Based Learning; Student Attitudes

  • Source: ProQuest LLC, D.Ed. Dissertation, Indiana University of Pennsylvania.

  • Abstract: Higher education practitioners continue to search for ways to increase student engagement with career services offices to improve students' career readiness and employability. The use ... As Provided

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Dissertation/ Thesis

Gamification of Foreign Language Mobile-Learning: A Quantitative Study on Spanish-as-a-Foreign Language Adult Learners' Satisfaction, Perception, Motivation, and Knowledge

Subjects: Game Based Learning; Second Language Learning; Electronic Learning

  • Source: ProQuest LLC, Ph.D. Dissertation, Keiser University.

  • Abstract: A quantitative research study was conducted to understand the extent to which gamification (i.e., game elements and mechanics) impact adult ... As Provided

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Dissertation/ Thesis

Theory of Gamification -- Motivation

Subjects: Game Based Learning; Educational Games; Student MotivationCalifornia

  • Source: Online Submission, Ed.D. Dissertation, William Howard Taft University.

  • Abstract: Gamification is a term first coined early in the 21st century, and the application of its principles has been seen in ... As Provided

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Dissertation/ Thesis

Integrating Gamification into Mathematics Instruction: A Qualitative Exploratory Case Study on the Perceptions of Teachers at the Fourth and Fifth Grade Level

Subjects: Game Based Learning; Educational Games; Mathematics InstructionNorth Carolina

  • Source: Online Submission, Ed.D. Dissertation, William Howard Taft University.

  • Abstract: The purpose of this qualitative exploratory case study was to garner knowledge on how teachers perceive the effects of gamification on ... As Provided

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Dissertation/ Thesis

New Trend or a Reimagining of the Familiar? The Use of Gamification Strategies in K-12 Education

Subjects: Educational Games; Video Games; Game Based Learning

  • Source: ProQuest LLC, Ph.D. Dissertation, Howard University.

  • Abstract: Background: Although there is some reported success in using gamification to improving engagement, others have critiqued that these video game like ... As Provided

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Dissertation/ Thesis

Motivation and Learning in an Online Collaborative Project Using Gamification

Subjects: Graduate Students; Masters Degrees; Learning Motivation

  • Source: ProQuest LLC, Ph.D. Dissertation, Old Dominion University.

  • Abstract: In 2012, there were 2.9 million students enrolled in graduate degrees and 22% were taking strictly online courses (Kena et al., 2014). Many students are not motivated to participate ... As Provided

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Dissertation/ Thesis

The Technical Challenges of Implementing Gamification: A Qualitative Exploratory Case Study

Subjects: Game Based Learning; Educational Technology; Technology Uses in Education

  • Source: ProQuest LLC, D.I.T. Dissertation, Capella University.

  • Abstract: Organizational demand for integrating gamification into existing electronic learning platforms has increased. The increased demand for As Provided

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Dissertation/ Thesis

The Effect of Gamification on Students' Engagement and Motivation in Three WSU Courses

Subjects: Game Based Learning; Learner Engagement; Instructional EffectivenessWashington

  • Source: ProQuest LLC, Ph.D. Dissertation, Washington State University.

  • Abstract: The purpose of this mixed-method study was to explore the effects of the use of gamification on students' motivation and engagement ... As Provided

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Dissertation/ Thesis

Effect of Digital Gamification on Primary School Student Engagement and Achievement in Social Studies in an International School in China

Subjects: Case Studies; Computer Games; Grade 3China

  • Source: ProQuest LLC, Ph.D. Dissertation, State University of New York at Buffalo.

  • Abstract: The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social ... As Provided

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