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Dissertation/ Thesis

Gamification of Learning: The Use of Mobile Game Technology to Improve The Dietary Awareness of Adolescents in Saudi Arabia

Subjects: Foreign Countries; Health Behavior; Eating HabitsSaudi Arabia

  • Source: ProQuest LLC, Ph.D. Dissertation, The Claremont Graduate University. 124 pp.

  • Abstract: A recent study in Saudi Arabia uncovered certain prevalent health-risk behaviors amongst the adolescent population. One of the most prevalent behaviors identified by this study ... As Provided

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Dissertation/ Thesis

Theory of Gamification -- Motivation

Subjects: Game Based Learning; Educational Games; Student MotivationCalifornia

  • Source: Online Submission, Ed.D. Dissertation, William Howard Taft University. 120 pp.

  • Abstract: Gamification is a term first coined early in the 21st century, and the application of its principles has been seen in ... As Provided

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Dissertation/ Thesis

Integrating Gamification into Mathematics Instruction: A Qualitative Exploratory Case Study on the Perceptions of Teachers at the Fourth and Fifth Grade Level

Subjects: Game Based Learning; Educational Games; Mathematics InstructionNorth Carolina

  • Source: Online Submission, Ed.D. Dissertation, William Howard Taft University. 165 pp.

  • Abstract: The purpose of this qualitative exploratory case study was to garner knowledge on how teachers perceive the effects of gamification on ... As Provided

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Dissertation/ Thesis

Motivation and Learning in an Online Collaborative Project Using Gamification

Subjects: Graduate Students; Masters Degrees; Learning Motivation

  • Source: ProQuest LLC, Ph.D. Dissertation, Old Dominion University. 195 pp.

  • Abstract: In 2012, there were 2.9 million students enrolled in graduate degrees and 22% were taking strictly online courses (Kena et al., 2014). Many students are not motivated to participate ... As Provided

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Dissertation/ Thesis

The Technical Challenges of Implementing Gamification: A Qualitative Exploratory Case Study

Subjects: Game Based Learning; Educational Technology; Technology Uses in Education

  • Source: ProQuest LLC, D.I.T. Dissertation, Capella University. 134 pp.

  • Abstract: Organizational demand for integrating gamification into existing electronic learning platforms has increased. The increased demand for As Provided

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Dissertation/ Thesis

The Effect of Gamification on Students' Engagement and Motivation in Three WSU Courses

Subjects: Game Based Learning; Learner Engagement; Instructional EffectivenessWashington

  • Source: ProQuest LLC, Ph.D. Dissertation, Washington State University. 237 pp.

  • Abstract: The purpose of this mixed-method study was to explore the effects of the use of gamification on students' motivation and engagement ... As Provided

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Dissertation/ Thesis

Effect of Digital Gamification on Primary School Student Engagement and Achievement in Social Studies in an International School in China

Subjects: Case Studies; Computer Games; Grade 3China

  • Source: ProQuest LLC, Ph.D. Dissertation, State University of New York at Buffalo. 307 pp.

  • Abstract: The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social ... As Provided

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Dissertation/ Thesis

Impact of Gamification on Student Engagement in Graduate Medical Studies

Subjects: Cooperative Learning; Cognitive Processes; Educational GamesCalifornia

  • Source: ProQuest LLC, Ed.D. Dissertation, Walden University. 199 pp.

  • Abstract: Rapid technological advances have created major societal changes, transformed business sectors, and revolutionized enterprises. In contrast, the curricular structure of medical education has remained unchanged ... As Provided

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Dissertation/ Thesis

Formative Research on an Instructional Design Theory for Fostering Self-Efficacy through Gamification

Subjects: Formative Evaluation; Educational Research; Instructional Design

  • Source: ProQuest LLC, Ph.D. Dissertation, Purdue University. 209 pp.

  • Abstract: The merits of gamification as a learner-centered pedagogy that positively influences learner engagement and motivation are widely established in the literature; ... As Provided

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Dissertation/ Thesis

Application of Gamification in a College STEM Introductory Course: A Case Study

Subjects: College Science; STEM Education; Introductory CoursesMichigan

  • Source: Online Submission, Ph.D. Dissertation, Northcentral University School of Business. 155 pp.

  • Abstract: Between 2000 and 2016, the STEM industry reportedly added jobs at the rate of 28% while all jobs were growing at only 6%. However, 48% of bachelor's degree students and 69% ... As Provided

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  • 1-10 of  18 results for "Gamification in learning"