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Dissertation/ Thesis

Instructional Design, Gamification, and Learning Context: A Basic Qualitative Study

  • Source: ProQuest LLC. 2023Ph.D. Dissertation, Capella University.

  • Abstract: Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing As Provided

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Dissertation/ Thesis

Gamification of Learning: The Use of Mobile Game Technology to Improve The Dietary Awareness of Adolescents in Saudi Arabia

  • Source: ProQuest LLC. 2017Ph.D. Dissertation, The Claremont Graduate University.

  • Abstract: A recent study in Saudi Arabia uncovered certain prevalent health-risk behaviors amongst the adolescent population. One of the most prevalent behaviors identified by this study ... As Provided

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Dissertation/ Thesis

Community College Psychology Students' Use of Gamification as a Motivator for Improved Learning

  • Source: ProQuest LLC. 2023Ph.D. Dissertation, Grand Canyon University.

  • Abstract: Learning takes motivation; therefore, educators need to pay attention to what motivates the student to improve one's learningAs Provided

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Dissertation/ Thesis

A Phenomenological Study of Flexible Blended Learning in a Fourth Grade Classroom

  • Source: ProQuest LLC. 2023Ed.D. Dissertation, University of South Dakota.

  • Abstract: This phenomenological study explored fourth-grade students' perspectives on the barriers and successes they experienced in flexible blended learning. Focus group interviews ... As Provided

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Dissertation/ Thesis

A Quantitative Study of Learner Choice in Cybersecurity Training: Do They Even Want Gamification?

  • Source: ProQuest LLC. 2023D.C.S. Dissertation, Colorado Technical University.

  • Abstract: The emerging impact of gamification in the field of education has generated several possible avenues for enhancing learningAs Provided

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Dissertation/ Thesis

Gamification of Foreign Language Mobile-Learning: A Quantitative Study on Spanish-as-a-Foreign Language Adult Learners' Satisfaction, Perception, Motivation, and Knowledge

  • Source: ProQuest LLC. 2019Ph.D. Dissertation, Keiser University.

  • Abstract: A quantitative research study was conducted to understand the extent to which gamification (i.e., game elements and mechanics) impact adult ... As Provided

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Dissertation/ Thesis

Evidence-Based Gamification and Mnemonics for Logographic Writing Systems

  • Source: ProQuest LLC. 2023Ph.D. Dissertation, University of California, Santa Cruz.

  • Abstract: People have many reasons to want to learn a foreign language: some want to enjoy foreign media in its original form, some need it for ... As Provided

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Dissertation/ Thesis

Gaming to Engage: A Quasi-Experimental Study to Explore the Effects of Gamification on Student Engagement

  • Source: ProQuest LLC. 2022Ed.D. Dissertation, Northwestern State University of Louisiana.

  • Abstract: Gamification and game-based learning have been used in the educational setting as an active ... As Provided

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Dissertation/ Thesis

Essays on Gamification and Peer Gifting for Motivating Users in Online Communities

  • Source: ProQuest LLC. 2022Ph.D. Dissertation, The University of Utah.

  • Abstract: This dissertation investigates an overarching research question: how can recognition-type incentives, such as gamification and peer gifting, motivate users' knowledge seeking ... As Provided

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Dissertation/ Thesis

The Effects of Gamified Learning Environment on the Intrinsic Motivation, Psychological Need Satisfaction, and Performance of Online Students

  • Source: ProQuest LLC. 2022Ph.D. Dissertation, Kent State University.

  • Abstract: Gamification is a promising method proposed to solve the motivational problems of online learners and enhance their performance. However, the evidence ... As Provided

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