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Academic Journal

Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning

Subjects: Science Instruction; Videoconferencing; Video Games

  • Source: Journal of Chemical Education, v97 n9 p3358-3368 Sep 2020. 11 pp.

  • Abstract: Social distancing during the COVID-19 pandemic presents mental health and academic obstacles for students. As mental health can strongly influence academic performance, addressing the loss ... As Provided

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Book

CALL and Complexity: Short Papers from EuroCALL 2019 (27th, Louvain-la-Neuve, Belgium, August 28-31, 2019)

Subjects: Computer Assisted Instruction; Second Language Learning; Second Language Instruction

  • Source: Research-publishing.net. 433 pp.

  • Abstract: The 27th European Association of Computer-Assisted Language Learning (EUROCALL) conference was hosted by UCLouvain in Louvain-la-Neuve (Belgium), in collaboration with KU ... ERIC

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Book

Handbook on Personalized Learning for States, Districts, and Schools

Subjects: Guides; Individualized Instruction; Minimum Competencies

  • Source: Center on Innovations in Learning, Temple University. 311 pp.

  • Abstract: The "Handbook on Innovations in Learning", published in 2014, responded to a call by the U.S. Department of Education (ED) to "... ERIC

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Academic Journal

ASSESSMENT IN NEXT GENERATION LEARNING SPACES.

  • Source: International Perspectives on Higher Education Research; 2014, Vol. 12, p85-100, 16p

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Book

Innovative Teaching and Learning Methods in Educational Systems: Proceedings of the International Conference on Teacher Education and Professional Development (INCOTEPD 2018), October 28, 2018, Yogyakarta, Indonesia

Subjects: Educational Innovation; Knowledge Level; Skill DevelopmentIndonesia; Singapore

  • Source: Routledge, Taylor & Francis Group. 248 pp.

  • Abstract: This proceedings volume of InCoTEPD 2018 covers many ideas for handling a wide variety of challenging issues in the field of education. The outstanding ideas dealing ... ERIC

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Book

Learning Strategies and Constructionism in Modern Education Settings. Advances in Educational Technologies and Instructional Design (AETID) Book Series

Subjects: Constructivism (Learning); Teaching Methods; Learning Strategies

  • Source: IGI Global. 305 pp.

  • Abstract: Educational strategies have evolved over the years due to research breakthroughs and the application of technology. By using the latest learning ... ERIC

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Book

Handbook of Research on Creating Meaningful Experiences in Online Courses. Advances in Educational Technologies and Instructional Design (AETID) Book Series

Subjects: Student Experience; Online Courses; Electronic Learning

  • Source: IGI Global. 355 pp.

  • Abstract: While online courses are said to be beneficial and many reputable brick and mortar higher education institutions are now offering undergraduate and graduate programs online, ... As Provided

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Academic Journal

Teaching Case--Gamified Tech Integration Coach Pathway for AEL Teachers and Staff

Subjects: Game Based Learning; Curriculum Design; Technology IntegrationTexas

  • Source: New Horizons in Adult Education & Human Resource Development, v32 n4 p82-88 Aut 2020. 7 pp.

  • Abstract: This teaching and training case demonstrates how gamification was adopted in the course design of the Tech Integration Coach Pathway, a ... As Provided

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Book

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Subjects: Guides; Teacher Collaboration; Virtual Classrooms

  • Source: IGI Global. 637 pp.

  • Abstract: Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more ... ERIC

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Book

New Ways in Teaching with Games

Subjects: Teaching Methods; Learning Activities; Video Technology

  • Source: TESOL Press. 254 pp.

  • Abstract: For young learners to adults, "New Ways in Teaching with Games" offers over 90 fresh activities -- each with video instruction -- that involve play and ... As Provided

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  • 1-10 of  18 results for "Gamification in learning"