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Academic Journal

Gamification of Entrepreneurship Education.

Subjects: *Internet stores; Entrepreneurship education; Gamification

  • Source: Decision Sciences Journal of Innovative Education. Apr2020, Vol. 18 Issue 2, p203-223. 21p. 4 Color Photographs, 2 Diagrams, 5 Charts.

  • Abstract: Gamification—the use of gameplay mechanics for nongame applications—enables learning by doing, yet questions abound about ...

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Academic Journal

Gamification of employee training and development.

Subjects: *Employee training; *Industrial safety; Gamification

  • Source: International Journal of Training & Development. Jun2018, Vol. 22 Issue 2, p162-169. 8p.

  • Abstract: Gamification has become increasingly common in employee training. Simultaneously, our scientific understanding of gamified learning has grown. ...

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Academic Journal

Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers' emerging concerns: A 3‐year study.

Subjects: *MOBILE apps in education; *GAMIFICATION; *VIDEO games in education

  • Source: British Journal of Educational Technology. May2019, Vol. 50 Issue 3, p1275-1293. 19p. 12 Charts.

  • Abstract: Gamified Authentic Mobile Enquiry in Society (GAMES) is a GPS‐supported mobile application for gamifying social enquiry learning in outdoor environments. ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.

Subjects: *GAMIFICATION; *VOCABULARY education in universities & colleges; *MOBILE apps in educationCHINA

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p142-159. 18p. 1 Illustration, 1 Diagram, 1 Chart, 4 Graphs.

  • Abstract: Gamification has become a popular approach to blending learning with fun and enjoyable experiences. However, Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

Vocabulary by Gamification.

Subjects: *GAMIFICATION; *VOCABULARY; *CLASSROOMS

  • Source: Reading Teacher. Mar/Apr2018, Vol. 71 Issue 5, p545-555. 11p. 1 Color Photograph, 3 Diagrams, 1 Chart.

  • Abstract: Abstract: Gamification uses game elements such as quests, challenges, levels, and rewards to motivate and engage students in the classroom. Given ... Copyright of Reading Teacher is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple ...

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Academic Journal

The effectiveness of digital game‐based vocabulary learning: A framework‐based view of meta‐analysis.

Subjects: *GAMIFICATION; *VIDEO games in education; *VOCABULARY education

  • Source: British Journal of Educational Technology. Jan2018, Vol. 49 Issue 1, p69-77. 9p. 1 Diagram, 4 Charts.

  • Abstract: Abstract: This study presents the results of a meta‐analytic study about the effects of digital game‐based learning (DGBL) on ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

Exploring the effects of gamification pedagogy on children's reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability.

Subjects: *GAMIFICATION; *READING (Primary); *ACADEMIC motivationHONG Kong (China)

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p160-178. 19p. 1 Color Photograph, 1 Diagram, 5 Charts, 3 Graphs.

  • Abstract: Gamification is becoming increasingly popular in primary education due to the widespread use of digital technology. However, gamified reading is new, ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities.

Subjects: *EDUCATION of learning disabled persons; *VIDEO game development; *EDUCATIONAL games

  • Source: British Journal of Educational Technology. Jul2018, Vol. 49 Issue 4, p596-607. 12p. 1 Diagram.

  • Abstract: Abstract: The development of games for people with learning disabilities is one way to enhance the quality of ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance.

Subjects: *COMPUTERS; *LEARNING strategies; *RESEARCH methodology

  • Source: Journal of Computer Assisted Learning. Apr2020, Vol. 36 Issue 2, p128-146. 19p. 4 Diagrams, 11 Charts, 6 Graphs.

  • Abstract: Learners in the higher education context who engage with computer‐based gamified learning systems often experience the novelty effect: a pattern ... Copyright of Journal of Computer Assisted Learning is the property of Wiley-Blackwell and its content may ...

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Academic Journal

Gamification of in‐class activities in flipped classroom lectures.

Subjects: *GAMIFICATION; *FLIPPED classrooms; *CLASSROOM activitiesGREAT Britain

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p75-90. 16p. 2 Color Photographs, 1 Diagram, 1 Chart.

  • Abstract: For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This paper suggests a gamified ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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  • 1-10 of  498 results for "Gamification in learning"