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Subjects: *GAMIFICATION; *FLIPPED classrooms; *CLASSROOM activitiesUNITED Kingdom
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Source:
British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p75-90. 16p. 2 Color Photographs, 1 Diagram, 1 Chart.
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Abstract:
For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This paper suggests a gamified ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...
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Subjects: *Internet stores; Entrepreneurship education; Gamification
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Source:
Decision Sciences Journal of Innovative Education. Apr2020, Vol. 18 Issue 2, p203-223. 21p. 4 Color Photographs, 2 Diagrams, 5 Charts.
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Abstract:
Gamification—the use of gameplay mechanics for nongame applications—enables learning by doing, yet questions abound about ...
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Subjects: *GAMIFICATION; *READING (Primary); *ACADEMIC motivationHONG Kong (China)
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Source:
British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p160-178. 19p. 1 Color Photograph, 1 Diagram, 5 Charts, 3 Graphs.
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Abstract:
Gamification is becoming increasingly popular in primary education due to the widespread use of digital technology. However, gamified reading is new, ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...
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Subjects: *Employee training; *Industrial safety; Gamification
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Source:
International Journal of Training & Development. Jun2018, Vol. 22 Issue 2, p162-169. 8p.
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Abstract:
Gamification has become increasingly common in employee training. Simultaneously, our scientific understanding of gamified learning has grown. ...
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Subjects: *MOBILE apps in education; *GAMIFICATION; *VIDEO games in education
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Source:
British Journal of Educational Technology. May2019, Vol. 50 Issue 3, p1275-1293. 19p. 12 Charts.
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Abstract:
Gamified Authentic Mobile Enquiry in Society (GAMES) is a GPS‐supported mobile application for gamifying social enquiry learning in outdoor environments. ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...
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Subjects: *COLLEGE students; *MOTIVATION (Psychology); *LEARNING
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Source:
Journal of Computer Assisted Learning. Jun2022, Vol. 38 Issue 3, p845-860. 16p.
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Abstract:
Background: As one of the gamification elements, leaderboard, especially absolute leaderboard, is widely used in educational gamification ... Copyright of Journal of Computer Assisted Learning is the property of Wiley-Blackwell and its content may ...
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Subjects: *GAMIFICATION; *VOCABULARY; *CLASSROOMS
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Source:
Reading Teacher. Mar/Apr2018, Vol. 71 Issue 5, p545-555. 11p. 1 Color Photograph, 3 Diagrams, 1 Chart.
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Abstract:
Abstract: Gamification uses game elements such as quests, challenges, levels, and rewards to motivate and engage students in the classroom. Given ... Copyright of Reading Teacher is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple ...
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