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Academic Journal

Gamification of in‐class activities in flipped classroom lectures.

Subjects: *GAMIFICATION; *FLIPPED classrooms; *CLASSROOM activitiesUNITED Kingdom

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p75-90. 16p. 2 Color Photographs, 1 Diagram, 1 Chart.

  • Abstract: For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This paper suggests a gamified ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.

Subjects: *GAMIFICATION; *VOCABULARY education in universities & colleges; *MOBILE apps in educationCHINA

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p142-159. 18p. 1 Illustration, 1 Diagram, 1 Chart, 4 Graphs.

  • Abstract: Gamification has become a popular approach to blending learning with fun and enjoyable experiences. However, Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

Gamification of Entrepreneurship Education.

Subjects: *Internet stores; Entrepreneurship education; Gamification

  • Source: Decision Sciences Journal of Innovative Education. Apr2020, Vol. 18 Issue 2, p203-223. 21p. 4 Color Photographs, 2 Diagrams, 5 Charts.

  • Abstract: Gamification—the use of gameplay mechanics for nongame applications—enables learning by doing, yet questions abound about ...

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Academic Journal

Exploring the effects of gamification pedagogy on children's reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability.

Subjects: *GAMIFICATION; *READING (Primary); *ACADEMIC motivationHONG Kong (China)

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p160-178. 19p. 1 Color Photograph, 1 Diagram, 5 Charts, 3 Graphs.

  • Abstract: Gamification is becoming increasingly popular in primary education due to the widespread use of digital technology. However, gamified reading is new, ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

Gamification of employee training and development.

Subjects: *Employee training; *Industrial safety; Gamification

  • Source: International Journal of Training & Development. Jun2018, Vol. 22 Issue 2, p162-169. 8p.

  • Abstract: Gamification has become increasingly common in employee training. Simultaneously, our scientific understanding of gamified learning has grown. ...

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Academic Journal

Games and gamification in business school courses: Experiential education that creates engagement and flow.

Subjects: *Enterprise resource planning; *COVID-19 pandemic; Experiential learning

  • Source: Decision Sciences Journal of Innovative Education. Jul2021, Vol. 19 Issue 3, p170-172. 3p.

  • Abstract: This special issue focuses on games and gamification in business school courses. Individual game elements or sets of game elements can ...

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Academic Journal

Design Gaming for Learning Systems Intelligence in Socio‐Emotional Systems.

Subjects: *Artificial intelligence; Computer simulation; Education

  • Source: Systems Research & Behavioral Science. Jan2022, Vol. 39 Issue 1, p163-167. 5p.

  • Abstract: The article discusses the potential benefits of systems intelligence (SI) and gamification in improving learning in organizational ...

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Academic Journal

Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers' emerging concerns: A 3‐year study.

Subjects: *MOBILE apps in education; *GAMIFICATION; *VIDEO games in education

  • Source: British Journal of Educational Technology. May2019, Vol. 50 Issue 3, p1275-1293. 19p. 12 Charts.

  • Abstract: Gamified Authentic Mobile Enquiry in Society (GAMES) is a GPS‐supported mobile application for gamifying social enquiry learning in outdoor environments. ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification.

Subjects: *COLLEGE students; *MOTIVATION (Psychology); *LEARNING

  • Source: Journal of Computer Assisted Learning. Jun2022, Vol. 38 Issue 3, p845-860. 16p.

  • Abstract: Background: As one of the gamification elements, leaderboard, especially absolute leaderboard, is widely used in educational gamification ... Copyright of Journal of Computer Assisted Learning is the property of Wiley-Blackwell and its content may ...

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Academic Journal

Vocabulary by Gamification.

Subjects: *GAMIFICATION; *VOCABULARY; *CLASSROOMS

  • Source: Reading Teacher. Mar/Apr2018, Vol. 71 Issue 5, p545-555. 11p. 1 Color Photograph, 3 Diagrams, 1 Chart.

  • Abstract: Abstract: Gamification uses game elements such as quests, challenges, levels, and rewards to motivate and engage students in the classroom. Given ... Copyright of Reading Teacher is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple ...

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  • 1-10 of  631 results for "Gamification in learning"