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Source:
TechTrends: Linking Research & Practice to Improve Learning; Sep2021, Vol. 65 Issue 5, p750-759, 10p
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Source:
Educational Psychology Review; Mar2020, Vol. 32 Issue 1, p77-112, 36p, 1 Diagram, 8 Charts, 1 Graph
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Source:
Technology, Knowledge & Learning; Mar2022, Vol. 27 Issue 1, p119-138, 20p
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Source:
Research & Practice in Technology Enhanced Learning; 2/17/2022, Vol. 17 Issue 1, p1-23, 23p
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Source:
Education & Information Technologies; Apr2022, Vol. 27 Issue 3, p3833-3866, 34p
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Subjects: *Business negotiation; *Decision making; Gamification
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Source:
Group Decision & Negotiation. Jun2022, Vol. 31 Issue 3, p649-681. 33p.
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Abstract:
Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for ...
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Subjects: Mixed reality; Piano music; School dropouts
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Source:
Multimedia Tools & Applications. 2021, Vol. 80 Issue 1, p165-186. 22p.
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Abstract:
Learning music has been demonstrated to provide many benefits for children. However, music students, especially beginners, often suffer from lack of ...
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Subjects: Gamification; Machine learning; Collaborative learning
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Source:
Multimedia Tools & Applications. May2019, Vol. 78 Issue 10, p13593-13612. 20p.
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Abstract:
Personalization is an upcoming trend in gamification research, with several researchers proposing that gamified systems should take personal characteristics into account. ...
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