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Academic Journal

The Gamification of Learning: a Meta-analysis.

  • Source: Educational Psychology Review; Mar2020, Vol. 32 Issue 1, p77-112, 36p, 1 Diagram, 8 Charts, 1 Graph

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Academic Journal

Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Sep2021, Vol. 65 Issue 5, p750-759, 10p

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Academic Journal

Investigating the causal relationships between badges and learning outcomes in SQL-Tutor.

  • Source: Research & Practice in Technology Enhanced Learning; 2/17/2022, Vol. 17 Issue 1, p1-23, 23p

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Academic Journal

Dynamical model for gamification of learning (DMGL).

Subjects: Gamification; Video games in education; Social media

  • Source: Multimedia Tools & Applications. Oct2015, Vol. 74 Issue 19, p8483-8493. 11p.

  • Abstract: The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning

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Academic Journal

A novel approach to learning music and piano based on mixed reality and gamification.

Subjects: Mixed reality; Piano music; School dropouts

  • Source: Multimedia Tools & Applications. 2021, Vol. 80 Issue 1, p165-186. 22p.

  • Abstract: Learning music has been demonstrated to provide many benefits for children. However, music students, especially beginners, often suffer from lack of ...

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Academic Journal

The effects of students' motivation, cognitive load and learning anxiety in gamification software engineering education: a structural equation modeling study.

Subjects: Cognitive load; Gamification; Engineering education

  • Source: Multimedia Tools & Applications. Aug2016, Vol. 75 Issue 16, p10013-10036. 24p.

  • Abstract: Past research has proven the significant effects of game-based learning on learning motivation and academic performance, and ...

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Academic Journal

A process for designing algorithm-based personalized gamification.

Subjects: Gamification; Machine learning; Collaborative learning

  • Source: Multimedia Tools & Applications. May2019, Vol. 78 Issue 10, p13593-13612. 20p.

  • Abstract: Personalization is an upcoming trend in gamification research, with several researchers proposing that gamified systems should take personal characteristics into account. ...

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Academic Journal

Are we ready for Gamification? An exploratory analysis in a developing country.

  • Source: Education & Information Technologies; May2020, Vol. 25 Issue 3, p1723-1742, 20p

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  • 1-10 of  709 results for "Gamification in learning"