Search Results

Filter
  • 1-10 of  33 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Periodical

Unfolding the Next Chapter in Digital Content Proposition.

  • Source: Publishers Weekly; 5/2/2016, Vol. 263 Issue 18, Special section p4-27, 17p

Record details

×
Periodical

Redefining and Repurposing Content as we Go Along.

  • Source: Publishers Weekly; 5/12/2014 Supplement, p3-26, 19p, 20 Color Photographs

Record details

×
Periodical

No One-Size-Fits-All Here.

Subjects: *BUSINESS development

  • Source: Publishers Weekly. 8/5/2019, Vol. 266 Issue 31, pSp(4)-Sp(20). 13p. 14 Color Photographs.

  • Abstract: The article discusses the efforts of vendors in India to customize and retool their solutions to cater to different publishing segments and content needs. Topics ...

Record details

×
Periodical

A WHOLE NEW GAME.

Subjects: *CROWD funding; *WEBCOMICS; *VIDEO game publishersSKYBOUND Inc.

  • Source: Publishers Weekly. 8/9/2021, Vol. 268 Issue 32, p36-40. 5p. 4 Color Photographs.

  • Abstract: The article informs on tabletop game makers embrace crowd funding to launch new projects. It mentions that Skybound, an entertainment firm turned to Kickstarter in 2019 ...

Record details

×
Periodical

PROGRAM PICKS.

Subjects: *CONFERENCES & conventionsORLANDO (Fla.)AMERICAN Library Association AMERICAN Library Association AMERICAN Library Association 096622274

  • Source: Publishers Weekly. 6/13/2016, Vol. 263 Issue 24, p26-30. 3p.

  • Abstract: Information including the dates and times of specific events at the 140th Annual Conference of the American Library Association which will be held June 24-27, 2016 ...

Record details

×
Periodical

Reaching for Peak Performance.

Subjects: *PUBLISHING; *BOOK industry; *CASH flow

  • Source: Publishers Weekly. 4/25/2022, Vol. 269 Issue 18, p20-21. 2p.

  • Abstract: The article focuses on critical part of publishing that has always been projecting the time, cash flow, and workload associated with publication schedules. Topics include ...

Record details

×
Periodical

We've Got the Transformation Power.

Subjects: *PUBLISHING; *ELECTRONIC publishingDATAMATICS Global Services Inc. ; HARBINGER Knowledge Products Pvt. Ltd. ; QBEND LLC

  • Source: Publishers Weekly. 2013 Special Report, p6-29. 17p. 15 Color Photographs.

  • Abstract: The article profiles twenty-two companies that are designed to help publishers create and curate electronic content in 2013. Datamatics Global Services works to manage legal publishing ...

Record details

×
Periodical

CUT TO THE CORE.

Subjects: *Educational publishing; Educational technology; Common Core State StandardszSpace Inc.

  • Source: Publishers Weekly. 10/13/2014, Vol. 261 Issue 41, p22-22. 1p.

  • Abstract: The article discusses the publishing industry's focus on the Common Core State Standards U.S. educational initiative in their development of educational technology. Topics include ...

Record details

×
Periodical

In a Constant State Of Flux and Frenzy.

Subjects: *Internet publishing; *Publishing; *Mobile app developmentIndia

  • Source: Publishers Weekly. 2013 Special Report, p3-4. 2p.

  • Abstract: The article examines the challenges facing digital publishers attempting to manage innovation and simplify publishing processes in 2013. Topics include the difficulty in making many publishing ...

Record details

×
Periodical

OverDrive Education Celebrates Sora.

Subjects: *READING software; *MOBILE apps

  • Source: Publishers Weekly. 12/16/2019, Vol. 266 Issue 51, p74-76. 2p. 2 Color Photographs.

  • Abstract: A review is presented of OverDrive Education's K-12 student reading app.

Record details

×
  • 1-10 of  33 results for "Gamification in learning"