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Academic Journal

User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application.

Subjects: *GAMIFICATION; *QUALITATIVE chemical analysis; *QUANTITATIVE research

  • Source: Interacting with Computers. Sep2019, Vol. 31 Issue 5, p425-445. 21p.

  • Abstract: Gamification applies game elements in non-game contexts to improve users' experience. One of the contexts that have mostly taken advantage of Copyright of Interacting with Computers is the property of Oxford University Press / USA and its content may not be copied ...

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Academic Journal

Gamifying the flipped classroom using game-based learning materials.

  • Source: ELT Journal: English Language Teaching Journal; Jul2018, Vol. 72 Issue 3, p296-308, 13p, 1 Diagram, 5 Charts

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Academic Journal

The use of gamification in the teaching of disease epidemics and pandemics.

Subjects: *GAMIFICATION; *EPIDEMICS; *PROBLEM-based learning

  • Source: FEMS Microbiology Letters. Jun2018, Vol. 365 Issue 11, p1-4. 4p.

  • Abstract: With the launch of the teaching excellence framework, teaching in higher education (HE) is under greater scrutiny than ever before. Didactic lecture delivery is still ... Copyright of FEMS Microbiology Letters is the property of Oxford University Press / USA and its content may not be copied ...

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Academic Journal

Gamification for Older Adults: A Systematic Literature Review.

  • Source: Gerontologist; Oct2021, Vol. 61 Issue 7, pe360-e372, 13p

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Academic Journal

Odds stacked against workers: datafied gamification on Chinese and American food delivery platforms.

  • Source: Socio-Economic Review. Oct2021, Vol. 19 Issue 4, p1345-1367. 23p.

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Academic Journal

How Different Personalities Benefit From Gamification.

Subjects: *GAMIFICATION

  • Source: Interacting with Computers. Mar2019, Vol. 31 Issue 2, p138-153. 16p.

  • Abstract: Several studies indicate the benefit of mapping gamification elements to personality. However, this mapping requires a strong understanding of the relationship ... Copyright of Interacting with Computers is the property of Oxford University Press / USA and its content may not be copied ...

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Academic Journal

Novel medication safety training module.

Subjects: *MEDICATION error prevention; *SCHOOL environment; *EDUCATION

  • Source: American Journal of Health-System Pharmacy. 2022 Supplement, Vol. 79, pS123-S127. 5p. 1 Diagram.

  • Abstract: Purpose Escape rooms are effective educational tools for engaging learners and may serve as a strategy for medication safety training to increase perceived learned safety ... Copyright of American Journal of Health-System Pharmacy is the property of Oxford University Press / USA and its content may not ...

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Academic Journal

On or Off Track: How (Broken) Streaks Affect Consumer Decisions.

Subjects: *Consumer behavior; *Winning & losing streaks; Physical activity

  • Source: Journal of Consumer Research. Apr2023, Vol. 49 Issue 6, p1095-1117. 23p. 1 Diagram, 1 Chart, 5 Graphs.

  • Abstract: New technologies increasingly enable consumers to track their behaviors over time, making them more aware of their "streaks"—behaviors performed consecutively three or more times—...

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Academic Journal

Gamification as a tool for enhancing graduate medical education.

Subjects: *GAMIFICATION; *MEDICAL education; *INTERNAL medicine education

  • Source: Postgraduate Medical Journal. Dec2014, Vol. 90 Issue 1070, p685-693. 9p. 1 Diagram, 3 Charts, 1 Graph.

  • Abstract: Introduction The last decade has seen many changes in graduate medical education training in the USA, most notably the implementation of duty hour standards for ... Copyright of Postgraduate Medical Journal is the property of Oxford University Press / USA and its content may not be copied ...

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