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Academic Journal

Gamification of Learning in Accounting Education.

  • Source: Journal of Higher Education Theory & Practice; 2014, Vol. 14 Issue 3, p9-19, 11p

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Academic Journal

Playing and Reflecting Games: The Production of Gamified Learning Artefacts in Teacher Education.

  • Source: Journal of Higher Education Theory & Practice; 2021, Vol. 21 Issue 16, p164-176, 13p

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Academic Journal

Kahoot! Gamification in an Accounting Class.

  • Source: Journal of Higher Education Theory & Practice; 2021, Vol. 21 Issue 16, p41-46, 6p

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Academic Journal

In Control With Higher Education Through Work-Based Learning.

  • Source: Journal of Higher Education Theory & Practice; 2021, Vol. 21 Issue 15, p43-52, 10p

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Academic Journal

Understanding Differentiation of User Roles and Gamification in a Professional Online Community: A Case Study.

Subjects: Virtual communities; Gamification

  • Source: Journal of Management Policy & Practice. 2021, Vol. 22 Issue 4, p33-46. 14p.

  • Abstract: Online communities can flourish only when users participate by contributing meaningful content. A clear understanding of the gamification concept and user ...

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Academic Journal

DIGITgame: gamification as amazing way to learn STEM concepts developing sustainable cities idea in the citizen of the future.

Subjects: *Prediction markets; Gamification; Smart cities

  • Source: Journal of Strategic Innovation & Sustainability. 2019, Vol. 14 Issue 4, p10-19. 10p.

  • Abstract: DIGITgame, intends to improve scientific skills and competences through an innovative teaching methods. It is based on Smart City projecting and realized by the development ...

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Academic Journal

Problem-Based Learning for the Teaching of Skills: Results of a Practical Use.

  • Source: Journal of Higher Education Theory & Practice; 2021, Vol. 21 Issue 8, p219-226, 8p

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Academic Journal

Redesigning the Future of Experiential Learning.

  • Source: Journal of Higher Education Theory & Practice; 2021, Vol. 21 Issue 8, p87-98, 12p

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Academic Journal

Managing Leader Learning Preferences at Work: A Practice-Oriented Approach.

Subjects: *Organizational learning; *Corporate culture; Executive coaching

  • Source: Journal of Leadership, Accountability & Ethics. 2019, Vol. 16 Issue 5, p10-27. 18p. 1 Chart.

  • Abstract: A culture of learning is an organizational resource for creating and sustaining competitiveness while enhancing high-performance with high well-being. Managerial leaders ...

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Academic Journal

Innovation and Problem Solving Teaching Case: The Breakout Box -- A Desktop Escape Room.

Subjects: *Group problem solving; *Problem solving; Escape rooms

  • Source: Journal of Organizational Psychology. 2019, Vol. 19 Issue 4, p73-77. 5p.

  • Abstract: This article concerns applying engactive (engaged & active) teaching approaches such as gamification, game based learning, and experiential ...

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  • 1-10 of  15 results for "Gamification in learning"