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Academic Journal

OntoGamif: A modular ontology for integrated gamification.

Subjects: *GAMIFICATION; *ONTOLOGY; *PSYCHOLOGICAL factors

  • Source: Applied Ontology. 2019, Vol. 14 Issue 3, p215-249. 35p.

  • Abstract: Gamification is known as the use of game design elements in non-game contexts. It has gained a great interest from both ... Copyright of Applied Ontology is the property of IOS Press and its content may not be copied or emailed to ...

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Academic Journal

A framework for evaluating the impact of mobile games, technological innovation and collaborative learning on students' motivation.

Subjects: *Technological innovations; Mobile learning; Mobile games

  • Source: Human Systems Management. 2020, Vol. 39 Issue 1, p27-36. 10p. 1 Diagram, 3 Charts, 2 Graphs.

  • Abstract: BACKGROUND: Recently, information technology has had a deep effect on managing of human resources (HR), especially on the youngers. Also, the present generation of students ...

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Academic Journal

Innovative approaches to teaching and learning in library and information science.

Subjects: *TEACHING; *LIBRARY science; *INFORMATION science

  • Source: Education for Information. 2019, Vol. 35 Issue 2, p53-63. 11p.

  • Abstract: The article presents an overview on the didactic themas and dilemmas to innovative teaching methods and how to approach innovative teaching and ...

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Academic Journal

A proposal for a unified framework for the design of technologies for people with learning difficulties.

Subjects: *CONCEPTUAL structures; *LEARNING disabilities; *PEOPLE with mental disabilities

  • Source: Technology & Disability. 2018, Vol. 30 Issue 1/2, p25-40. 16p. 10 Charts.

  • Abstract: BACKGROUND: Existing generic technology design principles and guidelines are considered not to be sensitive enough to meet the needs of people with ... Copyright of Technology & Disability is the property of IOS Press and its content may not be copied or emailed to ...

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Academic Journal

A polyomino puzzle for arithmetic practice.

Subjects: *PUZZLES; *RECREATIONAL mathematics; *GAMIFICATION

  • Source: International Computer Games Association Journal. 2020, Vol. 42 Issue 4, p272-286. 15p.

  • Abstract: Recent trends in mathematics education emphasize discovery learning over drill. This has proven to be a bad idea in some cases, ... Copyright of International Computer Games Association Journal is the property of IOS Press and its content may not be copied ...

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Academic Journal

Fuzzy Logic Models for Non-Programmed Decision-Making in Personnel Selection Processes Based on Gamification.

Subjects: *FUZZY logic; *FUZZY systems; *GAMIFICATION

  • Source: Informatica. 2018, Vol. 29 Issue 1, p1-20. 20p.

  • Abstract: Non-programmed decision-making is an activity that requires a number of methods to try to capture the rational behaviour of an aspirant in situations of uncertainty. ... Copyright of Informatica is the property of IOS Press and its content may not be copied or emailed to multiple ...

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Academic Journal

Special issue on multimedia in technology enhanced learning.

Subjects: *MULTIMEDIA (Art); *MOBILE learning; *INTERNET of things

  • Source: Journal of Intelligent & Fuzzy Systems. 2016, Vol. 31 Issue 4, p2441-2448. 8p.

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  • 1-10 of  74 results for "Gamification in learning"