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Source:
Journal of Educational Technology & Society; Jan2021, Vol. 24 Issue 1, p44-63, 20p
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Source:
Journal of Educational Technology & Society; Jul2019, Vol. 22 Issue 3, p47-60, 14p
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Journal of Educational Technology & Society; Oct2018, Vol. 21 Issue 4, p277-292, 16p
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Journal of Educational Technology & Society; Apr2016, Vol. 19 Issue 2, p177-203, 27p
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Source:
Journal of Educational Technology & Society; Jan2019, Vol. 22 Issue 1, p120-130, 11p
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Subjects: *GAMIFICATION; *STUDENTS; *SENSORY perception
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Source:
Journal of Educational Technology & Society. Jul2017, Vol. 20 Issue 3, p1-10. 10p.
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Abstract:
Gamification is presented in the literature as a pedagogical innovation that may increase student engagement and enhance learningCopyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its ...
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Source:
Journal of Educational Technology & Society; Jul2018, Vol. 21 Issue 3, p86-89, 4p
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Subjects: *GAMIFICATION; *STUDENT engagement; *MOTIVATION (Psychology)
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Source:
Journal of Educational Technology & Society. Jul2018, Vol. 21 Issue 3, p104-116. 13p.
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Abstract:
This study combined the gamification element and an interactive response system (IRS) in the development of a gamified IRS, and examined ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its ...
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Source:
Journal of Educational Technology & Society; Jul2018, Vol. 21 Issue 3, p12-22, 11p
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Source:
Journal of Educational Technology & Society; Jul2019, Vol. 22 Issue 3, p1-3, 3p
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