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Academic Journal

Richemont, The Right Choice: Case Study for Effective Creation of Mobile Learning.

  • Source: International Journal of Advanced Corporate Learning; 2020, Vol. 13 Issue 3, p35-42, 8p

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Academic Journal

Teaching Software Engineering with Gamification Elements.

  • Source: International Journal of Advanced Corporate Learning; 2018, Vol. 11 Issue 1, p48-51, 4p

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Academic Journal

Work Process Based Learning and Serious Games -- Didactical Concepts and Objectives for Competency Development.

Subjects: *Professional education; Digital media; Gamification

  • Source: International Journal of Advanced Corporate Learning. 2015, Vol. 8 Issue 3, p50-53. 4p.

  • Abstract: Work processes represent an important contentual basis for competency development within contemporary further training approaches in Germany and worldwide. This article underpins this and shows ...

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Academic Journal

Case Study: Blended Learning Approach in Pool Lifeguard Training.

  • Source: International Journal of Advanced Corporate Learning; 2020, Vol. 13 Issue 3, p15-25, 11p

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Academic Journal

An Overview of Competency Management for Learning and Performance Support: A Canadian Perspective.

  • Source: International Journal of Advanced Corporate Learning; 2017, Vol. 10 Issue 2, p47-62, 16p

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Academic Journal

Developing Complex Problem-Solving Skills: An Engineering Perspective.

  • Source: International Journal of Advanced Corporate Learning; 2019, Vol. 12 Issue 3, p82-88, 7p

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Academic Journal

Online Training and Reporting: Natural Resource Governance Institute.

  • Source: International Journal of Advanced Corporate Learning; 2019, Vol. 12 Issue 2, p63-72, 10p

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Academic Journal

Exploring the Future of Development Learning: The Open Learning Campus.

  • Source: International Journal of Advanced Corporate Learning; 2017, Vol. 10 Issue 2, p96-105, 10p

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Academic Journal

Gamify Your Teaching - Using Location-Based Games for Educational Purposes.

Subjects: *Smartphones; Gamification; Consumer behavior -- Social aspects

  • Source: International Journal of Advanced Corporate Learning. Aug2013, Vol. 6 Issue 2, p22-27. 6p. 2 Graphs.

  • Abstract: Gamification has become a hot topic for today's educators. Many tools and methods have been developed and students have got used ...

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