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Source:
Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2019, p409-412, 4p
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Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2022, p57-65, 9p
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Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2022, p303-307, 5p
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Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2016, p157-164, 8p, 3 Color Photographs, 1 Chart
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Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2018, p255-262, 8p
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Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2014, p257-260, 4p
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Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2022, p367-369, 3p
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Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2022, p373-375, 3p
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Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2022, p219-225, 7p
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Subjects: *GAMIFICATION; *SCIENCE students; *EDUCATIONAL games
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Source:
International Conference on e-Learning. 2019, p227-234. 8p.
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Abstract:
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by ... Copyright of International Conference on e-Learning is the property of International Association for Development of the ...
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