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Periodical

Turning Students Into Readers With the LightSail Literacy Platform.

Subjects: Academic achievement; Learning strategies; Literacy

  • Source: Information Today. Jun2017, Vol. 34 Issue 5, p9-9. 1p.

  • Abstract: The article discusses the benefits of the Light- Sail literacy platform for readers in grades K–12. The platform aims to make all books entertaining and ...

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Periodical

Winning Ways to Gamify Your Library Services.

Subjects: *Databases; Academic libraries; Games

  • Source: Computers in Libraries. Nov2016, Vol. 36 Issue 9, p12-15. 4p. 4 Color Photographs.

  • Abstract: The article presents the author views over incorporation of gamification in several institutional libraries. Topics discussed include improvement of user experience ...

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Periodical

The State of Education Video.

Subjects: Streaming technology equipment; Gamification; Flipped classrooms

  • Source: Streaming Media. Mar2015, Vol. 12 Issue 2, p49-54. 4p.

  • Abstract: The article discusses the growing demand of streaming media in the education industry in providing online training ranging from flipped classrooms to massive open online ...

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Periodical

GAMIFICATION MEETS MEANINGFUL PLAY: AN INSIDE LOOK.

Subjects: *Computer input-output equipment; *Libraries; ArchitectureTaiwan; Turkey

  • Source: Computers in Libraries. Dec2016, Vol. 36 Issue 10, p12-15. 4p. 3 Color Photographs, 1 Black and White Photograph.

  • Abstract: The article discusses gamification and virtual reality games. Topics discussed include comments from Andrew Hollinger of Arlington Cemetery and the Holocaust ...

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Periodical

With Gamification, Contact Centers Can Be Fun.

Subjects: *Call centers; *Career development; Gamification

  • Source: CRM Magazine. Dec2019, Vol. 23 Issue 10, p24-27. 4p.

  • Abstract: The article focuses on the embracing companies of video game techniques to improve agent engagement. It mentions about the rapid pace of technological evolution and ...

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Periodical

Financial Knowledge for When Your Money's on the Line.

Subjects: *Cell phones; *Unemployment; *Information resources

  • Source: Online Searcher. May/Jun2021, Vol. 45 Issue 3, p9-14. 6p.

  • Abstract: The article focuses on Financial Educators Council, financial literacy is the ability to use knowledge and skills to manage one's financial resources effectively for lifetime ...

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Periodical

SPIRIT OF PLAY: GAME-BASED LEARNING: A Serious Look at Companies 'Gaming the System' for Academic Excellence.

Subjects: Simulation games in educationHoughton Mifflin Harcourt Publishing Co. ; EduPad Inc.

  • Source: Internet@Schools. Sep/Oct2017, Vol. 24 Issue 4, p4-6. 3p.

  • Abstract: The article offers information on several educational games in the U.S. which include the Big Numbers math learning program from ...

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Periodical

Embracing the Power of Gaming in Education.

Subjects: *Problem solving; *Teams in the workplace; Educational technologyUnited States

  • Source: Information Today. Jun2019, Vol. 36 Issue 5, p19-20. 2p. 1 Color Photograph.

  • Abstract: The article discusses the impact of gaming in children education and people in the U.S. with reference to the difference between gaming and

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Periodical

BUILT TO TEACH: How URI's AI Lab Blends Innovation With Learning.

Subjects: *Application software; *Artificial intelligence; *Computers

  • Source: Computers in Libraries. Jan/Feb2019, Vol. 39 Issue 1, p14-17. 4p. 4 Color Photographs.

  • Abstract: The article offers information on several aspects associated with the AI Lab at the University of Rhode Island (URI) in improving the user experience along ...

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Periodical

It's Time to Gamify Video.

Subjects: Gamification; Video games in education; Educational innovationsUnited States

  • Source: Streaming Media. Jan/Feb2014, p8-8. 1p.

  • Abstract: The article offers the author's view on the increasing use of gamification in the U.S. The author states that it ...

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  • 1-10 of  192 results for "Gamification in learning"