Item request has been placed!
×
Item request cannot be made.
×

Processing Request
Item request has been placed!
×
Item request cannot be made.
×

Processing Request
Subjects: *Regression analysis; Online education; Gamification
-
Source:
International Journal of Distance Education Technologies. Jan-Mar2021, Vol. 19 Issue 1, p1-17. 17p.
-
Abstract:
Gamification becomes an important and widely used instrument in online learning, and it affects users' experience. However, ...
Record details
-
Source:
International Journal of Information & Communication Technology Education; Apr-Jun2018, Vol. 14 Issue 2, p30-47, 18p
Record details
Subjects: *Technological innovations; *Stakeholders; Gamification
-
Source:
Journal of Organizational & End User Computing. Jan-Mar2019, Vol. 31 Issue 1, p39-60. 22p.
-
Abstract:
Gamification refers to the use of game elements in a business context to change users' behaviours, mainly increasing motivation towards a ...
Record details
-
Source:
International Journal of Distance Education Technologies; Jul-Sep2020, Vol. 18 Issue 3, pN.PAG-N.PAG, 1p
Record details
Subjects: Educational games; Video games; Educational films
-
Source:
Journal of Electronic Commerce in Organizations. Apr-Jun2020, Vol. 18 Issue 2, pN.PAG-N.PAG. 1p.
-
Abstract:
Gamification, the usage of elements relating to game design to non-game activities, has gained considerable attention from academia and industry. It ...
Record details
-
Source:
International Journal of Applied Behavioral Economics. Oct-Dec2021, Vol. 10 Issue 4, p1-21. 21p.
Record details