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Academic Journal

Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

Subjects: Gamification; Higher education; Knowledge acquisition (Expert systems)

  • Source: IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p502-513. 12p.

  • Abstract: Contributions: This article presents a large-scale study which investigates students’ reaction to game-based learning as part of programming courses. The study ...

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Academic Journal

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.

Subjects: *Software engineering; *Software engineers; Gamification

  • Source: IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p524-532. 9p.

  • Abstract: Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning ...

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Periodical

MASK-RL: Multiagent Video Object Segmentation Framework Through Reinforcement Learning.

Subjects: *Artificial intelligence; Reinforcement learning; Performance art

  • Source: IEEE Transactions on Neural Networks & Learning Systems. Dec2020, Vol. 31 Issue 12, p5103-5115. 13p.

  • Abstract: Integrating human-provided location priors into video object segmentation has been shown to be an effective strategy to enhance performance, but their application at large scale ...

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Academic Journal

Digitizing Wildlife: The Case of a Reptile 3-D Virtual Museum.

Subjects: *VIRTUAL museums; *WILDLIFE conservation; *MOTION capture (Human mechanics)

  • Source: IEEE Computer Graphics & Applications. Sep/Oct2022, Vol. 42 Issue 5, p51-65. 15p.

  • Abstract: In this article, we design and develop a 3-D virtual museum with holistic metadata documentation and a variety of reptile behaviors and movements. First, we ... Copyright of IEEE Computer Graphics & Applications is the property of IEEE and its content may not ...

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Academic Journal

IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business.

Subjects: *INDUSTRY 4.0; *WOODWORK; *EDUCATION & training services industryEUROPE

  • Source: IEEE Transactions on Education. May2022, Vol. 65 Issue 2, p200-209. 10p.

  • Abstract: The Industry 4.0 (I4.0) aims to develop a framework where the new technologies interoperate with each other and with employees, creating a smart and efficient environment. ... Copyright of IEEE Transactions on Education is the property of IEEE and its content may not ...

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Academic Journal

Serious Games as a Means for Scientific Knowledge Transfer—A Case From Engineering Management Education.

Subjects: *ENGINEERING management; *KNOWLEDGE transfer; *CONTINUING education

  • Source: IEEE Transactions on Engineering Management. May2015, Vol. 62 Issue 2, p256-265. 10p.

  • Abstract: Disseminating scientific findings through journal publications is the very nature of every academic discipline. However, with the emergence of knowledge society and lifelong Copyright of IEEE Transactions on Engineering Management is the property of IEEE and its content may ...

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Academic Journal

Effectiveness of Virtual Versus Physical Training: The Case of Assembly Tasks, Trainer's Verbal Assistance, and Task Complexity.

Subjects: *PHYSICAL training & conditioning; *TASKS; *SOFTWARE development tools

  • Source: IEEE Computer Graphics & Applications. Sep/Oct2020, Vol. 40 Issue 5, p41-56. 16p.

  • Abstract: Virtual immersive training (VIT) systems based on gamification of tasks are increasingly employed to train assembly workers. In this article, we ... Copyright of IEEE Computer Graphics & Applications is the property of IEEE and its content may not ...

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Academic Journal

An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective.

Subjects: *SHARED virtual environments; *SIMULATION methods & models; *COST effectiveness

  • Source: IEEE Computer Graphics & Applications. Mar/Apr2018, Vol. 38 Issue 2, p57-73. 17p.

  • Abstract: Using virtual environments (VEs) is a safer and cost-effective alternative to executing dangerous tasks, such as training firefighters and industrial operators. Immersive virtual reality (VR) ... Copyright of IEEE Computer Graphics & Applications is the property of IEEE and its content may not ...

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  • 1-9 of  9 results for "Gamification in learning"