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Periodical

7 pillars of effective, modern, company training.

Subjects: *Employee training; *Business enterprises; Machine learning

  • Source: CIO (13284045). 11/8/2018, p1-1. 1p.

  • Abstract: The article discusses the seven constituents of effective and efficient employee training at business enterprises. Topics discussed include the concept of peer authoring, on-demand

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Periodical

How gamification improved student engagement for Kaplan University.

Subjects: Gamification; Student engagement; Computer programming educationKaplan University

  • Source: CIO (13284045). 6/6/2014, p3-3. 1p.

  • Abstract: With the majority of IT programming students just doing their own thing in the classroom at Kaplan University, David DeHaven -- the dean of the ...

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Periodical

Conrad MacKenzie on leading transformational change at UNSW.

Subjects: *Technological innovations; Transformative learning; Education researchUniversity of New South WalesMacKenzie, Conrad

  • Source: CIO (13284045). 11/23/2016, p1-1. 1p. 1 Color Photograph.

  • Abstract: The article focuses into the transformational change in the areas of teaching and learning, research, and operations in the University of ...

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Periodical

Macquarie University takes gamification to new level.

Subjects: Video gamesMacquarie University

  • Source: CIO (13284045). 9/30/2014, p2-2. 1p.

  • Abstract: Macquarie University is developing a simulation game for postgraduate students studying biodiversity, where they will learn to explore, survey and publish data on a virtual ...

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Periodical

AI software in freight logistics, gamification in universities feature in state iAwards.

Subjects: *Business logistics software; *Freight & freightage; *Computer software

  • Source: CIO (13284045). 6/27/2014, p4-4. 1p.

  • Abstract: Artificial intelligence software for freight logistics at Tip Top Bakeries and game simulations used at the University of Wollongong and Macquarie University were among the 2014 ...

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Periodical

"Es muss nicht jeder Agile Coach oder Data Scientist werden".

  • Source: CIO: IT-Strategie für Manager. 11/19/2019, p30-36. 6p.

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Periodical

Die besten DIGITALPROJEKTE im Überblick.

  • Source: CIO: IT-Strategie für Manager. 2021, Issue 9/10, p26-29. 4p.

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Periodical

ENTERPRISE.

Subjects: *Business enterprises; *Crowdsourcing; *Call centersGartner Inc. Gartner Inc. Gartner Inc. 097220180Olding, Elise

  • Source: Network World. 9/10/2012, Vol. 29 Issue 15, p30-36. 4p.

  • Abstract: The article presents information on the gamification of the enterprises and the methods to incorporate gaming features within the corporate processes. ...

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Periodical

CIO year in review.

Subjects: *Occupations; Machine learning; Open Data ProtocolCio (Periodical)

  • Source: CIO (13284045). 12/18/2014, p1-1. 1p.

  • Abstract: 2014 was an eventful year for CIOs, with many starting new initiatives in mobility, wearables, machine learning and tapping into open data. ...

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  • 1-10 of  40 results for "Gamification in learning"