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7 pillars of effective, modern, company training.

Subjects: *Employee training; *Business enterprises; Machine learning

  • Source: CIO (13284045). 11/8/2018, p1-1. 1p.

  • Abstract: The article discusses the seven constituents of effective and efficient employee training at business enterprises. Topics discussed include the concept of peer authoring, on-demand

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Periodical

How gamification improved student engagement for Kaplan University.

Subjects: Gamification; Student engagement; Computer programming educationKaplan University

  • Source: CIO (13284045). 6/6/2014, p3-3. 1p.

  • Abstract: With the majority of IT programming students just doing their own thing in the classroom at Kaplan University, David DeHaven -- the dean of the ...

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Periodical

Conrad MacKenzie on leading transformational change at UNSW.

Subjects: *Technological innovations; Transformative learning; Education researchUniversity of New South WalesMacKenzie, Conrad

  • Source: CIO (13284045). 11/23/2016, p1-1. 1p. 1 Color Photograph.

  • Abstract: The article focuses into the transformational change in the areas of teaching and learning, research, and operations in the University of ...

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Periodical

Unlocking the Power of AI with a Real-Time Data Strategy.

Subjects: *Artificial intelligence

  • Source: CIO (13284045). 2/14/2023, pN.PAG-N.PAG. 1p.

  • Abstract: By George Trujillo, Principal Data Strategist, DataStax - To succeed with real-time AI, data ecosystems need to excel at handling fast-moving streams of events, operational ...

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Periodical

Macquarie University takes gamification to new level.

Subjects: Video gamesMacquarie University

  • Source: CIO (13284045). 9/30/2014, p2-2. 1p.

  • Abstract: Macquarie University is developing a simulation game for postgraduate students studying biodiversity, where they will learn to explore, survey and publish data on a virtual ...

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Periodical

AI software in freight logistics, gamification in universities feature in state iAwards.

Subjects: *Business logistics software; *Freight & freightage; *Computer software

  • Source: CIO (13284045). 6/27/2014, p4-4. 1p.

  • Abstract: Artificial intelligence software for freight logistics at Tip Top Bakeries and game simulations used at the University of Wollongong and Macquarie University were among the 2014 ...

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Periodical

ENTERPRISE.

Subjects: *Business enterprises; *Crowdsourcing; *Call centersGartner Inc. Gartner Inc. Gartner Inc. 097220180Olding, Elise

  • Source: Network World. 9/10/2012, Vol. 29 Issue 15, p30-36. 4p.

  • Abstract: The article presents information on the gamification of the enterprises and the methods to incorporate gaming features within the corporate processes. ...

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Periodical

"Es muss nicht jeder Agile Coach oder Data Scientist werden".

  • Source: CIO: IT Leadership & Best Practice. 11/19/2019, p30-36. 6p.

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Periodical

Break Down Silos and Foster Collaboration: Best Practices for Knowledge Sharing.

Subjects: *Information sharing; *Best practices; Landscapes

  • Source: CIO (13284045). 10/25/2022, pN.PAG-N.PAG. 1p.

  • Abstract: A guide to help companies develop collaborative, knowledge-sharing cultures to help them thrive in a volatile workplace landscape. [ABSTRACT FROM AUTHOR]

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  • 1-10 of  44 results for "Gamification in learning"