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Periodical

When Opportunity Knocks.

Subjects: *Employee training directors; *Employee training; *Continuing educationState Farm Insurance Cos.

  • Source: Chief Learning Officer. Nov2017, Vol. 16 Issue 9, p22-26. 4p. 3 Color Photographs.

  • Abstract: The article offers information on Carra Simmons, vice president of learning and development at insurance company State Farm. Topics discussed include ...

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Periodical

The Gamification Game.

Subjects: *Chief learning officers; *Employee training; *Game theory

  • Source: Chief Learning Officer. Mar2015, Vol. 14 Issue 3, p10-10. 1p.

  • Abstract: The article discusses gamification in corporate learning, development and marketing. The author defines the gaming process and ...

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Periodical

A Level Up on GAMING.

Subjects: *Employee training; *Occupational training; *Personnel management

  • Source: Chief Learning Officer. Apr2015, Vol. 14 Issue 4, p34-48. 5p. 1 Color Photograph, 1 Diagram, 1 Chart.

  • Abstract: The article details how an organization can successfully implement game-based learning by using a clear story, strategy, scoring system and support. ...

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Periodical

GAMIFICATION: Separating Fact From Fiction.

Subjects: *Employee training; *Employment of older people; *Training

  • Source: Chief Learning Officer. Mar2014, Vol. 13 Issue 3, p45-52. 5p.

  • Abstract: The article discusses gamification as a learning delivery method in employee training. Topics include the impact of ...

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Periodical

The Psychology Behind Learning.

Subjects: Psychology of learning; Learning; Educational psychology

  • Source: Chief Learning Officer. Jul2013, Vol. 12 Issue 7, p26-29. 4p. 1 Color Photograph.

  • Abstract: The article discusses how learning leaders can enhance learning by leveraging into innate human motivators. It is ...

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Periodical

A STRATEGIC APPROACH TO Digital LEARNING.

Subjects: *Organizational learning; Learning; Social learning

  • Source: Chief Learning Officer. Oct2019, Vol. 18 Issue 8, p54-65. 6p. 1 Color Photograph, 2 Diagrams, 1 Graph.

  • Abstract: The lack of a clear strategy can contribute to the perception from the business that L&D is not capable of meeting the organization's reskilling, ...

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Periodical

Learning Is All in the Wrist.

Subjects: *Employee training; *Technological innovations; *Personnel management

  • Source: Chief Learning Officer. Apr2015, Vol. 14 Issue 4, p18-21. 4p. 2 Graphs.

  • Abstract: The article discusses the potential of wearable gadgets and other technological advances to become major learning tools. Topics covered include the ...

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Periodical

Social Media: Learning's New Ecosystem.

Subjects: *Career development; *Employee training; *Coaching of employeesGeneral Electric Co. 001367960 General Electric Co. General Electric Co. 001367960 001367960 General Electric Co. 001367960 GE; International Business Machines Corp. 001368083 International Business Machines Corp. International Business Machines Corp. 001368083 001368083 International Business Machines Corp. 001368083 IBM

  • Source: Chief Learning Officer. Aug2012, Vol. 11 Issue 8, p42-45. 4p. 2 Graphs.

  • Abstract: The article discusses employee education and social media. According to the article, performance support (PS) learning programs can enable employees to ...

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Periodical

Five Reasons You Can't Ignore Gamification.

Subjects: *Employee training; *Innovation management; *Creative ability in business

  • Source: Chief Learning Officer. May2013, Vol. 12 Issue 5, p46-55. 5p.

  • Abstract: The article discusses the integration of gaming elements into employee training programs by chief learning officers (CLOs). Gamification

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Periodical

Gaming Behavior Change.

Subjects: *Organizational change; *Organizational behavior; *Personnel management

  • Source: Chief Learning Officer. Oct2017, Vol. 16 Issue 8, p30-31. 2p.

  • Abstract: The article discusses how businesses can follow the features of gamification, including relevance, experiences, rewards, community and measurement, to make it ...

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  • 1-10 of  80 results for "Gamification in learning"