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Academic Journal

Five key areas to consider before using gamification in learning and development.

Subjects: *Human resources departments; *Job involvement; Gamification

  • Source: Strategic HR Review. 2023, Vol. 22 Issue 4, p115-120. 6p.

  • Abstract: Purpose: The purpose of this paper is to inform readers about the use of gamification and active learning

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Academic Journal

A systematic review of gamification in organizational learning.

Subjects: *Organizational learning; Gamification

  • Source: Learning Organization. 2023, Vol. 30 Issue 2, p251-272. 22p.

  • Abstract: Purpose: Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover,

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Academic Journal

Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective.

Subjects: *SELF-determination theory; *INTRINSIC motivation; *GAMIFICATION

  • Source: International Journal of Information & Learning Technology. 2023, Vol. 40 Issue 5, p413-424. 12p.

  • Abstract: Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system ... Copyright of International Journal of Information & Learning Technology is the property of Emerald Publishing Limited and ...

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Academic Journal

Learning through playing: appreciating the role of gamification in business management education during and after the COVID-19 pandemic.

Subjects: *Management education; *Industrial management; *COVID-19 pandemicUnited Kingdom

  • Source: Journal of Management Development. 2023, Vol. 42 Issue 5, p388-398. 11p.

  • Abstract: Purpose: Through active learning and experiential learning theoretical perspectives, this paper explores the role of

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Academic Journal

Continuous learning at work: the power of gamification.

  • Source: Management Decision. 2023, Vol. 61 Issue 13, p386-412. 27p.

  • Abstract: Purpose: This literature review explores the potential of gamification in workplace learning beyond formal training. The study ...

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Academic Journal

An empirical study on the impact of learning theory on gamification-based training programs.

Subjects: *Empirical research; Gamification; Self-determination theoryBengaluru (India); India

  • Source: Organization Management Journal (Emerald Publishing ). 2022, Vol. 19 Issue 5, p170-188. 19p.

  • Abstract: This study aims to investigate gamification-based training program through the lens of self-determination theory and in the context of corporate ...

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Academic Journal

Gamification to enhance engagement and higher order learning in entrepreneurial education.

Subjects: *GAMIFICATION; *STUDENT engagement; *EDUCATIONAL outcomes

  • Source: Education + Training. 2023, Vol. 65 Issue 3, p416-432. 17p.

  • Abstract: Purpose: In an effort to enhance the student experience and achieve complex learning outcomes the use of gamificationCopyright of Education + Training is the property of Emerald Publishing Limited and its content may not be copied or emailed ...

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Academic Journal

The impact of gamification on teaching and learning Physical Internet: a quasi-experimental study.

Subjects: *Regression analysis; *Internet; Gamification

  • Source: Industrial Management & Data Systems. 2022, Vol. 122 Issue 6, p1499-1521. 23p.

  • Abstract: Purpose: Today's logistics industry is facing severe challenges since global transportation demand increases substantially. Carriers are urged to reduce empty loads and CO2 emissions through ...

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Academic Journal

The e-learning persuasion through gamification: an elaboration likelihood model perspective.

Subjects: Elaboration likelihood model; Persuasion (Psychology); Gamification

  • Source: Young Consumers. 2021, Vol. 22 Issue 3, p480-502. 23p.

  • Abstract: Purpose: The purpose of this theoretical paper is to introduce a conceptual model to investigate e-learning persuasion through

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Academic Journal

Mobile game-based learning in cultural heritage education: a bibliometric analysis.

Subjects: *GAMIFICATION; *BIBLIOMETRICS; *CULTURAL educationNATIONAL Research Council of Canada

  • Source: Education + Training. 2023, Vol. 65 Issue 2, p324-339. 16p.

  • Abstract: Purpose: The purpose of this study was to analyze the state of mobile game-based learning in the field of cultural heritage ... Copyright of Education + Training is the property of Emerald Publishing Limited and its content may not be copied or emailed ...

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  • 1-10 of  78 results for "Gamification in learning"