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Subjects: *Regression analysis; *Internet; Gamification
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Source:
Industrial Management & Data Systems. 2022, Vol. 122 Issue 6, p1499-1521. 23p.
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Abstract:
Purpose: Today's logistics industry is facing severe challenges since global transportation demand increases substantially. Carriers are urged to reduce empty loads and CO2 emissions through ...
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International Journal of Information & Learning Technology. 2023, Vol. 40 Issue 2, p177-192. 16p.
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Abstract:
Purpose: Education is undergoing digital transformation intensified by COVID-19. In this context, gamification is an attractive alternative based on the use ... Copyright of International Journal of Information & Learning Technology is the property of Emerald Publishing Limited and ...
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Subjects: *SOCIAL sciences education; *COVID-19 pandemic; *BLENDED learningSPAIN
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Source:
Education + Training. 2023, Vol. 65 Issue 2, p298-311. 14p.
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Purpose: The main goal of this investigation is to analyze the implementation of a forced blended-learning program in social sciences ... Copyright of Education + Training is the property of Emerald Publishing Limited and its content may not be copied or emailed ...
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Subjects: *MASSIVE open online courses; *GAMIFICATION; *STRUCTURAL equation modelingTAIWAN
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Source:
Education + Training. 2021, Vol. 63 Issue 9, p1346-1375. 30p.
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Purpose: The purpose of this study is to propose an integrated post-adoption model based on expectation-confirmation model (ECM) and flow theory to examine whether Copyright of Education + Training is the property of Emerald Publishing Limited and its content may not be copied or emailed ...
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Subjects: *TECHNOLOGICAL innovations; *HIGHER education; *GAMIFICATION
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Source:
On the Horizon. 2019, Vol. 27 Issue 1, p35-45. 11p.
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Purpose In recent years, a process of reform and innovation in higher education has been witnessed. A change in the evaluation of student Copyright of On the Horizon is the property of Emerald Publishing Limited and its content may not be copied or ...
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Subjects: *HIGHER education; *GAMIFICATION; *VIDEO games
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Source:
On the Horizon. 2016, Vol. 24 Issue 1, p1-16. 16p.
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Abstract:
Purpose – This paper aims to provide a framework for understanding and differentiating among different forms of game-based teaching and learning (GBTL). ... Copyright of On the Horizon is the property of Emerald Publishing Limited and its content may not be copied or ...
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