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Academic Journal

The e-learning persuasion through gamification: an elaboration likelihood model perspective.

Subjects: Elaboration likelihood model; Persuasion (Psychology); Gamification

  • Source: Young Consumers. 2021, Vol. 22 Issue 3, p480-502. 23p.

  • Abstract: Purpose: The purpose of this theoretical paper is to introduce a conceptual model to investigate e-learning persuasion through

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Academic Journal

The role of the predictive gamification to increase the sales performance: a novel business approach.

Subjects: *Learning Management System; *Organizational performance; *Consumer expertise

  • Source: Journal of Business & Industrial Marketing. 2020, Vol. 35 Issue 5, p817-833. 17p.

  • Abstract: Purpose: This paper aims to examine the impact of predictive gamification, through a sales simulator game, as a strategy to minimize ...

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Academic Journal

Can gamification and interface design aesthetics lead to MOOCs' success?

Subjects: *MASSIVE open online courses; *GAMIFICATION; *STRUCTURAL equation modelingTAIWAN

  • Source: Education + Training. 2021, Vol. 63 Issue 9, p1346-1375. 30p.

  • Abstract: Purpose: The purpose of this study is to propose an integrated post-adoption model based on expectation-confirmation model (ECM) and flow theory to examine whether Copyright of Education + Training is the property of Emerald Publishing Limited and its content may not be copied or emailed ...

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Academic Journal

Innovation in the teaching-learning process: the case of Kahoot!

Subjects: *TECHNOLOGICAL innovations; *HIGHER education; *GAMIFICATION

  • Source: On the Horizon. 2019, Vol. 27 Issue 1, p35-45. 11p.

  • Abstract: Purpose In recent years, a process of reform and innovation in higher education has been witnessed. A change in the evaluation of student Copyright of On the Horizon is the property of Emerald Publishing Limited and its content may not be copied or ...

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Academic Journal

A framework for understanding game-based teaching and learning.

Subjects: *HIGHER education; *GAMIFICATION; *VIDEO games

  • Source: On the Horizon. 2016, Vol. 24 Issue 1, p1-16. 16p.

  • Abstract: Purpose – This paper aims to provide a framework for understanding and differentiating among different forms of game-based teaching and learning (GBTL). ... Copyright of On the Horizon is the property of Emerald Publishing Limited and its content may not be copied or ...

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Academic Journal

The effect of gamification on motivation and engagement.

Subjects: *VIDEO games in education; *AUDIOVISUAL education; *GAMIFICATION

  • Source: International Journal of Information & Learning Technology. 2018, Vol. 35 Issue 1, p56-79. 24p.

  • Abstract: Purpose - Gamification is the application of game features, mainly video game elements, into non-game context for the purpose of promoting ... Copyright of International Journal of Information & Learning Technology is the property of Emerald Publishing Limited and ...

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Academic Journal

Mobile learning acceptance and use in higher education during social distancing circumstances: an expansion and customization of UTAUT2.

Subjects: *MOBILE learning; *SOCIAL distancing; *SOCIALIZATION

  • Source: Online Information Review. 2021, Vol. 45 Issue 5, p1000-1019. 20p.

  • Abstract: Purpose: This paper investigates if the existing degree of students' acceptance and use of mobile or m-learning may face the ... Copyright of Online Information Review is the property of Emerald Publishing Limited and its content may not be copied or ...

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Academic Journal

ASSESSMENT IN NEXT GENERATION LEARNING SPACES.

  • Source: International Perspectives on Higher Education Research; 2014, Vol. 12, p85-100, 16p

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Academic Journal

Is game-based pedagogy just a fad? A self-determination theory approach to gamification in higher education.

  • Source: International Journal of Educational Management; 2022, Vol. 36 Issue 3, p341-356, 16p

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Academic Journal

Talent development gamification in talent selection assessment centres.

  • Source: European Journal of Training & Development; 2016, Vol. 40 Issue 7, p490-512, 23p

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  • 1-10 of  39 results for "Gamification in learning"