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Periodical

Digital Games: Powerful Motivation Tool or Not So Much?

Subjects: *VIDEO games; *MIDDLE school students; *HIGH school studentsUNITED States

  • Source: Education Week. 1/6/2021, Vol. 40 Issue 17, p13-15. 3p. 1 Color Photograph, 2 Graphs.

  • Abstract: The article presents a survey conducted by the EdWeek Research Center, which reveals that the majority of middle and high school students are playing digital ...

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Periodical

Digital BADGES.

  • Source: Digital Directions; Spring/Summer2012, p24-30, 5p

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Periodical

Q & A: Journalist Steps Into Realm Of Digital Games.

  • Source: Education Week; 4/22/2015, Vol. 34 Issue 28, p9-9, 1p

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Periodical

'Serious Games' Gain Ground in Instruction and Assessment.

  • Source: Education Week; 6/13/2012, Vol. 31 Issue 35, Special section p13-13, 1p

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Periodical

Tech-Powered Teacher Tools.

Subjects: *EDUCATIONAL technology; *FORMATIVE tests; *ONLINE educationISTATION (Company)

  • Source: Education Week. 11/11/2015, Vol. 35 Issue 12, pS20-S20. 2/3p.

  • Abstract: The article offers information on several educational technology tools which can be used for formative assessment, including the online reading curriculum LightSail, the mobile app ...

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Periodical

News Corp. Sells Amplify to Joel Klein, Other Executives.

Subjects: AMPLIFY Education Inc. ; NEWS Corp. (2013- )BERGER, Larry

  • Source: Education Week. 10/7/2015, Vol. 35 Issue 7, p9-9. 1/3p.

  • Abstract: The article reports that Amplify Education Inc., formerly known as Wireless Generation Inc. and the digital education division of the media firm News Corp., has ...

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  • 1-6 of  6 results for "Gamification in learning"