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Subjects: Gamification; Snakes; Behavior
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Source:
Training & Development (1839-8561). Jun2020, Vol. 47 Issue 2, p24-28. 5p.
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Abstract:
The article focuses on tips and traps of gamification in digital learning. Topics discussed include
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Subjects: *Vocational guidance; *Economic forecasting; Blended learning
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Source:
Training & Development (1839-8561). Dec2022, Vol. 49 Issue 4, p48-53. 6p.
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Abstract:
The article announces the 2022 Australian Institute of Training and Development (AITD) Excellence Awards given to ANZ Bank New Zealand, Queensland Government Department of Education and ...
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Subjects: *Organizational learning; Active learning
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Source:
Training & Development (1839-8561). Dec2021, Vol. 48 Issue 4, p10-13. 4p.
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Abstract:
The article analyzes issues associated with "adult learning theory" and learning at work. It is noted that ...
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