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Academic Journal

Gamification as an Educational Tool: Kahoot! in the Learning of Accounting.

  • Source: International Journal of Technologies in Learning; Dec2019, Vol. 26 Issue 2, p21-33, 13p

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Academic Journal

A Serious Game: Economics for Non-economists.

  • Source: International Journal of Learning in Higher Education; Dec2022, Vol. 29 Issue 2, p1-20, 20p

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Academic Journal

Undergraduates' Increased Acceptance and Positive Attitude toward Gamification: Its Relation to Increased Engagement.

  • Source: International Journal of Science, Mathematics & Technology Learning; Dec2020, Vol. 27 Issue 2, p13-24, 12p

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Academic Journal

Scenarios as a Tool for Professional Training in Information Security Dialogues.

Subjects: *INFORMATION technology security; *INFORMATION professionals; *BUSINESS enterprises

  • Source: International Journal of Technology, Knowledge & Society: Annual Review. Dec2022, Vol. 18 Issue 2, p65-77. 13p.

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Academic Journal

Active Learning Approaches to Teaching and Learning Astrophysics in Higher Education.

  • Source: International Journal of Learning in Higher Education; Jun2020, Vol. 27 Issue 1, p31-39, 10p

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Academic Journal

Affective Assessment in Distance Learning: A Semi-explicit Approach.

  • Source: International Journal of Technologies in Learning; 2019, Vol. 26 Issue 1, p19-34, 16p

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Academic Journal

The Role of Games in the Active Learning Classroom.

  • Source: International Journal of Educational Organization & Leadership; Jun2016, Vol. 23 Issue 2, p15-21, 7p

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  • 1-10 of  17 results for "Gamification in learning"