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Academic Journal

The CSU Engineering Topic Tree: The First Four Years.

  • Source: Advances in Engineering Education; Aug2021, Vol. 9 Issue 3, p1-11, 11p

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Conference

Effectiveness of Gamification Activities in a Project-based Learning Classroom.

Subjects: *GAMIFICATION; *PROJECT method in teaching; *STUDENT participation

  • Source: Proceedings of the ASEE Annual Conference & Exposition. 2018, p1-16. 16p.

  • Abstract: The purpose of this research is to analyze the effectiveness, and student's self-reported engagement with gamification tools on a student's Copyright of Proceedings of the ASEE Annual Conference & Exposition is the property of ASEE and its ...

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Conference

Enhancing Learning and Engagement through Gamification of Student Response Systems.

Subjects: *TEACHING methods; *ACADEMIC motivation; *BIOMEDICAL engineering

  • Source: Proceedings of the ASEE Annual Conference & Exposition. 2017, p10926-10936. 11p.

  • Abstract: Structuring classroom activities around games has been shown to increase student motivation and enjoyment. Less work has been done evaluating whether gamificationCopyright of Proceedings of the ASEE Annual Conference & Exposition is the property of ASEE and its ...

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Conference

Gamification of Engineering Courses.

Subjects: *GAMIFICATION; *TEACHING methods; *CLASSROOM management

  • Source: Proceedings of the ASEE Annual Conference & Exposition. 2017, p12795-12807. 13p.

  • Abstract: Integrating game-like elements into the classroom is becoming more common given the increasing popularity of video games. Early research shows that educational ... Copyright of Proceedings of the ASEE Annual Conference & Exposition is the property of ASEE and its ...

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Academic Journal

Towards Teaching Digital Electronics Using Escape Rooms.

  • Source: Advances in Engineering Education; 2021, Vol. 9 Issue 2, p1-19, 19p

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Conference

Evaluating the use of a Personalized Learning Management System to Increase Student Enrollment in High School Physics (Evaluation, Diversity).

  • Source: Proceedings of the ASEE Annual Conference & Exposition. 2019, p10996-11010. 15p.

  • Abstract: Consistent with the majority of provinces across Canada, the enrollment in senior level high school physics in Alberta has significantly lagged behind enrollment in commensurate ... Copyright of Proceedings of the ASEE Annual Conference & Exposition is the property of ASEE and its ...

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Conference

Classroom-based Games for Student Learning and Engagement.

  • Source: Proceedings of the ASEE Annual Conference & Exposition. 2019, p7424-7440. 17p.

  • Abstract: It is now generally accepted that active learning methods can help students learn material at a deeper level, and that students ... Copyright of Proceedings of the ASEE Annual Conference & Exposition is the property of ASEE and its ...

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Conference

An Approach to Integrating Learning and Engagement Strategies (LESs) into CS Class Activities.

  • Source: Proceedings of the ASEE Annual Conference & Exposition. 2019, p1673-1686. 14p.

  • Abstract: The recent surge in Computer Science (CS), Information Technology (IT) and Software Engineering (SE) majors at universities across the nation has resulted in a number ... Copyright of Proceedings of the ASEE Annual Conference & Exposition is the property of ASEE and its ...

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  • 1-10 of  25 results for "Gamification in learning"