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Periodical

Leveling Up: A Gamification Approach to Staff Training and Development.

  • Source: Public Libraries; Nov/Dec2021, Vol. 60 Issue 6, p12-16, 5p

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Periodical

The Open Axis video game: Using gamifcation for learning and Open Access Week.

  • Source: College & Research Libraries News; Oct2021, Vol. 82 Issue 9, p424-427, 4p

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Periodical

Designing Gamification in the Right Way.

  • Source: Library Technology Reports; Feb/Mar2015, Vol. 51 Issue 2, p29-35, 7p

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Academic Journal

Gamification in Libraries.

Subjects: *GAMIFICATION; *LIBRARY users; *VIDEO gamesWHAT Video Games Have to Teach Us About Learning & Literacy (Book)

  • Source: Reference & User Services Quarterly. Winter2014, Vol. 54 Issue 2, p19-23. 5p.

  • Abstract: The article discusses how gamification offers educational experiences that can provide positive user interactions with the library. Topics include the book "...

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Periodical

Gamification in Education and Libraries.

Subjects: *GAMIFICATION; *MOTIVATION (Psychology); *LEARNING

  • Source: Library Technology Reports. Feb/Mar2015, Vol. 51 Issue 2, p20-28. 9p.

  • Abstract: The article discusses gamification as a tool to engage and motivate people in a target activity and influence their behavior, focusing ...

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Academic Journal

Applying Gamification to the Library Orientation: A Study of Interactive User Experience and Engagement Preferences.

Subjects: *USER experience; *ACADEMIC libraries; *COLLEGE teachers

  • Source: Information Technology & Libraries. 2020, Vol. 39 Issue 3, p1-26. 26p. 4 Color Photographs, 5 Charts.

  • Abstract: By providing an overview of library services as well as the building layout, the library orientation can help newcomers make optimal use of the library. ... Copyright of Information Technology & Libraries is the property of American Library Association and its content may not be copied or ...

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Academic Journal

Digital Shred: Case Study of a Remote Privacy Literacy Collaboration.

  • Source: College & Research Libraries; Mar2023, Vol. 84 Issue 2, p238-259, 22p

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Academic Journal

Creating Analog and Digital Games for Reference Training: Overview and Examples.

Subjects: *LIBRARY reference services; *GAMIFICATION; *LIBRARY interns

  • Source: Reference & User Services Quarterly. Summer2019, Vol. 58 Issue 4, p215-218. 4p.

  • Abstract: The article offers information on the creating analog and digital games for reference training for library interns. Topics discussed include the benefits of

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Periodical

Chapter 1: Design Trends and Approaches.

Subjects: *MOBILE learning; *COMPUTER assisted instruction; FAMILY Educational Rights & Privacy Act of 1974 (U.S.)

  • Source: Library Technology Reports. Jul2022, Vol. 58 Issue 5, p5-9. 5p.

  • Abstract: The article discusses about the design trends and approaches in the field of information literacy; focuses on information literacy skills that are critical thinking skills ...

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  • 1-10 of  136 results for "Gamification in learning"