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Academic Journal

Applying Gamification to the Library Orientation: A Study of Interactive User Experience and Engagement Preferences.

  • Source: Information Technology & Libraries; 2020, Vol. 39 Issue 3, p1-26, 26p, 4 Color Photographs, 5 Charts

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Periodical

Designing Gamification in the Right Way.

  • Source: Library Technology Reports; Feb/Mar2015, Vol. 51 Issue 2, p29-35, 7p

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Periodical

Gamification in Education and Libraries.

  • Source: Library Technology Reports; Feb/Mar2015, Vol. 51 Issue 2, p20-28, 9p

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Academic Journal

Gamification in Libraries.

Subjects: *GAMIFICATION; *LIBRARY users; *VIDEO gamesWHAT Video Games Have to Teach Us About Learning & Literacy (Book)

  • Source: Reference & User Services Quarterly. Winter2014, Vol. 54 Issue 2, p19-23. 5p.

  • Abstract: The article discusses how gamification offers educational experiences that can provide positive user interactions with the library. Topics include the book "...

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Academic Journal

Creating Analog and Digital Games for Reference Training: Overview and Examples.

Subjects: *LIBRARY reference services; *GAMIFICATION; *LIBRARY interns

  • Source: Reference & User Services Quarterly. Summer2019, Vol. 58 Issue 4, p215-218. 4p.

  • Abstract: The article offers information on the creating analog and digital games for reference training for library interns. Topics discussed include the benefits of

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Periodical

ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING IN LIBRARIES.

Subjects: *ARTIFICIAL intelligence; *MACHINE learning; *LIBRARIES

  • Source: Library Technology Reports. Jan2019, Vol. 55 Issue 1, p1-29. 30p.

  • Abstract: This issue of Library Technology Reports argues that the near future of library work will be enormously impacted and perhaps forever changed as a result ... Copyright of Library Technology Reports is the property of American Library Association and its content may not be copied or ...

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Periodical

The Popularity of Gamification in the Mobile and Social Era.

Subjects: *GAMIFICATION; *MOBILE apps; *VIDEO games

  • Source: Library Technology Reports. Feb/Mar2015, Vol. 51 Issue 2, p5-9. 5p.

  • Abstract: The article discusses the adoption of gamification in mobile and social media applications in the U.S. It defines

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Periodical

Micro-credentials and Digital Badges.

Subjects: *DIGITAL badges in education; *LEARNING; *SUSTAINABLE development

  • Source: Library Technology Reports. Apr2019, Vol. 55 Issue 3, preceding p1-34. 33p.

  • Abstract: Digital badges, a type of micro-credential, have been heralded for the last five years as a key trend in education to provide competency-based pathways to Copyright of Library Technology Reports is the property of American Library Association and its content may not be copied or ...

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Periodical

Fighting fake news: Inspiring critical thinking with memorable learning experiences.

  • Source: College & Research Libraries News; May2020, Vol. 81 Issue 5, p239-243, 5p

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Periodical

Chapter 3: AI and Creating the First Multidisciplinary AI Lab.

Subjects: *ARTIFICIAL intelligence; *MACHINE learning; *MACHINE translatingUNIVERSITY of Rhode IslandGOOGLE Translate (Web resource)

  • Source: Library Technology Reports. Jan2019, Vol. 55 Issue 1, p16-20. 5p.

  • Abstract: The article discusses the history of artificial intelligence (AI) and development of machine learning to produce AI programs. It highlights the ...

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