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Academic Journal

The effect of challenge-based gamification on learning: An experiment in the context of statistics education.

Subjects: *EDUCATION statistics; *GAMIFICATION; *BUSINESS students

  • Source: International Journal of Human-Computer Studies. Dec2020, Vol. 144, pN.PAG-N.PAG. 1p.

  • Abstract: • We investigated the impact of gamification on learning in statistics education. • We examined challenge-based ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be ...

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Academic Journal

Evaluating a gamification proposal for learning usability heuristics: Heureka.

Subjects: *STUDENT attitudes; *GAMIFICATION; *ACADEMIC motivation

  • Source: International Journal of Human-Computer Studies. May2022, Vol. 161, pN.PAG-N.PAG. 1p.

  • Abstract: • A gamification strategy allows students to learn Nielsen's 10 heuristic usability rules. • Gamification-based training improves students' usability ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be ...

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Academic Journal

A model for enhancing employees' lifelong learning intention online.

  • Source: Learning & Motivation; Aug2021, Vol. 75, pN.PAG-N.PAG, 1p

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Academic Journal

Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective.

Subjects: *GAMIFICATION; *BASIC needs; *SELF-determination theory

  • Source: International Journal of Human-Computer Studies. Jul2019, Vol. 127, p38-50. 13p.

  • Abstract: • Self-Determination Theory is useful to understand, research and design gamification. • Game elements can both support and hinder basic psychological need satisfaction. • ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be ...

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Academic Journal

Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results.

Subjects: *VIRTUAL reality; *GAMIFICATION; *ERROR probability

  • Source: International Journal of Human-Computer Studies. Sep2022, Vol. 165, pN.PAG-N.PAG. 1p.

  • Abstract: • We compared a gamified and a non-gamified VR assembly training regarding motivation and real-world performance. • The study included 79 participants and was conducted using industrial components. • ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be ...

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Academic Journal

Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild.

Subjects: *ONLINE education; *CLASSROOM environment; *POKEMON

  • Source: International Journal of Human-Computer Studies. Jul2019, Vol. 127, p62-80. 19p.

  • Abstract: • There are at least nine different ways of functionalising badges. • The uncovered functionalisations only partly align with prior theorisations. • Badge design details foster but do ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be ...

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Academic Journal

Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment.

Subjects: *CLASSROOM environment; *STUDENT engagement; *MOTIVATION (Psychology)

  • Source: International Journal of Human-Computer Studies. Oct2021, Vol. 154, pN.PAG-N.PAG. 1p.

  • Abstract: • We conducted an ecological study with 257 students from 5 middle schools • We provide a model of engaged behaviors with a gamified interactive environment • Learners' behaviors depend ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be ...

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Academic Journal

Effects of gender and personality differences on students' perception of game design elements in educational gamification.

Subjects: *STUDENT attitudes; *GENDER differences (Psychology); *GAMIFICATION

  • Source: International Journal of Human-Computer Studies. Oct2021, Vol. 154, pN.PAG-N.PAG. 1p.

  • Abstract: • Investigation of the effect of gender and personality on perceiving game elements. • The experiment was conducted in a public university with 189 undergraduate students who took ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be ...

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Academic Journal

Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities.

Subjects: *AUGMENTED reality; *POKEMON Go; *INTERPERSONAL Reactivity Index

  • Source: International Journal of Human-Computer Studies. Aug2023, Vol. 176, pN.PAG-N.PAG. 1p.

  • Abstract: • Learning model based on tasks and steps allows the implementation of a variety of scenarios for teaching empathy. • Designed cyber-physical games ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be ...

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  • 1-10 of  17 results for "Gamification in learning"