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Gamification Driven Learning Analytics.

  • Source: Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p

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Conference

Gamification in Education: Real Benefits or Edutainment?

  • Source: Proceedings of the European Conference on e-Learning; 2018, p489-496, 8p

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Gamification of Learning Management Systems and User Types in Higher Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p

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Gamification and Learning Performance: A Systematic Review of the Literature.

  • Source: Proceedings of the European Conference on Games Based Learning; 2017, p515-522, 8p

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Gamification of Knowledge Sharing Practices: A Proposed Conceptual Framework for Organizational Learning.

Subjects: *Organizational learning; *Organizational change; *Knowledge management

  • Source: Proceedings of the International Conference on Intellectual Capital, Knowledge Management & Organizational Learning. 2017, p232-235. 4p.

  • Abstract: Through organizational learning, knowledge sharing plays a pivotal role in elevating individual expertise and know-hows up to a more collective, organizational ...

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The eSG Project: A Blended Learning Model for Teaching Entrepreneurship Through Serious Games.

Subjects: *Entrepreneurship; *Continuing education; Gamification

  • Source: Proceedings of the European Conference on Innovation & Entrepreneurship. 2015, p147-156. 10p.

  • Abstract: The paper presents a case study in ICT-enhanced entrepreneurship education. It draws on the Entrepreneurship through Serious Games (eSG) EU project, co-funded by EACEA in ...

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Conference

Learning and Development Tools in Supporting of Artificial Intelligence Companies Innovativeness.

Subjects: *Artificial intelligence; *Innovations in business; *Technological innovations

  • Source: Proceedings of the European Conference on Management, Leadership & Governance. 2019, p125-132. 8p.

  • Abstract: The artificial intelligence sector is perceived as the one that will have the greatest impact on technological progress in the coming years. Solutions in the ...

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Conference

Management Education for Digital Natives in the 21st Century.

Subjects: *Management education; *Digital natives; *Marketing education

  • Source: Proceedings of the European Conference on Management, Leadership & Governance. 2020, p106-112. 7p.

  • Abstract: The paper represents the results of the collaborative research of the peculiarities of digital natives in management and marketing education. The research has been conducted ...

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Conference

Gaming as an Educational Tool to Teach Entrepreneurial Skills.

Subjects: *Economics; Educational games; Teacher effectivenessSouth Africa

  • Source: Proceedings of the European Conference on Innovation & Entrepreneurship. 2020, p177-184. 8p.

  • Abstract: There is a need for entrepreneurial education in South Africa. We present the conceptualization, development, deployment and evaluation of an entrepreneurial game to teach economic ...

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  • 1-10 of  444 results for "Gamification in learning"