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Academic Journal

Método de enseñanza/aprendizaje aplicado a los sistemas de energía eléctrica.

Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)

  • Source: Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.

  • Abstract: The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Effects of gamifying questions on English grammar learning mediated by epistemic curiosity and language anxiety.

Subjects: *ENGLISH grammar; *EPISTEMICS; *LEARNING

  • Source: Computer Assisted Language Learning. Nov2022, Vol. 35 Issue 7, p1458-1482. 25p.

  • Abstract: Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...

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Academic Journal

A Serious Game Employed to Introduce Principles of Interprofessional Collaboration to Students of Multiple Health Professions.

Subjects: *INTERPROFESSIONAL collaboration; *STUDENT health; *MEDICAL personnel

  • Source: Simulation & Gaming. Jun2022, Vol. 53 Issue 3, p253-264. 12p.

  • Abstract: Background: Serious games may be beneficial to student learning and skill development when deployed within the context of interprofessional education (IPE). ... Copyright of Simulation & Gaming is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Gamification of graduate medical education in an emergency medicine residency program.

Subjects: *TEAMS in the workplace; *EVALUATION of medical care; *TIME

  • Source: International Journal of Emergency Medicine. 8/30/2022, Vol. 15 Issue 1, p1-7. 7p. 3 Charts.

  • Abstract: Objectives: Our program implemented East EMWars, a year-long, longitudinal game that added competition to our existing curricular content. We surveyed residents to investigate the impact ... Copyright of International Journal of Emergency Medicine is the property of Springer Nature and its content may not be copied or emailed to multiple ...

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Academic Journal

Gamification in Non-Formal Adult Educational Practices.

Subjects: *GAMIFICATION; *PSYCHOLOGICAL typologies; *ADULT education

  • Source: Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Jun2022, Vol. 14 Issue 2, p156-176. 21p.

  • Abstract: The presented article reveals and generalizes the experience of using gamification in the context of non-formal adult educational practices. From this ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...

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Academic Journal

Gamification and mobile learning: innovative experiences to motivate and optimise music content within university contexts.

Subjects: *RESEARCH; *GAMIFICATION; *MUSIC education

  • Source: Music Education Research. Jul2022, Vol. 24 Issue 3, p377-392. 16p.

  • Abstract: This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) ... Copyright of Music Education Research is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Gamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning.

Subjects: *GAMIFICATION; *MOTIVATION (Psychology); *BUSINESS negotiation

  • Source: Group Decision & Negotiation. Jun2022, Vol. 31 Issue 3, p649-681. 33p.

  • Abstract: Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for ... Copyright of Group Decision & Negotiation is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

The Modern Principles of Gamification in the Teaching of English as a Foreign Language.

Subjects: *ENGLISH as a foreign language; *FOREIGN language education; *GAMIFICATION

  • Source: Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. 2022 Supplement, Vol. 14, p437-452. 16p.

  • Abstract: In this article the didactic phenomenon of gamification as a universal tool for optimizing the educational process among pupils of primary ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...

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Academic Journal

E-Learning Technologies for Future Teachers: Introduction of Educational Innovations in Higher School Practice.

Subjects: *MOBILE learning; *EDUCATIONAL innovations; *DIGITAL learning

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. 2022 Supplement, Vol. 13 Issue 2, p403-421. 19p.

  • Abstract: Mass introduction of e-learning in the higher education system due to spread of the pandemic has led to a search ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

The role of personal dexterity and incentive gamification to enhance employee learning experience and performance.

Subjects: *GAMIFICATION; *MOTOR ability; *PERSONAL belongings

  • Source: Cognition, Technology & Work. Feb2022, Vol. 24 Issue 1, p7-19. 13p.

  • Abstract: This paper aims to develop a concept of incentive gamification for organizations in the digital era. Incentive gamificationCopyright of Cognition, Technology & Work is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...

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  • 1-10 of  384 results for "Gamification in learning"