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Academic Journal

Online 3D gamification for teaching a human resource development course.

  • Source: Journal of Computer Assisted Learning. Jan2022, p1. 15p. 12 Illustrations, 9 Charts.

  • Abstract: Background Objectives Methods Results and conclusions Implications Most students have exhibited low motivation to engage in traditional learning methods. Additionally, students ... Copyright of Journal of Computer Assisted Learning is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

A machine learning application for raising WASH awareness in the times of COVID-19 pandemic.

Subjects: *MACHINE learning; *COVID-19 pandemic; *ARTIFICIAL intelligence

  • Source: Scientific Reports. 1/17/2022, Vol. 12 Issue 1, p1-10. 10p.

  • Abstract: The COVID-19 pandemic has revealed the power of internet disinformation in influencing global health. The deluge of information travels faster than the epidemic itself and ... Copyright of Scientific Reports is the property of Springer Nature and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Immersive photoreal new-age innovative gameful pedagogy for e-ophthalmology with 3D augmented reality.

  • Source: Indian Journal of Ophthalmology. Jan2022, Vol. 70 Issue 1, p275-280. 6p.

  • Abstract: Augmented reality (AR) has come a long way from a science-fiction concept to a science-based reality. AR is a view of the real, physical world ... Copyright of Indian Journal of Ophthalmology is the property of Wolters Kluwer India Pvt Ltd and its content may not be copied or emailed ...

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Academic Journal

Science to practice: Does gamification enhance intrinsic motivation?

  • Source: Active Learning in Higher Education. Jan2022, p1.

  • Abstract: Self-determination theory (SDT) has empirical support in understanding and enhancing motivation in a variety of contexts, including education settings. Niemac and Ryan have highlighted that ... Copyright of Active Learning in Higher Education is the property of Sage Publications, Ltd. and its content may not be ...

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Periodical

EdApp.

Subjects: *LEARNING Management System; *STUDENT engagement

  • Source: TD: Talent Development. Jan2022, Vol. 76 Issue 1, p15-15. 1/4p.

  • Abstract: The app likewise offers gamification, microlearning, and mobile learning features to enhance learner engagement. The app also ... Copyright of TD: Talent Development is the property of Association for Talent Development and its content may not be copied or emailed to multiple ...

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Academic Journal

Propuesta educativa para promover compromisos ambientales a través de los Objetivos de Desarrollo Sostenible en Bachillerato: el juego S.O.S Civilizaciones.

  • Source: Revista Eureka sobre Enseñanza y Divulgación de las Ciencias. ene2022, Vol. 19 Issue 1, p1-15. 15p.

  • Abstract: This paper presents the design and evaluation of a board game type educational resource, entitled 'S.O.S. Civilizations'. The design of this resource is ... En este trabajo se presenta el diseño y evaluación de un recurso educativo del tipo juego de mesa, titulado 'S.O.S. Civilizaciones'. ... Copyright of Revista Eureka sobre Enseñanza y Divulgación de las Ciencias is the property of Asociacion de Profesores Amigos de la Ciencia-Eureka ...

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Academic Journal

Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness.

Subjects: *BLINDNESS; *AFFINITY groups; *COURSE evaluation (Education)

  • Source: Computers in Human Behavior. Mar2022, Vol. 128, pN.PAG-N.PAG. 1p.

  • Abstract: Visual challenges for learners who are blind may lead to decreased learning effectiveness, motivation, and engagement in learningCopyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...

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Academic Journal

El engagement y la deserción en los MOOCs: Revisión sistemática.

Subjects: *MASSIVE open online courses; *EDUCATIONAL technology; *INTRINSIC motivation

  • Source: Comunicar. ene2022, Vol. 30 Issue 70, p111-124. 14p.

  • Abstract: Massive and open online courses (MOOCs) satisfy learning needs from the particularities of their typologies (xMOOC, tMOOC, cMOOC, iMOOC, among others) ... Los cursos en línea masivos y abiertos (MOOCs) permiten satisfacer necesidades de aprendizaje desde las particularidades de sus tipologías (xMOOC, tMOOC, cMOOC, iMOOC, ... Copyright of Comunicar is the property of Grupo Comunicar and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

Simulation-based training and learning: A review on technology-enhanced education for the minerals industry.

Subjects: *MINERAL industries; *MINERAL processing; *VIRTUAL reality

  • Source: Minerals Engineering. Jan2022, Vol. 175, pN.PAG-N.PAG. 1p.

  • Abstract: • A review on the use of simulation-based trainings in the minerals industry for the past 20 years. • Discussion over how personalization and better evaluation methods can ... Copyright of Minerals Engineering is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or ...

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Academic Journal

The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes.

  • Source: British Journal of Educational Technology. Jan2022, p1. 25p. 2 Illustrations, 7 Charts.

  • Abstract: Purpose: Morphological awareness (MA), the ability to reflect on and manipulate the smallest language units within a word, has been identified as an ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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  • 1-10 of  19 results for "Gamification in learning"