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Academic Journal

Hemşirelik Öğrencileri için Geliştirilen COVID-19 Oyunlaştırılmış E-Öğrenme Modülünün Geliştirilme Basamakları.

  • Source: SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi. 7/1/2022, Vol. 13 Issue 3, p551-558. 8p.

  • Abstract: The interest in e-learning modules, which is one of the online teaching methods, has increased during the pandemic process. This ... Pandemi sürecinde çevrimiçi öğretim yöntemlerinden biri olan e-öğrenme modüllerine olan ilgi artmıştır. Bu makalenin amacı hemşirelik öğrencileri ... Copyright of SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi is the property of Suleyman Demirel University, Health Sciences Institute ...

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Academic Journal

Método de enseñanza/aprendizaje aplicado a los sistemas de energía eléctrica.

Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)

  • Source: Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.

  • Abstract: The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Comparing the effects of digital and non-digital gamification on EFL learners’ collocation knowledge, perceptions, and sense of flow.

  • Source: Computer Assisted Language Learning. Nov2022, p1-33. 33p. 1 Illustration, 11 Charts.

  • Abstract: Abstract This study investigated the effects of digital and non-digital gamification on EFL learners’ learning collocations, satisfaction, ... Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...

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Academic Journal

Effects of gamifying questions on English grammar learning mediated by epistemic curiosity and language anxiety.

Subjects: *ENGLISH grammar; *EPISTEMICS; *LEARNING

  • Source: Computer Assisted Language Learning. Nov2022, Vol. 35 Issue 7, p1458-1482. 25p.

  • Abstract: Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...

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Academic Journal

Off-the-shelf games and serious games in skills development: a systematic literature review (2017-2021).

Subjects: *EDUCATIONAL games; *COMPUTER science education; *GAMES

  • Source: Observatorio (OBS*). 2022, Vol. 16 Issue 4, p115-127. 13p.

  • Abstract: During the first two decades of the new millennium, interactive digital games have found in the educational field a context of significant application. The purpose ... Ao longo das duas primeiras décadas do novo milénio, os jogos digitais interativos encontraram no campo educativo um contexto de significativa aplicação. ... Copyright of Observatorio (OBS*) is the property of OberCom and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

A Serious Game Employed to Introduce Principles of Interprofessional Collaboration to Students of Multiple Health Professions.

Subjects: *INTERPROFESSIONAL collaboration; *STUDENT health; *MEDICAL personnel

  • Source: Simulation & Gaming. Jun2022, Vol. 53 Issue 3, p253-264. 12p.

  • Abstract: Background: Serious games may be beneficial to student learning and skill development when deployed within the context of interprofessional education (IPE). ... Copyright of Simulation & Gaming is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Resuscitating Learner Satisfaction: Enhancing ACLS Pharmacology Education Through a Case‐Based Escape Room Simulation.

  • Source: FASEB Journal. May2022 Supplement, Vol. 36, pN.PAG-N.PAG. 1p.

  • Abstract: R2100 --> 690.3 --> Background: Training in Advanced Cardiac Life Support (ACLS) is a vital component of medical education. However, data suggests that learners are not ... Copyright of FASEB Journal is the property of John Wiley & Sons, Inc. and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Gamification and mobile learning: innovative experiences to motivate and optimise music content within university contexts.

Subjects: *RESEARCH; *GAMIFICATION; *MUSIC education

  • Source: Music Education Research. Jul2022, Vol. 24 Issue 3, p377-392. 16p.

  • Abstract: This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) ... Copyright of Music Education Research is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Online Programming Course Based on Gamification for First-Year Informatics Students.

Subjects: *GAMIFICATION; *MOBILE learning; *ONLINE education

  • Source: Journal of Algebraic Statistics. 2022, Vol. 13 Issue 3, p4735-4741. 7p.

  • Abstract: Programming is an essential skill in the field of computer science. Even though many students despise programming, they are unable to abandon it. Students' interest ... Copyright of Journal of Algebraic Statistics is the property of New York Business Global LLC and its content may not be copied or emailed ...

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Academic Journal

Os Efeitos da Gamificação Personalizada na Experiência de Ensino e Aprendizagem Durante o Ensino Remoto Emergencial.

Subjects: *LEARNING; *GAMIFICATION; *DISTANCE education

  • Source: Revista Brasileira de Informática na Educação. 2022, Vol. 30, p210-236. 27p.

  • Abstract: The pandemic caused by Covid-19 has considerably impacted the population. Schools had to change the ways of teaching, reinventing pedagogical practices and actions so that ... A pandemia causada pela Covid-19 impactou a população de maneira considerável. As escolas tiveram que mudar as formas de ensinar, reinventando práticas ... Copyright of Revista Brasileira de Informática na Educação is the property of Revista Brasileira de Informatica na Educacao and its content may ...

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  • 1-10 of  851 results for "Gamification in learning"