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Subjects: *GAMIFICATION; *LEARNINGINDIA
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Source:
TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.
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Abstract:
Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...
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Subjects: *GAMIFICATION; *LITERATURE reviews; *FOREIGN language education
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Source:
Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Jun2021, Vol. 13 Issue 2, p559-577. 19p.
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Abstract:
It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...
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Subjects: *BLENDED learning; *ELECTRONIC textbooks; *GAMIFICATION
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Source:
ARPHA Proceedings. 2021, Issue 4, p34-38. 15p.
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The article analyses the experience of developing an adaptive electronic textbook of French for occupational purposes for the MA programme "Linguistic support of project activities ... Copyright of ARPHA Proceedings is the property of Pensoft Publishers and its content may not be copied or emailed to multiple sites or posted ...
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Subjects: *SCHOOL environment; *MOTIVATION (Psychology); *LEARNING strategies
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Source:
Computers in Human Behavior. Aug2021, Vol. 121, pN.PAG-N.PAG. 1p.
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Abstract:
Enhancing learning scenarios with social robots, as well as gamification elements, has been shown to positively influence ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...
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Subjects: *BLENDED learning; *GAMIFICATION; *TEACHER development
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Source:
Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Dec2021, Vol. 13 Issue 4, p17-30. 14p.
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Abstract:
The paper discusses the main issues of organizing the learning process based on the gamification. The publication ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...
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Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *LEARNING
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Source:
Mathematical Problems in Engineering. 10/12/2021, p1-18. 18p.
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Abstract:
Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...
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Subjects: *GAMIFICATION; *ACTIVE learning; *PSYCHOLOGICAL feedback
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Source:
Journal of Educational Technology & Society. Jan2021, Vol. 24 Issue 1, p44-63. 20p.
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A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...
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Subjects: *EDUCATIONAL literature; *GAMIFICATION; *MOTIVATION (Psychology)
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Source:
BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2021, Vol. 12 Issue 2, p122-138. 17p.
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Abstract:
Gamification is considered by many scholars to be an effective tool for engaging individuals in teaching and learningCopyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...
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Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *GAMIFICATION
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Source:
Mathematical Problems in Engineering. 5/8/2021, p1-18. 18p.
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Abstract:
Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...
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Subjects: *LABOR productivity; *GAMIFICATION; *MOBILE apps
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Source:
TEM Journal. Nov2021, Vol. 10 Issue 4, p1869-1878. 10p.
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Abstract:
The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic ... Copyright of TEM Journal is the property of UIKTEN-Association for Information Communication Technology Education & Science and its content may not be copied or emailed ...
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