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Academic Journal

Gamification in Teaching and Learning Languages: A Systematic Literature Review.

Subjects: *GAMIFICATION; *FOREIGN language education; *SCHOOL integration

  • Source: Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională. Jun2021, Vol. 13 Issue 2, p559-577. 19p.

  • Abstract: It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională is the property of Lumen Publishing House and its content ...

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Academic Journal

Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes.

Subjects: *GAMIFICATIONINDIA

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

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Conference

Blended Learning in Teaching Language for Occupational Purposes: Flexible E-textbook Design.

Subjects: *BLENDED learning; *ELECTRONIC textbooks; *GAMIFICATION

  • Source: ARPHA Proceedings. 2021, Issue 4, p34-38. 15p.

  • Abstract: The article analyses the experience of developing an adaptive electronic textbook of French for occupational purposes for the MA programme "Linguistic support of project activities ... Copyright of ARPHA Proceedings is the property of Pensoft Publishers and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Social robots and gamification for technology supported learning: An empirical study on engagement and motivation.

Subjects: *SCHOOL environment; *MOTIVATION (Psychology); *LEARNING strategies

  • Source: Computers in Human Behavior. Aug2021, Vol. 121, pN.PAG-N.PAG. 1p.

  • Abstract: Enhancing learning scenarios with social robots, as well as gamification elements, has been shown to positively influence ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...

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Academic Journal

Gamification as a New Format of Projects Method in Blended Learning Conditions Studying Disciplines of the Pedagogical Cycle.

Subjects: *BLENDED learning; *GAMIFICATION; *TEACHER development

  • Source: Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională. Dec2021, Vol. 13 Issue 4, p17-30. 14p.

  • Abstract: The paper discusses the main issues of organizing the learning process based on the gamification. The publication ... Copyright of Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională is the property of Lumen Publishing House and its content ...

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Academic Journal

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning.

Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *GAMIFICATION

  • Source: Mathematical Problems in Engineering. 10/12/2021, p1-18. 18p.

  • Abstract: Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study.

Subjects: *GAMIFICATION; *ACTIVE learning; *PSYCHOLOGICAL feedback

  • Source: Educational Technology & Society. Jan2021, Vol. 24 Issue 1, p44-63. 20p.

  • Abstract: A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The ... Copyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or ...

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Academic Journal

Motivational Effects of Gamification Apps in Education: A Systematic Literature Review.

Subjects: *EDUCATIONAL literature; *GAMIFICATION; *MOTIVATION (Psychology)

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2021, Vol. 12 Issue 2, p122-138. 17p.

  • Abstract: Gamification is considered by many scholars to be an effective tool for engaging individuals in teaching and learningCopyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning.

Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *GAMIFICATION

  • Source: Mathematical Problems in Engineering. 5/8/2021, p1-18. 18p.

  • Abstract: Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Gamification of in‐class activities in flipped classroom lectures.

Subjects: *GAMIFICATION; *FLIPPED classrooms; *CLASSROOM activitiesUNITED Kingdom

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p75-90. 16p. 2 Color Photographs, 1 Diagram, 1 Chart.

  • Abstract: For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This paper suggests a gamified ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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  • 1-10 of  699 results for "Gamification in learning"