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Academic Journal

Social robots and gamification for technology supported learning: An empirical study on engagement and motivation.

Subjects: *SCHOOL environment; *MOTIVATION (Psychology); *LEARNING strategies

  • Source: Computers in Human Behavior. Aug2021, Vol. 121, pN.PAG-N.PAG. 1p.

  • Abstract: Enhancing learning scenarios with social robots, as well as gamification elements, has been shown to positively influence ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...

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Academic Journal

DIGITAL BADGE FROM THE PERSPECTIVE OF SELFDETERMINATION THEORY .

Subjects: *SELF-determination theory; *DIGITAL badges in education; *GAMIFICATION

  • Source: PalArch's Journal of Archaeology of Egypt/Egyptology. 2021, Vol. 18 Issue 1, p116-128. 13p.

  • Abstract: Digital badges, as an example of gamification of learning, have recently been used as credentials by educators ... Copyright of PalArch's Journal of Archaeology of Egypt/Egyptology is the property of Palarch Foundation and its content may not be copied or emailed ...

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Academic Journal

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning.

Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *GAMIFICATION

  • Source: Mathematical Problems in Engineering. 5/8/2021, p1-18. 18p.

  • Abstract: Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study.

Subjects: *GAMIFICATION; *ACTIVE learning; *PSYCHOLOGICAL feedback

  • Source: Journal of Educational Technology & Society. Jan2021, Vol. 24 Issue 1, p44-63. 20p.

  • Abstract: A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Gamificação como Estratégia para Estimular a Aprendizagem dos Alunos na Escola: Uma Análise Bibliométrica.

Subjects: *INFORMATION & communication technologies; *GAMIFICATION; *DATABASE searchingSPAIN

  • Source: Revista FSA. fev2021, Vol. 18 Issue 2, p183-197. 15p.

  • Abstract: Over the years, information and communication technologies started to be inserted in schools, and with that, gamification emerged as a way ... Com o passar dos anos, as tecnologias da informação e comunicação passaram a ser inseridas nas escolas, e com isso a gamificação ... Copyright of Revista FSA is the property of Revista FSA (Faculdade Santo Agostinho) and its content may not be copied or emailed to multiple ...

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Academic Journal

Self-regulated learning and gamification in higher education: a proposal for an analysis model.

Subjects: *GAMIFICATION; *HIGHER education; *SCHOOL environment

  • Source: Revista Española de Pedagogía. may/jun2021, Vol. 79 Issue 279, p341-361. 21p.

  • Abstract: The aim of this paper is to propose a conceptual model that links the influence of a gamified context to aspects relating to self-regulation in El objetivo del presente trabajo es proponer un modelo conceptual que relacione la influencia de un contexto gamificado sobre los aspectos relacionados con la autorregulació... Copyright of Revista Española de Pedagogía is the property of Universidad Internacional de la Rioja (UNIR) and its content may not be ...

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Academic Journal

The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies.

Subjects: *FLIPPED classrooms; *COURSE evaluation (Education); *COVID-19 pandemic

  • Source: GMS Journal for Medical Education. 2021, Vol. 38 Issue 1, p1-6. 6p.

  • Abstract: Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar "... Einleitung: 2014 wurde in den Fächern Gesundheitssysteme, -ökonomie und öffentliche Gesundheitspflege (GGG) ein neu konzipiertes, fallbasiertes Seminar erfolgreich implementiert. Das Seminar „Der einsame Patient" ... Copyright of GMS Journal for Medical Education is the property of German Medical Science Publishing House gGmbH and its content may not be copied ...

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Academic Journal

The Influence of Gamification and Platform Affordances on User Engagement in Online Learning.

Subjects: *ONLINE education; *GAMIFICATION; *REWARD (Psychology)

  • Source: International Journal of Distance Education Technologies. Jan-Mar2021, Vol. 19 Issue 1, p1-17. 17p.

  • Abstract: Gamification becomes an important and widely used instrument in online learning, and it affects users' experience. However, ... Copyright of International Journal of Distance Education Technologies is the property of IGI Global and its content may not be copied or emailed to ...

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Academic Journal

Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning.

  • Source: Interactive Learning Environments. Jun2021, p1-14. 14p. 4 Illustrations, 9 Charts.

  • Abstract: Studies have shown that the application of gamification has positive effects on motivation and learning. However, various ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Startup Day UPF 2019: Gamification as a Tool for Innovation.

Subjects: *GAMIFICATION; *REWARD (Psychology); *DESIGN thinking

  • Source: Revista FSA. Apr2021, Vol. 18 Issue 4, p30-46. 17p.

  • Abstract: The purpose of this work was to evaluate the effectiveness of Gamification as an innovation tool in the process of developing ... O Propósito deste trabalho foi avaliar a eficácia da Gamificação como ferramenta de inovação no processo de desenvolvimento de novos negó... Copyright of Revista FSA is the property of Revista FSA (Faculdade Santo Agostinho) and its content may not be copied or emailed to multiple ...

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  • 1-10 of  185 results for "Gamification in learning"