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Subjects: *GAMIFICATION; *COGNITIVE learning; *RANDOM effects model
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Educational Psychology Review. Mar2020, Vol. 32 Issue 1, p77-112. 36p. 1 Diagram, 8 Charts, 1 Graph.
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Abstract:
This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...
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Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games
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Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.
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Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...
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Subjects: *GAMIFICATION; *BACK to basics (Education); *MATHEMATICS education
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Interactive Learning Environments. Jun2020, Vol. 28 Issue 4, p464-481. 18p.
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This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...
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Subjects: *ORAL communication; *GAMIFICATION; *DIGITAL technology
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Source:
Organon (01026267). 2020, Vol. 35 Issue 68, p60-78. 19p.
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This study seeks to understand the relationship between gamified oral communication and students' identities in school literacy practices when learning English. ... Este estudo busca compreender relações entre comunicação oral gamificada e as identidades de estudantes em práticas de letramentos escolares na aprendizagem de ... Copyright of Organon (01026267) is the property of Revista Organon and its content may not be copied or emailed to multiple sites or posted to ...
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Subjects: *EDUCATION statistics; *GAMIFICATION; *BUSINESS students
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International Journal of Human-Computer Studies. Dec2020, Vol. 144, pN.PAG-N.PAG. 1p.
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• We investigated the impact of gamification on learning in statistics education. • We examined challenge-based ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be copied or emailed to ...
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Subjects: *NURSING audit; *CONCEPTUAL structures; *CONTENT analysis
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Medical Teacher. Apr2020, Vol. 42 Issue 4, p403-410. 8p.
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Abstract:
Purpose: Gamification or learning using game elements is a process that seeks to capture students' interest. One ... Copyright of Medical Teacher is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites or ...
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Subjects: *MILLENNIAL employees; *JOB involvement; *LABOR supplyINDIA
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Psychological Studies. 2020, Vol. 65 Issue 4, p429-444. 16p.
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The purpose of the study was to discover the strategies employed by Information Technology (IT) companies in India to engage the millennial workforce, and assess ... Copyright of Psychological Studies is the property of Springer Nature and its content may not be copied or emailed to multiple sites or posted ...
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Subjects: *SCHOOL children; *GAMIFICATION; *ADULT learning
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TEM Journal. 2020, Vol. 9 Issue 2, p806-813. 8p.
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Gamification is often proposed as a promising solution to traditional e-learning systems by the incorporation of ... Copyright of TEM Journal is the property of UIKTEN-Association for Information Communication Technology Education & Science and its content may not be copied or emailed ...
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Subjects: *GAMIFICATION; *TEACHER researchers; *ABILITY grouping (Education)
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Source:
Educational Technology Research & Development. Aug2020, Vol. 68 Issue 4, p1875-1901. 27p.
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Abstract:
Gamification research in educational settings has produced mixed results on student learning outcomes. Educational researchers and practitioners ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites ...
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