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Academic Journal

Gamification and student motivation.

Subjects: *GAMIFICATION; *ACADEMIC motivation; *VIDEO games

  • Source: Interactive Learning Environments. Sep2016, Vol. 24 Issue 6, p1162-1175. 14p.

  • Abstract: The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Interactivia.ro – A study of a gamification framework using zero-cost tools.

Subjects: *VIDEO games & psychology; *ATTITUDE (Psychology); *COMPUTERS

  • Source: Computers in Human Behavior. Aug2016, Vol. 61, p186-197. 12p.

  • Abstract: It is a fact beyond doubt that humans, irrespective of race, age or gender, love to play, games being considered a tool for enjoying oneself ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...

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Academic Journal

Exploring Engaging Gamification Mechanics in Massive Online Open Courses.

Subjects: *GAMIFICATION; *ONLINE education; *LEARNING ability

  • Source: Journal of Educational Technology & Society. Apr2016, Vol. 19 Issue 2, p177-203. 27p.

  • Abstract: Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Realidade Aumentada e Gamificação na Educação: uma aplicação para auxiliar no processo de aprendizagem de alunos com deficiência intelectual.

  • Source: Revista Brasileira de Informática na Educação. 2016, Vol. 24 Issue 1, p83-101. 19p.

  • Abstract: Currently, it is known that the technology is becoming an important instrument in our culture and, its use, a means of inclusion and interaction with ... Atualmente, sabe-se que a tecnologia vem se tornando um instrumento cada vez mais importante em nossa cultura e, seu uso, um meio de inclusão ... Copyright of Revista Brasileira de Informática na Educação is the property of Revista Brasileira de Informatica na Educacao and its content may ...

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Academic Journal

An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology.

  • Source: Revista Brasileira de Informática na Educação. 2016, Vol. 24 Issue 2, p67-76. 10p.

  • Abstract: The use of Computer-Support Collaborative Learning (CSCL) scripts is an effective approach to support meaningful interactions and better ... O uso de scripts de Aprendizagem Colaborativa com Suporte Computacional é uma abordagem eficaz para apoiar interações significativas e melhorar a aprendizagem. Infelizmente, em algumas ... Copyright of Revista Brasileira de Informática na Educação is the property of Revista Brasileira de Informatica na Educacao and its content may ...

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Conference

Gamification: an efficient way for an active environmental science education.

Subjects: *GAMIFICATION; *SCIENCE education; *INFORMATION & communication technologies

  • Source: Proceedings of the Multidisciplinary Academic Conference. 2016, p109-115. 7p.

  • Abstract: Kids and teenagers use Information and Communication Technologies (ICT) like computers and mobile devices for connecting individuals to social networks, downloading music and videos, playing ... Copyright of Proceedings of the Multidisciplinary Academic Conference is the property of MAC Praque Consulting s.r.o. and its content may not be ...

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Academic Journal

On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking.

Subjects: *SOCIAL learning; *EDUCATIONAL games; *GAMIFICATION

  • Source: Computers & Education. Apr2016, Vol. 95, p99-113. 15p.

  • Abstract: Game-like approaches are becoming increasingly popular in education, with educational games and gamification drawing increasing levels of attention. While games specifically ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or ...

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Academic Journal

The Gamification of Civic Participation: Two Experiments in Improving the Skills of Citizens to Reflect Collectively on Spatial Issues.

Subjects: *GAMIFICATION; *COMMUNITY involvement; *MOBILE communication systems

  • Source: Journal of Urban Technology. Apr2016, Vol. 23 Issue 2, p81-102. 22p.

  • Abstract: For civic participation to lead to sustainable civic engagement, participants need to go through a process of collective reflection. Games have been put forward as ... Copyright of Journal of Urban Technology is the property of Routledge and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Gamification Solutions to Enhance Software User Engagement—A Systematic Review.

Subjects: *GAMIFICATION; *META-analysis; *VIDEO games

  • Source: International Journal of Human-Computer Interaction. 2016, Vol. 32 Issue 8, p613-642. 30p. 10 Diagrams, 8 Charts, 12 Graphs.

  • Abstract: Gamification is the use of video-game mechanics and elements in nongame contexts to enhance user engagement and performance. The purpose of ... Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to ...

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Academic Journal

Gamificación una estrategia de fortalecimiento en el aprendizaje de la ingeniería de sistemas, experiencia significativa en la Universidad Cooperativa de Colombia sede Popayán.

  • Source: Revista Científica. Oct2016, Vol. 3 Issue 26, p3-11. 9p.

  • Abstract: This article is a reflection about gamification as a strategy for strengthening the systems engineering program of the Universidad Cooperativa of ... Este artículo es una reflexión sobre la gamificación como estrategia de fortalecimiento en el programa ingeniería de sistemas de la Universidad ... Este artigo é uma reflexão sobre a gamification como uma estratégia para o fortalecimento do programa de engenharia de sistemas ... Copyright of Revista Científica is the property of Revista Cientifica, Universidad Distrital Francisco Jose de Caldas and its content may not be copied ...

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  • 1-10 of  224 results for "Gamification in learning"