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Subjects: *GAMIFICATION; *ACADEMIC motivation; *VIDEO games
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Interactive Learning Environments. Sep2016, Vol. 24 Issue 6, p1162-1175. 14p.
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Abstract:
The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...
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Subjects: *VIDEO games & psychology; *ATTITUDE (Psychology); *COMPUTERS
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Computers in Human Behavior. Aug2016, Vol. 61, p186-197. 12p.
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It is a fact beyond doubt that humans, irrespective of race, age or gender, love to play, games being considered a tool for enjoying oneself ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...
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Subjects: *GAMIFICATION; *ONLINE education; *LEARNING ability
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Journal of Educational Technology & Society. Apr2016, Vol. 19 Issue 2, p177-203. 27p.
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Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...
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Revista Brasileira de Informática na Educação. 2016, Vol. 24 Issue 1, p83-101. 19p.
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Currently, it is known that the technology is becoming an important instrument in our culture and, its use, a means of inclusion and interaction with ... Atualmente, sabe-se que a tecnologia vem se tornando um instrumento cada vez mais importante em nossa cultura e, seu uso, um meio de inclusão ... Copyright of Revista Brasileira de Informática na Educação is the property of Revista Brasileira de Informatica na Educacao and its content may ...
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Revista Brasileira de Informática na Educação. 2016, Vol. 24 Issue 2, p67-76. 10p.
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The use of Computer-Support Collaborative Learning (CSCL) scripts is an effective approach to support meaningful interactions and better ... O uso de scripts de Aprendizagem Colaborativa com Suporte Computacional é uma abordagem eficaz para apoiar interações significativas e melhorar a aprendizagem. Infelizmente, em algumas ... Copyright of Revista Brasileira de Informática na Educação is the property of Revista Brasileira de Informatica na Educacao and its content may ...
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Subjects: *GAMIFICATION; *SCIENCE education; *INFORMATION & communication technologies
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Proceedings of the Multidisciplinary Academic Conference. 2016, p109-115. 7p.
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Kids and teenagers use Information and Communication Technologies (ICT) like computers and mobile devices for connecting individuals to social networks, downloading music and videos, playing ... Copyright of Proceedings of the Multidisciplinary Academic Conference is the property of MAC Praque Consulting s.r.o. and its content may not be ...
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Subjects: *SOCIAL learning; *EDUCATIONAL games; *GAMIFICATION
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Computers & Education. Apr2016, Vol. 95, p99-113. 15p.
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Game-like approaches are becoming increasingly popular in education, with educational games and gamification drawing increasing levels of attention. While games specifically ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or ...
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Subjects: *GAMIFICATION; *COMMUNITY involvement; *MOBILE communication systems
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Journal of Urban Technology. Apr2016, Vol. 23 Issue 2, p81-102. 22p.
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For civic participation to lead to sustainable civic engagement, participants need to go through a process of collective reflection. Games have been put forward as ... Copyright of Journal of Urban Technology is the property of Routledge and its content may not be copied or emailed to multiple sites or ...
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Subjects: *GAMIFICATION; *META-analysis; *VIDEO games
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International Journal of Human-Computer Interaction. 2016, Vol. 32 Issue 8, p613-642. 30p. 10 Diagrams, 8 Charts, 12 Graphs.
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Gamification is the use of video-game mechanics and elements in nongame contexts to enhance user engagement and performance. The purpose of ... Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to ...
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Revista Científica. Oct2016, Vol. 3 Issue 26, p3-11. 9p.
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This article is a reflection about gamification as a strategy for strengthening the systems engineering program of the Universidad Cooperativa of ... Este artículo es una reflexión sobre la gamificación como estrategia de fortalecimiento en el programa ingeniería de sistemas de la Universidad ... Este artigo é uma reflexão sobre a gamification como uma estratégia para o fortalecimento do programa de engenharia de sistemas ... Copyright of Revista Científica is the property of Revista Cientifica, Universidad Distrital Francisco Jose de Caldas and its content may not be copied ...
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