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Academic Journal

Are Serious Games a Good Strategy for Pharmacy Education?

Subjects: *EDUCATIONAL games; *PHARMACY education; *EDUCATIONAL technology

  • Source: American Journal of Pharmaceutical Education. 2015, Vol. 79 Issue 4, p1-6. 6p.

  • Abstract: Serious gaming is the use of game principles for the purposes of learning, skill acquisition, and training. Higher education is beginning ... Copyright of American Journal of Pharmaceutical Education is the property of American Association of Colleges of Pharmacy and its content may not be copied ...

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Periodical

Understanding Project-Based Learning.

Subjects: *PROJECT method in teaching; *MOTIVATION (Psychology); *GAMIFICATION

  • Source: Online Classroom. Jan2015, Vol. 15 Issue 1, p4-5. 2p.

  • Abstract: The article provides understanding of project-based learning. Benefits of project-based learning include the opportunity for teacher students ...

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Academic Journal

Gamification: An Innovative Teaching-Learning Strategy for the Digital Nursing Students in a Community Health Nursing Course.

Subjects: *NURSING students; *PROBLEM solving; *TEACHING methods

  • Source: Association of Black Nursing Faculty Foundation Journal (ABNFF). Fall2015, Vol. 26 Issue 4, p90-94. 5p.

  • Abstract: Serious games have "re-emerged" as innovative teaching-learning strategies that researchers have shown to be effective in improving student Copyright of Association of Black Nursing Faculty Foundation Journal (ABNFF) is the property of Association of Black Nursing Faculty Foundation and its content may ...

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Academic Journal

Gamification in Education: A Systematic Mapping Study.

Subjects: *GAMIFICATION; *EDUCATIONAL games; *ACADEMIC motivation

  • Source: Journal of Educational Technology & Society. Jul2015, Vol. 18 Issue 3, p75-88. 14p.

  • Abstract: While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Foundations of Game-Based Learning.

Subjects: *COMPUTER games & psychology; *GAMIFICATION; *COGNITIVE ability

  • Source: Educational Psychologist. Oct-Dec2015, Vol. 50 Issue 4, p258-283. 26p.

  • Abstract: In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into ... Copyright of Educational Psychologist is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites or ...

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Conference

Risk as a Gamification Element in Online Homework.

Subjects: *GAMIFICATION; *ONLINE education; *EDUCATIONAL games

  • Source: Proceedings of the Multidisciplinary Academic Conference. 2015, p1-8. 8p.

  • Abstract: Recent years have seen a great interest in gamification, whereby game-based elements, including as leaderboards, storylines, and badges, are added to ... Copyright of Proceedings of the Multidisciplinary Academic Conference is the property of MAC Praque Consulting s.r.o. and its content may not be ...

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Periodical

Designing Gamification in the Right Way.

Subjects: *GAMIFICATION; *EDUCATIONAL games; *GOAL (Psychology)

  • Source: Library Technology Reports. Feb/Mar2015, Vol. 51 Issue 2, p29-35. 7p.

  • Abstract: The article discusses and evaluates the impact of gamification projects. It highlights the difficulty of assessing the effectiveness of educational games ...

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Periodical

Gamification in Education and Libraries.

Subjects: *GAMIFICATION; *MOTIVATION (Psychology); *LEARNING

  • Source: Library Technology Reports. Feb/Mar2015, Vol. 51 Issue 2, p20-28. 9p.

  • Abstract: The article discusses gamification as a tool to engage and motivate people in a target activity and influence their behavior, focusing ...

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Academic Journal

Gaming personality and game dynamics in online discussion instructions.

Subjects: *EDUCATIONAL games; *GAMIFICATION; *INTERNET forums

  • Source: Educational Media International. Sep2015, Vol. 52 Issue 3, p155-172. 18p.

  • Abstract: Gamification is the use of game mechanics to drive game-like engagements and actions. It applies game mechanics, dynamics and frameworks to ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

De la enseñanza con libros de texto al aprendizaje en espacios online gamiicados.

  • Source: Educatio Siglo XXI. 2015, Vol. 33 Issue 3, p15-38. 23p.

  • Abstract: This article raises the need for twenty-first century schools to begin transforming their teaching materials by adapting them to the new experiences and expressive forms ... En este artículo se plantea la necesidad que la escuela del siglo XXI empiece a transformar sus materiales didácticos adecuándolos a las ... Cet article soulève la nécessité que l'école du XXIe siècle commence à transformer leurs matériels d'enseignement en les adaptant aux nouvelles ... Copyright of Educatio Siglo XXI is the property of Servicio de Publicaciones de la Universidad de Murcia and its content may not be copied ...

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  • 1-10 of  197 results for "Gamification in learning"