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Academic Journal

Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning.

Subjects: *GAMIFICATION; *LEARNING; *PSYCHOLOGY

  • Source: Simulation & Gaming. Dec2014, Vol. 45 Issue 6, p752-768. 17p.

  • Abstract: The article defines gamification in relation to serious games through the identification of the theoretical commonalities between them using the game ...

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Academic Journal

Report of the 2013-2014 Academic Affairs Committee.

Subjects: *PHARMACY education; *GUIDELINES; *MASSIVE open online coursesAMERICAN Association of Colleges of Pharmacy

  • Source: American Journal of Pharmaceutical Education. 2014, Vol. 78 Issue 10, p1-8. 8p.

  • Abstract: The article focuses on the 2013-2014 report by the American Association of Colleges of Pharmacy's Academic Affairs Committee (AAC). It states ...

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Academic Journal

Gamification in Libraries.

Subjects: *GAMIFICATION; *LIBRARY users; *VIDEO gamesWHAT Video Games Have to Teach Us About Learning & Literacy (Book)

  • Source: Reference & User Services Quarterly. Winter2014, Vol. 54 Issue 2, p19-23. 5p.

  • Abstract: The article discusses how gamification offers educational experiences that can provide positive user interactions with the library. Topics include the book "...

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Academic Journal

Gamification of Workplace Practices.

Subjects: *GAMIFICATION; *EMPLOYEE training; *EMPLOYEE motivation

  • Source: TIP: The Industrial-Organizational Psychologist. Jul2014, Vol. 52 Issue 1, p39-44. 6p.

  • Abstract: The article focuses on the gamification in the workplace for organizational an its role in improving organizational functioning. Topics discussed include ...

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Periodical

Boost Basic Job Skills Training.

Subjects: *GAMIFICATION; *EMPLOYEE training; *GAMES -- Social aspects

  • Source: TD: Talent Development. Aug2014, Vol. 68 Issue 8, p34-39. 6p. 3 Color Photographs.

  • Abstract: The article focuses on the use of gamification to boost basic job skills training at organizations, which refers to making nongame ...

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Academic Journal

An empirical study comparing gamification and social networking on e-learning.

Subjects: *GAMIFICATION; *SOCIAL networks; *COMPUTERS in education

  • Source: Computers & Education. Jun2014, Vol. 75, p82-91. 10p.

  • Abstract: While social networking has already demonstrated its efficiency in e-learning, gamification, which is the use of ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or ...

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Academic Journal

Beyond gamification: reconceptualizing game-based learning in early childhood environments.

Subjects: *EDUCATIONAL games; *EARLY childhood education; *GAMIFICATION

  • Source: Information, Communication & Society. May2014, Vol. 17 Issue 5, p594-608. 15p.

  • Abstract: The recent promotion and adoption of digital game-based learning (DGBL) in K-12 education presents compelling opportunities as well as challenges for ... Copyright of Information, Communication & Society is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

An Empirical Test of the Theory of Gamified Learning: The Effect of Leaderboards on Time-on-Task and Academic Performance.

Subjects: *GAMIFICATION; *VIDEO games; *ACADEMIC achievement research

  • Source: Simulation & Gaming. Dec2014, Vol. 45 Issue 6, p769-785. 17p.

  • Abstract: The article aims to demonstrate that leaderboards can be used in increasing student achievement by encouraging them to spend more time on the project than ...

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Academic Journal

Gamification of Dietary Decision-Making in an Elementary-School Cafeteria.

Subjects: *GAMIFICATION; *DECISION making; *SCHOOL lunchrooms, cafeterias, etc.

  • Source: PLoS ONE. Apr2014, Vol. 9 Issue 4, p1-8. 8p.

  • Abstract: Despite the known health benefits of doing so, most US children do not consume enough fruits and vegetables (FV). School-based interventions can be effective in ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...

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  • 1-10 of  130 results for "Gamification in learning"