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Academic Journal

Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning.

Subjects: *GAMIFICATION; *LEARNING; *PSYCHOLOGY

  • Source: Simulation & Gaming. Dec2014, Vol. 45 Issue 6, p752-768. 17p.

  • Abstract: The article defines gamification in relation to serious games through the identification of the theoretical commonalities between them using the game ...

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Academic Journal

Report of the 2013-2014 Academic Affairs Committee.

Subjects: *PHARMACY education; *GUIDELINES; *MASSIVE open online coursesAMERICAN Association of Colleges of Pharmacy

  • Source: American Journal of Pharmaceutical Education. 2014, Vol. 78 Issue 10, p1-8. 8p.

  • Abstract: The article focuses on the 2013-2014 report by the American Association of Colleges of Pharmacy's Academic Affairs Committee (AAC). It states ...

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Academic Journal

Gamification in Libraries.

Subjects: *GAMIFICATION; *LIBRARY users; *VIDEO gamesWHAT Video Games Have to Teach Us About Learning & Literacy (Book)

  • Source: Reference & User Services Quarterly. Winter2014, Vol. 54 Issue 2, p19-23. 5p.

  • Abstract: The article discusses how gamification offers educational experiences that can provide positive user interactions with the library. Topics include the book "...

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Academic Journal

Gamification of Workplace Practices.

Subjects: *GAMIFICATION; *EMPLOYEE training; *EMPLOYEE motivation

  • Source: TIP: The Industrial-Organizational Psychologist. Jul2014, Vol. 52 Issue 1, p39-44. 6p.

  • Abstract: The article focuses on the gamification in the workplace for organizational an its role in improving organizational functioning. Topics discussed include ...

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Periodical

Boost Basic Job Skills Training.

Subjects: *GAMIFICATION; *EMPLOYEE training; *GAMES -- Social aspects

  • Source: TD: Talent Development. Aug2014, Vol. 68 Issue 8, p34-39. 6p. 3 Color Photographs.

  • Abstract: The article focuses on the use of gamification to boost basic job skills training at organizations, which refers to making nongame ...

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Academic Journal

An empirical study comparing gamification and social networking on e-learning.

Subjects: *GAMIFICATION; *SOCIAL networks; *COMPUTERS in education

  • Source: Computers & Education. Jun2014, Vol. 75, p82-91. 10p.

  • Abstract: While social networking has already demonstrated its efficiency in e-learning, gamification, which is the use of ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or ...

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Academic Journal

Beyond gamification: reconceptualizing game-based learning in early childhood environments.

Subjects: *EDUCATIONAL games; *EARLY childhood education; *GAMIFICATION

  • Source: Information, Communication & Society. May2014, Vol. 17 Issue 5, p594-608. 15p.

  • Abstract: The recent promotion and adoption of digital game-based learning (DGBL) in K-12 education presents compelling opportunities as well as challenges for ... Copyright of Information, Communication & Society is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

An Empirical Test of the Theory of Gamified Learning: The Effect of Leaderboards on Time-on-Task and Academic Performance.

Subjects: *GAMIFICATION; *VIDEO games; *ACADEMIC achievement research

  • Source: Simulation & Gaming. Dec2014, Vol. 45 Issue 6, p769-785. 17p.

  • Abstract: The article aims to demonstrate that leaderboards can be used in increasing student achievement by encouraging them to spend more time on the project than ...

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Academic Journal

Reading and "Gamification".

Subjects: *READING; *GAMIFICATION; *VIOLENCECARMAN, Patrick

  • Source: Children & Libraries: The Journal of the Association for Library Service to Children. Winter2014, Vol. 12 Issue 4, p19-25. 7p. 2 Color Photographs.

  • Abstract: The article examines the convergence of reading and game playing enabled by new digital formats. Topics include gamified transmedia books such as Patrick Carman's Skeleton ...

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  • 1-10 of  133 results for "Gamification in learning"