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Academic Journal

A social gamification framework for a K-6 learning platform

Subjects: *EDUCATIONAL games; *VIDEO games in education; *GAMIFICATION

  • Source: Computers in Human Behavior. Mar2013, Vol. 29 Issue 2, p345-353. 9p.

  • Abstract: Abstract: As video games, particularly, social games are growing in popularity and number of users, there has been an increasing interest in its potential as ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...

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Academic Journal

Gamification in a Social Learning Environment.

Subjects: *EDUCATIONAL technology; *SOCIAL learning; *HIGHER education

  • Source: Issues in Informing Science & Information Technology. 2013, Vol. 10, p195-207. 13p. 4 Color Photographs.

  • Abstract: Gamification has gained traction in recent years as an effective way of engaging users to perform actions in contexts that would ... Copyright of Issues in Informing Science & Information Technology is the property of Informing Science and its content may not be copied or emailed to ...

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Periodical

gameful DESIGN FOR learning.

Subjects: *GAMIFICATION; *PROGRAM design (Education); *EDUCATIONAL gamesKOSTER, Raph, 1971-

  • Source: T+D. Jul2013, Vol. 67 Issue 7, p60-63. 4p.

  • Abstract: The article discusses the psychological aspects of games while making recommendations for modeling learning programs after games so as to take ...

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Periodical

Strategic Ways to Develop Game-Based Learning for High ROI.

Subjects: *GAMIFICATION; *EDUCATIONAL games; *HIGH technology & education

  • Source: T+D. Sep2013, Vol. 67 Issue 9, p76-77. 2p.

  • Abstract: The article discusses gamification or gaming, which as an informal part of training and e-learning programs ...

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Periodical

Karl M. Kapp.

Subjects: *GAMIFICATION; *EDUCATIONAL technology; *COLLEGE teachers as authorsGADGETS, Games & Gizmos for Learning (Book)KAPP, Karl M.

  • Source: T+D. Mar2013, Vol. 67 Issue 3, p66-67. 2p.

  • Abstract: The article presents a March 2013 interview with Karl M. Kapp, Professor of Instructional Technology at Bloomsburg University in Bloomsburg, Pennsylvania. He ...

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Periodical

GAMING VS. GAMIFICATION.

Subjects: *GAMBLING; *GAMIFICATION; *LEARNINGDICERBO, Kristen

  • Source: T H E Journal. Aug2013, Vol. 40 Issue 8, p33-33. 2/3p.

  • Abstract: The article explores the difference between the ideas behind game playing and gamification in the educational domain. In this article, game ...

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Academic Journal

Gamification.

Subjects: *GAMES; *INFORMATION services; *LEARNING strategies

  • Source: Journal of Electronic Resources in Medical Libraries. Jul-Sep2013, Vol. 10 Issue 3, p162-169. 8p. 4 Color Photographs.

  • Abstract: Gamification is a new technology that incorporates elements of game play in nongame situations. It is used to engage customers, students, ... Copyright of Journal of Electronic Resources in Medical Libraries is the property of Taylor & Francis Ltd and its content may not be copied or ...

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Academic Journal

The new engagement game: the role of gamification in scholarly publishing.

Subjects: *GAMIFICATION; *SCHOLARLY publishing; *STUDENT engagement

  • Source: Learned Publishing. Oct2013, Vol. 26 Issue 4, p253-256. 4p.

  • Abstract: Gamification - the application of game mechanics to solve problems and engage users - is gathering significant momentum in the wider ... Copyright of Learned Publishing is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

Gamifying learning experiences: Practical implications and outcomes

Subjects: *EDUCATIONAL games; *INTERNET in education; *COMPUTER assisted instruction

  • Source: Computers & Education. Apr2013, Vol. 63, p380-392. 13p.

  • Abstract: Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or ...

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Academic Journal

Gamification of Library Instruction.

Subjects: *LIBRARY orientation; *GAMES; *INFORMATION literacy

  • Source: Behavioral & Social Sciences Librarian. Jul-Sep2013, Vol. 32 Issue 3, p199-202. 4p.

  • Abstract: The article discusses the gamification methodologies which are the use of game thinking and game mechanics approaches for enhancement of

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  • 1-10 of  88 results for "Gamification in learning"