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Subjects: *EDUCATIONAL games; *VIDEO games in education; *GAMIFICATION
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Source:
Computers in Human Behavior. Mar2013, Vol. 29 Issue 2, p345-353. 9p.
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Abstract:
Abstract: As video games, particularly, social games are growing in popularity and number of users, there has been an increasing interest in its potential as ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...
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Subjects: *EDUCATIONAL technology; *SOCIAL learning; *HIGHER education
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Source:
Issues in Informing Science & Information Technology. 2013, Vol. 10, p195-207. 13p. 4 Color Photographs.
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Abstract:
Gamification has gained traction in recent years as an effective way of engaging users to perform actions in contexts that would ... Copyright of Issues in Informing Science & Information Technology is the property of Informing Science and its content may not be copied or emailed to ...
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Subjects: *GAMBLING; *GAMIFICATION; *LEARNINGDICERBO, Kristen
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Source:
T H E Journal. Aug2013, Vol. 40 Issue 8, p33-33. 2/3p.
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Abstract:
The article explores the difference between the ideas behind game playing and gamification in the educational domain. In this article, game ...
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Subjects: *GAMES; *INFORMATION services; *LEARNING strategies
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Journal of Electronic Resources in Medical Libraries. Jul-Sep2013, Vol. 10 Issue 3, p162-169. 8p. 4 Color Photographs.
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Abstract:
Gamification is a new technology that incorporates elements of game play in nongame situations. It is used to engage customers, students, ... Copyright of Journal of Electronic Resources in Medical Libraries is the property of Taylor & Francis Ltd and its content may not be copied or ...
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Subjects: *GAMIFICATION; *SCHOLARLY publishing; *STUDENT engagement
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Source:
Learned Publishing. Oct2013, Vol. 26 Issue 4, p253-256. 4p.
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Abstract:
Gamification - the application of game mechanics to solve problems and engage users - is gathering significant momentum in the wider ... Copyright of Learned Publishing is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites or posted to ...
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Subjects: *EDUCATIONAL games; *INTERNET in education; *COMPUTER assisted instruction
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Source:
Computers & Education. Apr2013, Vol. 63, p380-392. 13p.
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Abstract:
Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or ...
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Subjects: *LIBRARY orientation; *GAMES; *INFORMATION literacy
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Source:
Behavioral & Social Sciences Librarian. Jul-Sep2013, Vol. 32 Issue 3, p199-202. 4p.
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Abstract:
The article discusses the gamification methodologies which are the use of game thinking and game mechanics approaches for enhancement of
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