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Academic Journal

Hayvanat Bahçesinde Oyunlaştırma: Bir Okul Dışı Öğrenme Etkinliği.

  • Source: Pamukkale University Journal of Education; eyl2023, Issue 59, p266-283, 36p

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Academic Journal

Oyunlaştırılmış Öğrenme Ortamı Tasarımında Bireysel Özellikler ve Oyuncu Tipi İlişkisi.

  • Source: Journal of Kirsehir Education Faculty; nis2022, Vol. 23 Issue 1, p1119-1160, 42p

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Academic Journal

Experiencia de gamificación para la enseñanza de un segundo idioma.

  • Source: Educación y Educadores; 2020, Vol. 23 Issue 4, p611-633, 23p

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Academic Journal

Publication activities relating to digital teaching and learning in the GMS Journal for Medical Education - a descriptive analysis (1984-2020).

Subjects: *MEDICAL education; *DIGITAL learning; *CONTINUING medical education

  • Source: GMS Journal for Medical Education. 2022, Vol. 39 Issue 5, p1-24. 24p.

  • Abstract: Aims and objectives: Digital teaching, learning and assessment have been part of medical education and continuing education for decades. The objective ... Zielsetzung: Digitales Lehren, Lernen und Prüfen ist bereits seit Jahrzehnten Bestandteil der medizinischen Aus- und Weiterbildung. Das Ziel dieser Überblicksarbeit ist es, Entwicklungen und ... Copyright of GMS Journal for Medical Education is the property of German Medical Science Publishing House gGmbH and its content may not be copied ...

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Academic Journal

The Effect of Online Learning Material Developed for Social Studies Course on Academic Success.

  • Source: Journal of Kirsehir Education Faculty; 2023, Vol. 24 Issue 2, p1529-1561, 33p

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Academic Journal

Gamificação: expectativa educativa, impacto na saúde.

Subjects: *EDUCATIONAL games; *STRATEGY games; *HEALTH policy

  • Source: Revista Sustinere. 2021 Supplement, Vol. 9, p383-395. 13p.

  • Abstract: Technological devices are part of daily life of society and are also present in school environment. Therefore, gamification has been used ... Los dispositivos tecnológicos forman parte de la vida cotidiana de la sociedad y también están presentes en el entorno escolar. Por lo ... Os dispositivos tecnológicos fazem parte do cotidiano da sociedade e marcam presença também no ambiente escolar. Diante disso, a gamificação tem ... Copyright of Revista Sustinere is the property of Editora da Universidade do Estado do Rio de Janeiro (EdUERJ) and its content may not be ...

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  • 1-10 of  52 results for "Gamification in learning"