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Subjects: *INDIVIDUALIZED instruction; *CHATBOTS; *MACHINE learning
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Source:
Sensors (14248220). Jan2023, Vol. 23 Issue 1, p545. 18p.
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Abstract:
A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...
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Subjects: *GAMIFICATION; *LEARNINGINDIA
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Source:
TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.
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Abstract:
Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...
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Subjects: *GAMIFICATION; *LITERATURE reviews; *FOREIGN language education
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Source:
Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Jun2021, Vol. 13 Issue 2, p559-577. 19p.
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Abstract:
It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...
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Subjects: *GAMIFICATION; *COGNITIVE learning; *RANDOM effects model
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Source:
Educational Psychology Review. Mar2020, Vol. 32 Issue 1, p77-112. 36p. 1 Diagram, 8 Charts, 1 Graph.
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Abstract:
This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...
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Subjects: *GAMIFICATION; *CLASSROOMS; *EDUCATIONAL games
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Source:
BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p56-62. 7p. 3 Charts, 1 Graph.
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Abstract:
The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...
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Subjects: *GAMIFICATION; *ONLINE education; *LABOR courtsBRAZIL
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Source:
Eccos - Revista Científica. mai-ago2018, Issue 46, p171-190. 20p.
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Abstract:
This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial ... Este artigo é parte da pesquisa feita para uma dissertação de mestrado sobre implementação de gamificação em um curso on-line oferecido pela Escola ... Copyright of Eccos - Revista Científica is the property of Eccos - Revista Científica and its content may not be copied or ...
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Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games
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Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.
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Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...
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Subjects: *GAMIFICATION; *BACK to basics (Education); *MATHEMATICS education
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Interactive Learning Environments. Jun2020, Vol. 28 Issue 4, p464-481. 18p.
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This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...
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Computer Assisted Language Learning. Nov2022, p1-33. 33p. 1 Illustration, 11 Charts.
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Abstract This study investigated the effects of digital and non-digital gamification on EFL learners’ learning collocations, satisfaction, ... Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...
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Subjects: *ENGLISH grammar; *EPISTEMICS; *LEARNING
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Source:
Computer Assisted Language Learning. Nov2022, Vol. 35 Issue 7, p1458-1482. 25p.
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Abstract:
Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...
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