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Subjects: *GAMIFICATION; *LITERATURE reviews; *FOREIGN language education
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Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Jun2021, Vol. 13 Issue 2, p559-577. 19p.
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Abstract:
It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...
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Subjects: *GAMIFICATION; *ARTIFICIAL intelligence; *PROGRAMMING languages
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European Journal of Contemporary Education. 2021, Issue 4, p987-1002. 16p.
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Abstract:
The problem that the research is aimed at is caused by the need to use gamification methods and tools when studying ... Copyright of European Journal of Contemporary Education is the property of European Researcher and its content may not be copied or emailed to multiple ...
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Subjects: *GAMIFICATION; *COGNITIVE learning; *RANDOM effects model
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Source:
Educational Psychology Review. Mar2020, Vol. 32 Issue 1, p77-112. 36p. 1 Diagram, 8 Charts, 1 Graph.
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Abstract:
This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...
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Subjects: *GAMIFICATION; *LEARNINGINDIA
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Source:
TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.
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Abstract:
Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...
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Subjects: *GAMIFICATION; *CLASSROOMS; *EDUCATIONAL games
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BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p56-62. 7p. 3 Charts, 1 Graph.
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Abstract:
The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...
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Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games
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Source:
Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.
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Abstract:
Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...
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Subjects: *GAMIFICATION; *ONLINE education; *LABOR courtsBRAZIL
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Source:
Eccos - Revista Científica. mai-ago2018, Issue 46, p171-190. 20p.
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This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial ... Este artigo é parte da pesquisa feita para uma dissertação de mestrado sobre implementação de gamificação em um curso on-line oferecido pela Escola ... Copyright of Eccos - Revista Científica is the property of Eccos - Revista Científica and its content may not be copied or ...
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Subjects: *GAMIFICATION; *BACK to basics (Education); *MATHEMATICS education
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Interactive Learning Environments. Jun2020, Vol. 28 Issue 4, p464-481. 18p.
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This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...
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Subjects: *GAMIFICATION; *TEACHING methods; *FLIPPED classrooms
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European Journal of Contemporary Education. 2017, Vol. 6 Issue 2, p221-228. 8p.
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Abstract:
What "gamification" means and what it doesn't has been addressed and described by many researchers from a variety of different perspectives ... Copyright of European Journal of Contemporary Education is the property of European Researcher and its content may not be copied or emailed to multiple ...
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Subjects: *GAMIFICATION; *LEARNING; *PSYCHOLOGY
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Source:
Simulation & Gaming. Dec2014, Vol. 45 Issue 6, p752-768. 17p.
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Abstract:
The article defines gamification in relation to serious games through the identification of the theoretical commonalities between them using the game ...
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