Search Results

Filter
  • 1-10 of  10 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Periodical

GAMING VS. GAMIFICATION.

  • Source: T H E Journal; Aug2013, Vol. 40 Issue 8, p33-33, 2/3p

Record details

×
Periodical

WHAT'S HOT WHAT'S NOT for 2015.

Subjects: *EDUCATIONAL technology -- Congresses; *INSTRUCTIONAL innovations; *SOCIAL media in educationBILLINGS, Karen; DREXLER, Wendy; JOHNSON, Larry

  • Source: T H E Journal. Dec2014, Vol. 41 Issue 12, p12-20. 7p.

  • Abstract: The article discusses the highlights of a virtual roundtable on instructional technology participated in by several educational technology leaders including Karen Billings of the Software & ...

Record details

×
Periodical

WHAT'S HOT WHAT'S NOT for 2014.

Subjects: *EDUCATIONAL technology; *CELL phones; *COMPUTER systemsNATIONAL School Boards Association (Organization) NATIONAL School Boards Association (Organization) NATIONAL School Boards Association (Organization) 076883123MURRAY, Tom

  • Source: T H E Journal. Dec2013, Vol. 40 Issue 12, p14-20. 7p.

  • Abstract: The article presents views from a panel of education technology (ed tech) experts in the U.S. on the future of ed tech. Tom Murray, ...

Record details

×
Periodical

1 - TO - 1 + BYOD + PD = SUCCESS.

Subjects: *EDUCATIONAL technology awards; *SCHOOL districts; *ONE-to-one computing in education

  • Source: T H E Journal. Aug2014, Vol. 41 Issue 8, p13-19. 7p.

  • Abstract: The article features Richland County School District Two in Columbia, South Carolina, winner of the 2014 Sylvia Chap Award for District Innovation for its bring your ...

Record details

×
Periodical

OER AND THE COMMON CORE.

Subjects: *RESOURCE programs (Education); *EDUCATORS -- United States; *COMMON Core State StandardsUNITED States

  • Source: T H E Journal. Feb2013, Vol. 40 Issue 2, p34-38. 5p.

  • Abstract: This article discusses the adoption of open educational resources (OER) by K-12 educators in alignment with the Common Core State Standards (CCSS) in the U....

Record details

×
Periodical

WoWing Language Arts.

Subjects: *EDUCATIONAL technology; *VIRTUAL reality; *WORLD of Warcraft (Game)

  • Source: T H E Journal. Sep2012, Vol. 39 Issue 7, p24-27. 4p.

  • Abstract: The article discusses teaching innovations in the education sector in the U.S. as of September 2012, particularly the use of virtual gaming in classroom instruction. ...

Record details

×
Periodical

INNOVATOR.

  • Source: T H E Journal; Jan2015, Vol. 42 Issue 1, p34-34, 1p

Record details

×
Periodical

Here & Now.

Subjects: *EDUCATIONAL technology; *CRITICAL thinking; *PRIZES (Contests & competitions)FOLLETT Corp. ; HANWHA Techwin America (Company) ; DISCOVERY Education Inc.

  • Source: T H E Journal. Oct2012, Vol. 39 Issue 8, p7-8. 2p.

  • Abstract: This section offers news briefs concerning educational technology as of October 2012. Educational products provider Follett Corp. has doubled the prize for the Follett Challenge which ...

Record details

×
Periodical

INNOVATOR.

  • Source: T H E Journal; May2013, Vol. 40 Issue 5, p8-8, 1p

Record details

×
  • 1-10 of  10 results for "Gamification in learning"