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Dissertation/ Thesis

Gamification of Learning: The Use of Mobile Game Technology to Improve The Dietary Awareness of Adolescents in Saudi Arabia

Subjects: Foreign Countries; Health Behavior; Eating HabitsSaudi Arabia

  • Source: ProQuest LLC, Ph.D. Dissertation, The Claremont Graduate University. 124 pp.

  • Abstract: A recent study in Saudi Arabia uncovered certain prevalent health-risk behaviors amongst the adolescent population. One of the most prevalent behaviors identified by this study ... As Provided

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Dissertation/ Thesis

Motivation and Learning in an Online Collaborative Project Using Gamification

Subjects: Graduate Students; Masters Degrees; Learning Motivation

  • Source: ProQuest LLC, Ph.D. Dissertation, Old Dominion University. 195 pp.

  • Abstract: In 2012, there were 2.9 million students enrolled in graduate degrees and 22% were taking strictly online courses (Kena et al., 2014). Many students are not motivated to participate ... As Provided

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Dissertation/ Thesis

The Technical Challenges of Implementing Gamification: A Qualitative Exploratory Case Study

Subjects: Game Based Learning; Educational Technology; Technology Uses in Education

  • Source: ProQuest LLC, D.I.T. Dissertation, Capella University. 134 pp.

  • Abstract: Organizational demand for integrating gamification into existing electronic learning platforms has increased. The increased demand for As Provided

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Dissertation/ Thesis

The Effect of Gamification on Students' Engagement and Motivation in Three WSU Courses

Subjects: Game Based Learning; Learner Engagement; Instructional EffectivenessWashington

  • Source: ProQuest LLC, Ph.D. Dissertation, Washington State University. 237 pp.

  • Abstract: The purpose of this mixed-method study was to explore the effects of the use of gamification on students' motivation and engagement ... As Provided

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Dissertation/ Thesis

Effect of Digital Gamification on Primary School Student Engagement and Achievement in Social Studies in an International School in China

Subjects: Case Studies; Computer Games; Grade 3China

  • Source: ProQuest LLC, Ph.D. Dissertation, State University of New York at Buffalo. 307 pp.

  • Abstract: The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social ... As Provided

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Dissertation/ Thesis

Impact of Gamification on Student Engagement in Graduate Medical Studies

Subjects: Cooperative Learning; Cognitive Processes; Educational GamesCalifornia

  • Source: ProQuest LLC, Ed.D. Dissertation, Walden University. 199 pp.

  • Abstract: Rapid technological advances have created major societal changes, transformed business sectors, and revolutionized enterprises. In contrast, the curricular structure of medical education has remained unchanged ... As Provided

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Dissertation/ Thesis

Formative Research on an Instructional Design Theory for Fostering Self-Efficacy through Gamification

Subjects: Formative Evaluation; Educational Research; Instructional Design

  • Source: ProQuest LLC, Ph.D. Dissertation, Purdue University. 209 pp.

  • Abstract: The merits of gamification as a learner-centered pedagogy that positively influences learner engagement and motivation are widely established in the literature; ... As Provided

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Dissertation/ Thesis

Exploring Elementary Student Motivation Levels within Gamified Digital Mathematics Instructional Programs

Subjects: Mathematics Instruction; Teaching Methods; Educational GamesTexas

  • Source: ProQuest LLC, Ed.D. Dissertation, The University of West Florida. 230 pp.

  • Abstract: Some approaches to teaching mathematics have led to decreased student motivation. Gamification is an application of game elements within nongame settings. ... As Provided

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Dissertation/ Thesis

"Participant Perceptions of Learning to Play Guitar in a Mobile Device Based Learning Environment (MDBLE): A Case Study of GitShed.com"

Subjects: Musical Instruments; Handheld Devices; Educational Technology

  • Source: ProQuest LLC, Ph.D. Dissertation, University of Hawai'i at Manoa. 210 pp.

  • Abstract: Mobile devices are transcending educational and professional environments at an ever-increasing rate by redefining our understanding of how, when and where we learn. The purpose ... As Provided

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Dissertation/ Thesis

The Impact of a Gamified Orientation on Predominantly Underrepresented Minority, Undergraduate Student Success and Retention in a STEM Academy Program

Subjects: Teaching Methods; Disproportionate Representation; Minority Group Students

  • Source: ProQuest LLC, Ed.D. Dissertation, New Jersey City University. 204 pp.

  • Abstract: An ongoing concern at institutions of higher education is persistence among underrepresented minority students in science, technology, engineering and mathematics (STEM) programs. This qualitative exploratory ... As Provided

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  • 1-10 of  15 results for "Gamification in learning"