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Global Learning Management System Market 2020-2024: Increase in Demand for Gamification in LMS & Incorporation of Augmented Reality (AR) in LMS

Subjects: Ireland; United Kingdom; United States of AmericaResearch and Markets

  • Source: PR Newswire US. 12/07/2020.

  • Abstract: DUBLIN, Dec. 7, 2020 /PRNewswire/ -- The "Global Learning Management System Market (by Component, Deployment Model, User-Group and Region): Insights & Forecast with Potential ...

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New MIT Sloan study applies gamification techniques to improve online teaching techniques and learning outcomes for students

Subjects: MassachusettsMIT Sloan School of Management

  • Source: PR Newswire US. 04/02/2021.

  • Abstract: CAMBRIDGE, Mass., April 2, 2021 /PRNewswire/ -- Online learning offers the opportunity to engage a much broader set of students with different

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Qstream Recognized as a Leader in Gamification for Corporate Learning Programs

Subjects: MassachusettsQstream

  • Source: PR Newswire US. 05/20/2020.

  • Abstract: BURLINGTON, Mass., May 20, 2020 /PRNewswire/ -- Qstream, makers of mobile microlearning software that uses gamification to engage employees for educating and reinforcing ...

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LEO Learning Named on 2019 Training Industry Top 20 Gamification Companies List

Subjects: North CarolinaLEO Learning

  • Source: PR Newswire US. 07/25/2019.

  • Abstract: RALEIGH, N.C., July 25, 2019 /PRNewswire-PRWeb/ -- LEO Learning, the market leader in innovative digital learning solutions, has ...

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LEO Learning Named on Training Industry's Top 20 Gamification List

Subjects: England; United KingdomLEO Learning

  • Source: PR Newswire US. 10/29/2018.

  • Abstract: LONDON, Oct. 29, 2018 /PRNewswire-PRWeb/ -- LEO Learning has landed in Training Industry's 2018 Top 20 list for gamification. This inclusion ...

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Gamification Market Research Report, 2020-2024 - COVID-19 Analysis Impact in Q1 2021| Technavio

Subjects: New YorkTechnavio

  • Source: PR Newswire US. 04/21/2021.

  • Abstract: NEW YORK, April 21, 2021 /PRNewswire/ -- [ABSTRACT FROM PUBLISHER]

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Adaptively Integrates Game-Based Learning into its Curriculum

Subjects: WashingtonAdaptively Education

  • Source: PR Newswire US. 04/08/2021.

  • Abstract: SEATTLE, April 8, 2021 /PRNewswire-PRWeb/ -- Adaptively Integrates Game-Based Learning into its Curriculum: Meeting the Needs of Today's Students Through Technology [ABSTRACT FROM ...

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Gamification in E-Learning Marketplace

Subjects: New YorkReportlinker

  • Source: PR Newswire US. 11/12/2015.

  • Abstract: NEW YORK, Nov. 12, 2015 /PRNewswire/ -- Overview:E-Learning represents delivery of part or all of a course using computing technology (computer, ...

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Gamification in the E-Learning Marketplace - 2015 Study

Subjects: United States of America; United Kingdom; IrelandResearch and Markets

  • Source: PR Newswire US. 04/10/2015.

  • Abstract: DUBLIN, April 10, 2015 /PRNewswire/ -- [ABSTRACT FROM PUBLISHER]

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