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Imagine Learning Wins Two 2021 CODiE Awards for Product Excellence

Subjects: UtahImagine Learning

  • Source: PR Newswire US. 07/06/2021.

  • Abstract: PROVO, Utah, July 6, 2021 /PRNewswire-PRWeb/ -- Imagine Learning, a Weld North Education company and leading provider of supplemental adaptive ...

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ECU Worldwide Selects KloudLearn to Power its Enterprise Training

Subjects: Belgium; CaliforniaKloudLearn ; ECU Worldwide

  • Source: PR Newswire US. 07/01/2021.

  • Abstract: CUPERTINO, Calif. and FLANDERS, Belgium, July 1, 2021 /PRNewswire/ -- ECU Worldwide, a global leader in Logistics & Supply Chain services, has selected KloudLearn to power its Enterprise ...

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Global EdTech Market Outlook & Forecast Report 2023-2028: Gamification Gains Ground - Education Gets a Playful Twist with Gamified Learning

Subjects: United States of America; United Kingdom; IrelandResearch and Markets

  • Source: PR Newswire US. 10/16/2023.

  • Abstract: DUBLIN, Oct. 16, 2023 /PRNewswire/ -- The "Global EdTech Market - Outlook & Forecast 2023-2028" report has been added to ResearchAndMarkets.com's offering. [ABSTRACT FROM PUBLISHER]

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LEO Learning Named on Training Industry's Top 20 Gamification List

Subjects: England; United KingdomLEO Learning

  • Source: PR Newswire US. 10/29/2018.

  • Abstract: LONDON, Oct. 29, 2018 /PRNewswire-PRWeb/ -- LEO Learning has landed in Training Industry's 2018 Top 20 list for gamification. This inclusion ...

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Books market size to increase by USD 33.21 billion between 2022 and 2027; Growth driven by increasing use of gamification for interactive learning - Technavio

Subjects: New YorkTechnavio

  • Source: PR Newswire US. 03/13/2023.

  • Abstract: NEW YORK, March 13, 2023 /PRNewswire/ -- The books market size is forecast to grow by USD 33.21 billionbetween 2022 and 2027, and the growth momentum will be accelerating at ...

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Global Learning Management System Market 2020-2024: Increase in Demand for Gamification in LMS & Incorporation of Augmented Reality (AR) in LMS

Subjects: Ireland; United Kingdom; United States of AmericaResearch and Markets

  • Source: PR Newswire US. 12/07/2020.

  • Abstract: DUBLIN, Dec. 7, 2020 /PRNewswire/ -- The "Global Learning Management System Market (by Component, Deployment Model, User-Group and Region): Insights & Forecast with Potential ...

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LEO Learning Named on 2019 Training Industry Top 20 Gamification Companies List

Subjects: North CarolinaLEO Learning

  • Source: PR Newswire US. 07/25/2019.

  • Abstract: RALEIGH, N.C., July 25, 2019 /PRNewswire-PRWeb/ -- LEO Learning, the market leader in innovative digital learning solutions, has ...

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E-learning Market Size to grow by USD 147.79 billion | Market Research Insights Highlight the Rising Adoption of Gamification as Key Driver | Technavio

Subjects: New YorkTechnavio

  • Source: PR Newswire US. 01/18/2022.

  • Abstract: NEW YORK, Jan. 18, 2022 /PRNewswire/ -- According to the research report "E-learning Market by End-users and Geography - Forecast and Analysis 2021...

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Qstream Recognized as a Leader in Gamification for Corporate Learning Programs

Subjects: MassachusettsQstream

  • Source: PR Newswire US. 05/20/2020.

  • Abstract: BURLINGTON, Mass., May 20, 2020 /PRNewswire/ -- Qstream, makers of mobile microlearning software that uses gamification to engage employees for educating and reinforcing ...

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CD2 Learning Wins Top 15 All-Purpose Learning Systems Award for 2023

Subjects: NebraskaCD2 Learning

  • Source: PR Newswire US. 10/17/2023.

  • Abstract: LINCOLN, Neb., Oct. 17, 2023 /PRNewswire/ -- CD2 Learning, a Nelnet company and learning management platform and content management ...

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