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Academic Journal

Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome.

Subjects: *TEACHER training; *GAMIFICATION; *SENSORY perception

  • Source: PLoS ONE. 7/16/2020, Vol. 15 Issue 7, p1-19. 19p.

  • Abstract: Recent years have witnessed the arrival of new methodological horizons in teacher training. Technological resources and mobile connections play a major role in these studies. ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Understanding student perceptions of social computing and online tools to enhance learning.

Subjects: *SOCIAL computing; *PSYCHOLOGY of students; *SOCIAL perception

  • Source: PLoS ONE. 10/27/2022, Vol. 17 Issue 10, p1-20. 20p.

  • Abstract: Social computing software and online tools are gaining credence in teaching and learning spaces, including higher education contexts. However, the adoption ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Learning, exploitation and bias in games.

Subjects: *GAMIFICATION; *GAMES; *REINFORCEMENT learning

  • Source: PLoS ONE. 2/5/2021, Vol. 16 Issue 2, p1-14. 14p.

  • Abstract: We focus on learning during development in a group of individuals that play a competitive game with each other. The game ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Study of the knowledge about gamification of degree in primary education students.

Subjects: *PRIMARY education; *EDUCATION students; *GAMIFICATION

  • Source: PLoS ONE. 3/29/2022, Vol. 17 Issue 3, p1-10. 10p.

  • Abstract: Gamification refers to the use of game mechanics in non-recreational environments, such as the school environment, in order to enhance motivation, ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Affective states in digital game-based learning: Thematic evolution and social network analysis.

Subjects: *SOCIAL network analysis; *MOBILE learning; *AFFECTIVE computing

  • Source: PLoS ONE. 7/28/2021, Vol. 16 Issue 7, p1-24. 24p.

  • Abstract: Research has indicated strong relationships between learners' affect and their learning. Emotions relate closely to students' well-being, learningCopyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Collaborative and individual learning of geography in immersive virtual reality: An effectiveness study.

Subjects: *COLLABORATIVE learning; *SHARED virtual environments; *LEARNINGMASARYK University

  • Source: PLoS ONE. 10/18/2022, Vol. 17 Issue 10, p1-18. 18p.

  • Abstract: Many university-taught courses moved to online form since the outbreak of the global pandemic of coronavirus disease (COVID-19). Distance learning has ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Online informal learning community for interpreter training amid COVID-19: A pilot evaluation.

Subjects: *NONFORMAL education; *ONLINE education; *VIRTUAL communities

  • Source: PLoS ONE. 11/3/2022, Vol. 17 Issue 11, p1-23. 23p.

  • Abstract: Sudden shifts towards online education since the outbreak of Covid-19 propelled the unprepared changes in teaching and learning over the world. ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Measuring how motivation affects information quality assessment: A gamification approach.

Subjects: *MOTIVATION (Psychology); *GAMIFICATION; *INTRACLASS correlation

  • Source: PLoS ONE. 10/27/2022, Vol. 17 Issue 10, p1-22. 22p.

  • Abstract: Purpose: Existing research on the measurability of information quality (IQ) has delivered poor results and demonstrated low inter-rater agreement measured by Intra-Class Correlation (ICC) in ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Effects of learner control design in an AR-based exhibit on visitors' museum learning.

Subjects: *DESIGN exhibitions; *MUSEUM visitors; *MUSEUM exhibits

  • Source: PLoS ONE. 10/18/2022, Vol. 17 Issue 10, p1-20. 20p.

  • Abstract: This study shifts the focus away from demonstrating the existence of the effect toward understanding the mechanism by which the effect of AR operates in ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Gamification, social problems, and gender in the teaching of social sciences: Representations and discourse of trainee teachers.

Subjects: *COLLECTIVE representation; *SOCIAL problems; *GAMIFICATION

  • Source: PLoS ONE. 6/26/2019, Vol. 14 Issue 6, p1-19. 19p.

  • Abstract: This paper analyses the representations and discourse of 41 trainee teachers on the inclusion of gaming elements in education and their potential contribution to covering social ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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