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Academic Journal

Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome.

Subjects: *TEACHER training; *GAMIFICATION; *PERCEPTION

  • Source: PLoS ONE. 7/16/2020, Vol. 15 Issue 7, p1-19. 19p.

  • Abstract: Recent years have witnessed the arrival of new methodological horizons in teacher training. Technological resources and mobile connections play a major role in these studies. ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Differentiating the learning styles of college students in different disciplines in a college English blended learning setting.

Subjects: *COGNITIVE styles; *SCHOOL discipline; *COLLEGE students

  • Source: PLoS ONE. 5/20/2021, Vol. 16 Issue 5, p1-26. 26p.

  • Abstract: Learning styles are critical to educational psychology, especially when investigating various contextual factors that interact with individual learningCopyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Effects of realistic e-learning cases on students' learning motivation during COVID-19.

Subjects: *COVID-19; *COVID-19 pandemic; *MEDICAL students

  • Source: PLoS ONE. 4/21/2021, Vol. 16 Issue 4, p1-13. 13p.

  • Abstract: Background: Keeping up motivation to learn when socially isolated during a pandemic can be challenging. In medical schools, the COVID-19 pandemic required a complete switch ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Increasing saving intentions through leaderboards: A gamification approach.

Subjects: *SOCIAL comparison; *GAMIFICATION; *INTENTION

  • Source: PLoS ONE. 4/14/2021, Vol. 16 Issue 4, p1-16. 16p.

  • Abstract: Saving money is important but challenging. To spur financial saving intentions, we propose a new strategy—gamification. Specifically, we investigate the ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Gamification, social problems, and gender in the teaching of social sciences: Representations and discourse of trainee teachers.

Subjects: *COLLECTIVE representation; *SOCIAL problems; *GAMIFICATION

  • Source: PLoS ONE. 6/26/2019, Vol. 14 Issue 6, p1-19. 19p.

  • Abstract: This paper analyses the representations and discourse of 41 trainee teachers on the inclusion of gaming elements in education and their potential contribution to covering social ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Game-based self-regulated language learning: Theoretical analysis and bibliometrics.

Subjects: *SELF-culture; *FOREIGN language education; *BIBLIOMETRICS

  • Source: PLoS ONE. 12/16/2020, Vol. 15 Issue 12, p1-14. 14p.

  • Abstract: Game-based learning and self-regulated learning have long been valued as effective approaches to language education. However, little ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Effectiveness of blended learning in pharmacy education: A systematic review and meta-analysis.

  • Source: PLoS ONE. 6/17/2021, Vol. 16 Issue 6, p1-17. 17p.

  • Abstract: Background & objective: Though blended learning (BL), is widely adopted in higher education, evaluating effectiveness of BL is difficult because the components ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

The adoption of cryptocurrency as a disruptive force: Deep learning-based dual stage structural equation modelling and artificial neural network analysis.

Subjects: *ARTIFICIAL neural networks; *STRUCTURAL equation modeling; *DEEP learningMALAYSIA

  • Source: PLoS ONE. 3/8/2021, Vol. 16 Issue 3, p1-26. 26p.

  • Abstract: In recent years, the growth of cryptocurrency has undergone an enormous increase in cryptocurrency markets all around the world. Sadly, only insignificant heed has been ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Game-based learning environments affect frontal brain activity.

Subjects: *CLASSROOM environment; *REWARD (Psychology); *AFFECT (Psychology)

  • Source: PLoS ONE. 11/19/2020, Vol. 15 Issue 11, p1-22. 22p.

  • Abstract: Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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