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Academic Journal

Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome.

Subjects: *TEACHER training; *GAMIFICATION; *SENSORY perception

  • Source: PLoS ONE. 7/16/2020, Vol. 15 Issue 7, p1-19. 19p.

  • Abstract: Recent years have witnessed the arrival of new methodological horizons in teacher training. Technological resources and mobile connections play a major role in these studies. ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Study of the knowledge about gamification of degree in primary education students.

Subjects: *PRIMARY education; *EDUCATION students; *GAMIFICATION

  • Source: PLoS ONE. 3/29/2022, Vol. 17 Issue 3, p1-10. 10p.

  • Abstract: Gamification refers to the use of game mechanics in non-recreational environments, such as the school environment, in order to enhance motivation, ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Affective states in digital game-based learning: Thematic evolution and social network analysis.

Subjects: *SOCIAL network analysis; *MOBILE learning; *AFFECTIVE computing

  • Source: PLoS ONE. 7/28/2021, Vol. 16 Issue 7, p1-24. 24p.

  • Abstract: Research has indicated strong relationships between learners' affect and their learning. Emotions relate closely to students' well-being, learningCopyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Can active learning techniques simultaneously develop students' hard and soft skills? Evidence from an international relations class.

Subjects: *ACTIVE learning; *SOFT skills; *PEARSON correlation (Statistics)

  • Source: PLoS ONE. 4/26/2022, Vol. 17 Issue 4, p1-22. 22p.

  • Abstract: Purpose: In recent decades, educators have pushed to implementing active learning techniques that can advance students' competences. Universities are increasingly required ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Gamification, social problems, and gender in the teaching of social sciences: Representations and discourse of trainee teachers.

Subjects: *COLLECTIVE representation; *SOCIAL problems; *GAMIFICATION

  • Source: PLoS ONE. 6/26/2019, Vol. 14 Issue 6, p1-19. 19p.

  • Abstract: This paper analyses the representations and discourse of 41 trainee teachers on the inclusion of gaming elements in education and their potential contribution to covering social ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Effectiveness of blended learning in pharmacy education: A systematic review and meta-analysis.

Subjects: *PHARMACY education; *BLENDED learning; *RANDOM effects model

  • Source: PLoS ONE. 6/17/2021, Vol. 16 Issue 6, p1-17. 17p.

  • Abstract: Background & objective: Though blended learning (BL), is widely adopted in higher education, evaluating effectiveness of BL is difficult because the components ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Differentiating the learning styles of college students in different disciplines in a college English blended learning setting.

Subjects: *COGNITIVE styles; *SCHOOL discipline; *COLLEGE students

  • Source: PLoS ONE. 5/20/2021, Vol. 16 Issue 5, p1-26. 26p.

  • Abstract: Learning styles are critical to educational psychology, especially when investigating various contextual factors that interact with individual learningCopyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Game-based self-regulated language learning: Theoretical analysis and bibliometrics.

Subjects: *SELF-culture; *FOREIGN language education; *BIBLIOMETRICS

  • Source: PLoS ONE. 12/16/2020, Vol. 15 Issue 12, p1-14. 14p.

  • Abstract: Game-based learning and self-regulated learning have long been valued as effective approaches to language education. However, little ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Effects of realistic e-learning cases on students' learning motivation during COVID-19.

Subjects: *COVID-19; *COVID-19 pandemic; *MEDICAL students

  • Source: PLoS ONE. 4/21/2021, Vol. 16 Issue 4, p1-13. 13p.

  • Abstract: Background: Keeping up motivation to learn when socially isolated during a pandemic can be challenging. In medical schools, the COVID-19 pandemic required a complete switch ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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Academic Journal

Increasing saving intentions through leaderboards: A gamification approach.

Subjects: *SOCIAL comparison; *GAMIFICATION; *INTENTION

  • Source: PLoS ONE. 4/14/2021, Vol. 16 Issue 4, p1-16. 16p.

  • Abstract: Saving money is important but challenging. To spur financial saving intentions, we propose a new strategy—gamification. Specifically, we investigate the ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or ...

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