Search Results

Filter
  • 1-10 of  26 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

DO POINTS MATTER? THE EFFECTS OF GAMIFICATION ACTIVITIES WITH AND WITHOUT POINTS ON STUDENT LEARNING AND ENGAGEMENT.

Subjects: Student engagement; Gamification; Flipped classrooms

  • Source: Marketing Education Review. Spring2022, Vol. 32 Issue 1, p45-53. 9p. 2 Charts, 1 Graph.

  • Abstract: Instructor use of online gamification techniques using platforms such as Kahoot has been increasing in recent years. Prior research has found ...

Record details

×
Academic Journal

IMPROVING INFORMATION LITERACY THROUGH GAMIFICATION: FANTASY BRAND LEAGUES.

  • Source: Marketing Education Review; Summer2019, Vol. 29 Issue 2, p107-112, 6p, 1 Chart

Record details

×
Academic Journal

LEARNING STYLES IN GROUP COMPOSITION: EVIDENCE FROM A MARKETING SIMULATION.

  • Source: Marketing Education Review; Spring2022, Vol. 32 Issue 1, p33-44, 12p, 1 Diagram, 4 Charts

Record details

×
Academic Journal

EDITORIAL.

  • Source: Marketing Education Review; Spring2022, Vol. 32 Issue 1, p1-2, 2p

Record details

×
Academic Journal

BUSINESS STUDENTS’ LEARNING MOTIVATIONS AND IMPLICATIONS FOR SUSTAINABLE IMPLEMENTATIONS OF AT-HOME INTERNATIONALIZED PROGRAMS: QUALITATIVE EVIDENCE FROM VIETNAM.

  • Source: Marketing Education Review. Dec2021, p1-13. 13p. 1 Illustration, 3 Charts.

  • Abstract: Internationalization of higher education programs has become more diverse in non-Western countries but there has been a paucity of studies exploring these at-home initiatives of ...

Record details

×
Academic Journal

TEACHING INNOVATIONS THAT WORK THE (MARKETING) PLAN.

  • Source: Marketing Education Review; Summer2019, Vol. 29 Issue 2, p105-106, 2p

Record details

×
Academic Journal

ADDING BADGING TO A MARKETING SIMULATION TO INCREASE MOTIVATION TO LEARN.

  • Source: Marketing Education Review; Spring2015, Vol. 25 Issue 1, p53-57, 5p, 2 Charts, 1 Graph

Record details

×
Academic Journal

GIVING GENERATION “Z” MARKETING STUDENTS A “VOICE”.

  • Source: Marketing Education Review. Feb2022, p1-8. 8p. 1 Illustration.

  • Abstract: Although digital pedagogy in higher education has been pervasive the last two decades, the Covid-19 pandemic catapulted all educators into this arena. And although many ...

Record details

×
Academic Journal

Testing the Effectiveness of a Marketing Simulation to Improve Course Performance.

  • Source: Marketing Education Review; Fall2018, Vol. 28 Issue 3, p203-216, 14p, 2 Diagrams, 3 Charts, 2 Graphs

Record details

×
Academic Journal

THE EFFECT OF MARKETING SIMULATIONS ON STUDENT ENGAGEMENT AND ACADEMIC OUTCOMES.

  • Source: Marketing Education Review; Spring2020, Vol. 30 Issue 1, p43-56, 14p, 1 Diagram, 6 Charts, 1 Graph

Record details

×
  • 1-10 of  26 results for "Gamification in learning"