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Academic Journal

Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web-Tablet Based Prevention Game for Youths.

  • Source: Journal of Technology in Human Services. Jul-Sep2013, Vol. 31 Issue 3, p197-217. 21p.

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A Usability Analysis on the Development of Caregiver Assessment Using Serious Gaming Technology (CAST) Version 2.0: A Research Update.

  • Source: Journal of Technology in Human Services. Jan-Mar2021, Vol. 39 Issue 1, p68-91. 24p. 2 Color Photographs, 2 Charts, 2 Graphs.

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Academic Journal

Factors Influencing Uptake and Use of a New Health Information App for Young People.

  • Source: Journal of Technology in Human Services. 2018, Vol. 36 Issue 4, p222-240. 19p. 1 Chart.

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Heads in the Cloud: An Example of Practice-Based Information and Communication Technology in Child Welfare.

  • Source: Journal of Technology in Human Services. Apr-Jun2016, Vol. 34 Issue 2, p224-239. 16p.

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Academic Journal

Mark My Words: The Design of an Innovative Methodology to Detect and Analyze Interpersonal Health Conversations in Web and Social Media.

  • Source: Journal of Technology in Human Services. Jul-Dec2012, Vol. 30 Issue 3/4, p312-326. 15p. 1 Color Photograph, 1 Diagram.

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  • 1-7 of  7 results for "Gamification in learning"