Search Results

Filter
  • 1-5 of  5 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web-Tablet Based Prevention Game for Youths.

  • Source: Journal of Technology in Human Services. Jul-Sep2013, Vol. 31 Issue 3, p197-217. 21p.

Record details

×
Academic Journal

Factors Influencing Uptake and Use of a New Health Information App for Young People.

  • Source: Journal of Technology in Human Services. 2018, Vol. 36 Issue 4, p222-240. 19p. 1 Chart.

Record details

×
Academic Journal

Heads in the Cloud: An Example of Practice-Based Information and Communication Technology in Child Welfare.

  • Source: Journal of Technology in Human Services. Apr-Jun2016, Vol. 34 Issue 2, p224-239. 16p.

Record details

×
Academic Journal

Mark My Words: The Design of an Innovative Methodology to Detect and Analyze Interpersonal Health Conversations in Web and Social Media.

  • Source: Journal of Technology in Human Services. Jul-Dec2012, Vol. 30 Issue 3/4, p312-326. 15p. 1 Color Photograph, 1 Diagram.

Record details

×
  • 1-5 of  5 results for "Gamification in learning"