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Academic Journal

EFFECT OF GAMIFICATION ON THE MOTIVATION OF COMPUTER PROGRAMMING STUDENTS.

  • Source: Journal of Information Technology Education: Research; 2022, Vol. 21, p1-23, 23p

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Academic Journal

THE ROLE OF GAMIFICATION TECHNIQUES IN PROMOTING STUDENT LEARNING: A REVIEW AND SYNTHESIS.

  • Source: Journal of Information Technology Education: Research; 2019, Vol. 18, p395-417, 23p

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Academic Journal

GAMIFICATION AS AN ENGAGEMENT TOOL IN E-LEARNING WEBSITES.

  • Source: Journal of Information Technology Education: Research; 2020, Vol. 19, p833-854, 22p

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Academic Journal

LEARNING FOREIGN LANGUAGES USING MOBILE APPLICATIONS.

  • Source: Journal of Information Technology Education: Research; 2017, Vol. 16 Issue 1, p301-317, 17p

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Academic Journal

PERCEPTION OF INSTRUCTOR PRESENCE AND ITS EFFECTS ON LEARNING EXPERIENCE IN ONLINE CLASSES.

  • Source: Journal of Information Technology Education: Research; 2020, Vol. 19, p475-488, 14p

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Academic Journal

ANALYSIS OF A MOBILE LEARNING ADOPTION MODEL FOR LEARNING IMPROVEMENT BASED ON STUDENTS' PERCEPTION.

  • Source: Journal of Information Technology Education: Research; 2022, Vol. 21, p169-196, 28p

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Academic Journal

A 3D MULTIUSER VIRTUAL LEARNING ENVIRONMENT FOR ONLINE TRAINING OF AGRICULTURE SURVEYORS.

  • Source: Journal of Information Technology Education: Research; 2019, Vol. 18, p481-507, 27p

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