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Academic Journal

THE ROLE OF GAMIFICATION TECHNIQUES IN PROMOTING STUDENT LEARNING: A REVIEW AND SYNTHESIS.

  • Source: Journal of Information Technology Education: Research; 2019, Vol. 18, p395-417, 23p

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Academic Journal

Gamification as an Engagement Tool in E-Learning Websites

Subjects: Educational Technology; Electronic Learning; Learner EngagementBrazil; United States; Germany

  • Source: Journal of Information Technology Education: Research, v19 p833-854 2020. 22 pp.

  • Abstract: Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is ... As Provided

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Academic Journal

PERCEPTION OF INSTRUCTOR PRESENCE AND ITS EFFECTS ON LEARNING EXPERIENCE IN ONLINE CLASSES.

  • Source: Journal of Information Technology Education: Research; 2020, Vol. 19, p475-488, 14p

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Academic Journal

A 3D MULTIUSER VIRTUAL LEARNING ENVIRONMENT FOR ONLINE TRAINING OF AGRICULTURE SURVEYORS.

  • Source: Journal of Information Technology Education: Research; 2019, Vol. 18, p481-507, 27p

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Academic Journal

INNOVATIVE USE OF THE ERPSIM GAME IN A MANAGEMENT DECISION MAKING CLASS: AN EMPIRICAL STUDY.

  • Source: Journal of Information Technology Education: Research; 2020, Vol. 19, p615-637, 23p

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Academic Journal

Perception of Instructor Presence and Its Effects on Learning Experience in Online Classes

Subjects: Student Attitudes; Teacher Student Relationship; Learning Experience

  • Source: Journal of Information Technology Education: Research, v19 p475-488 2020. 14 pp.

  • Abstract: Aim/Purpose: One of the most critical challenges to the student learning experience in online classes would be providing interactions between ... As Provided

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Academic Journal

FLIPPED UNIVERSITY CLASS: A STUDY OF MOTIVATION AND LEARNING.

  • Source: Journal of Information Technology Education: Research; 2020, Vol. 19, p41-63, 23p

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