Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements.

Subjects: Gamification; Student engagement; Academic motivation

  • Source: Journal of Information Systems Education. Fall2014, Vol. 25 Issue 3, p233-244. 12p. 8 Charts, 10 Graphs.

  • Abstract: Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "

Record details

×
Academic Journal

What You Need to Know about Gamification Process of Cybersecurity Hands-on Lab Exercises: Lessons and Challenges.

Subjects: Student engagement; Gamification; Internet security

  • Source: Journal of Information Systems Education. Fall2023, Vol. 34 Issue 4, p387-405. 19p.

  • Abstract: Cybersecurity education is becoming increasingly important in modern society, and hands-on practice is an essential element. Although instructors provide hands-on labs in their cybersecurity courses, ...

Record details

×
Academic Journal

Teaching Business Process Concepts in an Introductory Information Systems Class: A Multi-Level Game-Based Learning Approach.

Subjects: *Enterprise resource planning; *Information storage & retrieval systems; *Business process modeling

  • Source: Journal of Information Systems Education. Fall2022, Vol. 33 Issue 4, p306-323. 18p.

  • Abstract: This research develops an effective methodology for a core business introductory information systems course to teach business process concepts and the role of information systems ...

Record details

×
Academic Journal

When Students are Players: Toward a Theory of Student-Centric Edu-Gamification Systems.

Subjects: Academic motivation; Educational games; Student-centered learning

  • Source: Journal of Information Systems Education. Winter2021, Vol. 32 Issue 1, p53-64. 14p.

  • Abstract: The idea that games impact learning is not new to pedagogy. Within the last decade, there has been an increased use ...

Record details

×
Academic Journal

Motivation in Gamified Social Media Learning: A Psychological Need Perspective.

Subjects: Social media in education; Social learning; Reward (Psychology)

  • Source: Journal of Information Systems Education. Summer2021, Vol. 32 Issue 3, p199-212. 14p.

  • Abstract: With a high attrition rate among students in online learning, educators and researchers have introduced gamified social media ...

Record details

×
Academic Journal

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements

Subjects: Educational Technology; Educational Games; Student Surveys

  • Source: Journal of Information Systems Education. Fall 2014 25(3):233-244.12

  • Abstract: Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "As Provided

Record details

×
Academic Journal

Teaching Tip -- What You Need to Know about Gamification Process of Cybersecurity Hands-On Lab Exercises: Lessons and Challenges

Subjects: Gamification; Information Security; Class Activities

  • Source: Journal of Information Systems Education. 2023 34(4):387-405.21

  • Abstract: Cybersecurity education is becoming increasingly important in modern society, and hands-on practice is an essential element. Although instructors provide hands-on labs in their cybersecurity courses, ... As Provided

Record details

×
Academic Journal

When Students Are Players: Toward a Theory of Student-Centric Edu-Gamification Systems

Subjects: Student Centered Learning; Game Based Learning; Educational Theories

  • Source: Journal of Information Systems Education. Win 2021 32(1):53-64.12

  • Abstract: The idea that games impact learning is not new to pedagogy. Within the last decade, there has been an increased use ... As Provided

Record details

×
Academic Journal

Assessing the Efficacy of Incorporating Game Dynamics in a Learning Management System.

Subjects: *Learning Management System; Education software; Computer managed instruction

  • Source: Journal of Information Systems Education. Winter2015, Vol. 26 Issue 1, p59-70. 12p. 1 Color Photograph, 1 Black and White Photograph, 6 Charts, 1 Graph.

  • Abstract: The goal of the study was to see if gamification of a Learning Management System (LMS) would ...

Record details

×
Academic Journal

Apply Small Teaching Tactics in an Introductory Programming Course: Impact on Learning Performance.

Subjects: Critical thinking; Cognitive science; Active learning

  • Source: Journal of Information Systems Education. Spring2022, Vol. 33 Issue 2, p149-158. 10p.

  • Abstract: Small teaching approaches are well-structured, incremental teaching improvement techniques supported by research in cognitive science, memory, and learning. I systematically implement ...

Record details

×
  • 1-10 of  57 results for "Gamification in learning"