Search Results

Filter
  • 1-8 of  8 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Gamification in Education: A Mixed-Methods Study of Gender on Computer Science Students' Academic Performance and Identity Development

Subjects: Game Based Learning; Computer Science Education; Females

  • Source: Journal of Computing in Higher Education, v33 n2 p441-474 Aug 2021. 34 pp.

  • Abstract: Underrepresentation of women in computer science (CS) increasingly demands the necessity to find and enhance current learning engagement approaches to bring ... As Provided

Record details

×
Academic Journal

Exploring Instructors' Perspectives, Practices, and Perceived Support Needs and Barriers Related to the Gamification of MOOCs

Subjects: Teacher Attitudes; Educational Practices; Teaching Methods

  • Source: Journal of Computing in Higher Education, v33 n1 p64-84 Apr 2021. 21 pp.

  • Abstract: This study explored instructors' perceptions, interest, self-efficacy, perceived barriers, and support needs regarding gamification in MOOCs. Both quantitative and qualitative data ... As Provided

Record details

×
Academic Journal

Web Gamification with Problem Simulators for Teaching Engineering

Subjects: Engineering Education; Game Based Learning; Web Based InstructionSpain (Madrid)

  • Source: Journal of Computing in Higher Education, v32 n1 p135-161 Apr 2020. 27 pp.

  • Abstract: Problem-solving is one of the biggest challenges that students can find in an Engineering degree. Information and communication technologies are of great use in this ... As Provided

Record details

×
Academic Journal

Gamification: a systematic review of design frameworks.

  • Source: Journal of Computing in Higher Education; Dec2017, Vol. 29 Issue 3, p516-548, 33p

Record details

×
Academic Journal

Comparing badges and learning goals in low- and high-stakes learning contexts.

  • Source: Journal of Computing in Higher Education; Dec2019, Vol. 31 Issue 3, p573-603, 31p

Record details

×
Academic Journal

3D Learning Spaces and Activities Fostering Users' Learning, Acceptance, and Creativity

Subjects: Teaching Methods; Creativity; Computer Software

  • Source: Journal of Computing in Higher Education, v31 n1 p210-228 Apr 2019. 19 pp.

  • Abstract: As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in As Provided

Record details

×
Academic Journal

Special issue on the current trends in E-learning Assessment.

  • Source: Journal of Computing in Higher Education; Apr2020, Vol. 32 Issue 1, p1-8, 8p

Record details

×
  • 1-8 of  8 results for "Gamification in learning"