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Academic Journal

Comparing the Taiwanese learning effects of Shaking‐On and Kahoot!

  • Source: Journal of Computer Assisted Learning; Jun2022, Vol. 38 Issue 3, p892-905, 14p

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Academic Journal

Online 3D gamification for teaching a human resource development course.

  • Source: Journal of Computer Assisted Learning; Jun2022, Vol. 38 Issue 3, p692-706, 15p

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Academic Journal

A three‐step model for the gamification of training and automaticity acquisition.

  • Source: Journal of Computer Assisted Learning; Aug2021, Vol. 37 Issue 4, p994-1014, 21p

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Academic Journal

A mobile gamification learning system for improving the learning motivation and achievements.

  • Source: Journal of Computer Assisted Learning; Jun2015, Vol. 31 Issue 3, p268-286, 20p, 5 Black and White Photographs, 3 Diagrams, 9 Charts

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Academic Journal

The use of gamification in education: a bibliometric and text mining analysis.

  • Source: Journal of Computer Assisted Learning; Dec2016, Vol. 32 Issue 6, p663-676, 14p, 4 Diagrams, 5 Charts, 3 Graphs

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Academic Journal

Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance.

  • Source: Journal of Computer Assisted Learning; Apr2020, Vol. 36 Issue 2, p128-146, 19p, 4 Diagrams, 11 Charts, 6 Graphs

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