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Academic Journal

Comparing the Taiwanese learning effects of Shaking‐On and Kahoot!

  • Source: Journal of Computer Assisted Learning; Jun2022, Vol. 38 Issue 3, p892-905, 14p

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Academic Journal

Online 3D gamification for teaching a human resource development course.

  • Source: Journal of Computer Assisted Learning; Jun2022, Vol. 38 Issue 3, p692-706, 15p

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Academic Journal

A three‐step model for the gamification of training and automaticity acquisition.

  • Source: Journal of Computer Assisted Learning; Aug2021, Vol. 37 Issue 4, p994-1014, 21p

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Academic Journal

A Mobile Gamification Learning System for Improving the Learning Motivation and Achievements

Subjects: Teaching Methods; Science Instruction; Science Achievement

  • Source: Journal of Computer Assisted Learning, v31 n3 p268-286 Jun 2015. 19 pp.

  • Abstract: This paper aims to investigate how a gamified learning approach influences science learning, achievement and motivation, through ... As Provided

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Academic Journal

The use of gamification in education: a bibliometric and text mining analysis.

  • Source: Journal of Computer Assisted Learning; Dec2016, Vol. 32 Issue 6, p663-676, 14p, 4 Diagrams, 5 Charts, 3 Graphs

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Academic Journal

Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance.

  • Source: Journal of Computer Assisted Learning; Apr2020, Vol. 36 Issue 2, p128-146, 19p, 4 Diagrams, 11 Charts, 6 Graphs

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Academic Journal

Enhancing formal e-learning with edutainment on social networks.

  • Source: Journal of Computer Assisted Learning; Dec2015, Vol. 31 Issue 6, p592-605, 14p, 2 Black and White Photographs, 3 Diagrams, 2 Charts

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Academic Journal

The effects of GBL and learning styles on Chinese idiom by using TUI device.

  • Source: Journal of Computer Assisted Learning; Dec2015, Vol. 31 Issue 6, p505-515, 11p, 4 Black and White Photographs, 1 Diagram, 5 Charts

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Academic Journal

Learning and engagement in a gamified course: Investigating the effects of student characteristics.

  • Source: Journal of Computer Assisted Learning; Oct2018, Vol. 34 Issue 5, p492-503, 12p, 5 Charts, 1 Graph

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  • 1-10 of  36 results for "Gamification in learning"