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SPIRIT OF PLAY: GAME-BASED LEARNING: A Serious Look at Companies 'Gaming the System' for Academic Excellence.

Subjects: *SIMULATION games in educationHOUGHTON Mifflin Harcourt Publishing Co. ; EDUPAD Inc.

  • Source: Internet@Schools. Sep/Oct2017, Vol. 24 Issue 4, p4-6. 3p.

  • Abstract: The article offers information on several educational games in the U.S. which include the Big Numbers math learning program from ...

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Periodical

What's in the Pipeline? Teacher Librarians as STEAM Vents.

Subjects: *LIBRARIANS; *TECHNOLOGICAL innovations; *DATABASESUNITED States

  • Source: Internet@Schools. Jan/Feb2017, Vol. 24 Issue 1, p8-10. 3p.

  • Abstract: The article discusses the efforts of several librarians in the U.S. in embracing new technologies. Topics discussed include the skills of teacher librarians in ...

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Periodical

What Will It Be Like in 2025?

Subjects: *LIBRARIES; *TECHNOLOGICAL innovations; *UNITED States education systemUNITED States

  • Source: Internet@Schools. Nov/Dec2012, Vol. 19 Issue 5, p17-19. 3p.

  • Abstract: The article discusses some of the modest predictions on how will libraries look like in 2025 in the U.S. It anticipates that libraries will be ...

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Periodical

I'll Show You My Badges if You'll Show Me Yours!

Subjects: *SCOUTING (Youth activity); *EDUCATION; *BADGES

  • Source: Internet@Schools. May/Jun2013, Vol. 20 Issue 3, p23-25. 3p.

  • Abstract: The article presents the author views on scouting and her love for earning badges. The author states about badging and online learning

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Periodical

Next Up: Beacons!

Subjects: *BEACONS; *WIRELESS communications; *BLUETOOTH technologyUNITED States

  • Source: Internet@Schools. May/Jun2015, Vol. 22 Issue 3, p9-11. 3p.

  • Abstract: The article discusses essential of wireless devices called beacons that uses Bluetooth to broadcast to other Bluetooth objects. An overview on the advantage and disadvantages ...

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Periodical

Massive Open Online Courses.

Subjects: *ONLINE education; *COMPUTER assisted instruction; *EDUCATIONAL technologyUNITED StatesSTANFORD University

  • Source: Internet@Schools. Nov/Dec2012, Vol. 19 Issue 5, p23-25. 3p.

  • Abstract: The article discusses the Massive Open Online Courses (MOOC) which became popular like any other online instructions in the U.S. It states that the ...

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  • 1-6 of  6 results for "Gamification in learning"