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Academic Journal

How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment.

  • Source: International Journal of Human-Computer Interaction. Dec2022, p1-18. 18p. 5 Illustrations, 3 Charts.

  • Abstract: Abstract Gamification can increase motivation in learning, and intelligent virtual assistants (IVAs) can support foreign language

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Academic Journal

Engaging Elementary School Children in Mindful Learning Through Story-Based Creativity Games Facilitates Their Growth Mindset.

Subjects: Maturation (Psychology); Gamification; Mobile gamesTaiwan

  • Source: International Journal of Human-Computer Interaction. Feb2023, Vol. 39 Issue 3, p519-528. 10p. 1 Color Photograph, 3 Diagrams, 1 Chart, 1 Graph.

  • Abstract: A growth creativity mindset is critical to the learning of creativity which is regarded as an important future skill. To cultivate ...

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Academic Journal

Effects of Gamification on Behavioral and Cognitive Engagement of Students in the Online Learning Environment.

  • Source: International Journal of Human-Computer Interaction. Jul2022, p1-12. 12p. 5 Illustrations, 7 Charts.

  • Abstract: Abstract The study investigated the effects of gamification on behavioral and cognitive engagement of students in online learning

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Academic Journal

Differentiating between the "Need" for and the "Experience" of Self-determination Regarding Their Influence on Pupils' Learning of Creativity through Story-based Digital Games.

Subjects: *Standard deviations; School children; Creative ability

  • Source: International Journal of Human-Computer Interaction. Aug2020, Vol. 36 Issue 14, p1368-1378. 11p. 1 Color Photograph, 2 Diagrams, 3 Charts, 2 Graphs.

  • Abstract: Self-determination (SD) and game-based learning have attracted great attention, and recent investigation studies have shown that SD is closely related to ...

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Academic Journal

Gamification Solutions to Enhance Software User Engagement—A Systematic Review.

Subjects: *Computer software development; Gamification; Meta-analysis

  • Source: International Journal of Human-Computer Interaction. 2016, Vol. 32 Issue 8, p613-642. 30p. 10 Diagrams, 8 Charts, 12 Graphs.

  • Abstract: Gamification is the use of video-game mechanics and elements in nongame contexts to enhance user engagement and performance. The purpose of ...

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Academic Journal

The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment.

Subjects: *ACHIEVEMENT motivation; *GAMIFICATION; *REPEATED measures design

  • Source: International Journal of Human-Computer Interaction. Jul2021, Vol. 37 Issue 12, p1130-1150. 21p. 1 Diagram, 1 Chart, 3 Graphs.

  • Abstract: Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the ... Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be ...

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Academic Journal

Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems.

Subjects: *MOTIVATION (Psychology); *SELF-determination theory; *GAMIFICATION

  • Source: International Journal of Human-Computer Interaction. Dec 2021, Vol. 37 Issue 20, p1916-1930. 15p. 1 Color Photograph, 2 Diagrams, 4 Charts, 2 Graphs.

  • Abstract: Crowd rating derives a collective value based on massive homogeneous contributions from individual users, where using gamification design is a promising ... Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be ...

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Academic Journal

Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design.

Subjects: *WORLD of Warcraft (Game); *VIRTUAL communities; *COMMUNICATION

  • Source: International Journal of Human-Computer Interaction. 2018, Vol. 34 Issue 8, p759-773. 15p.

  • Abstract: Despite the growing interest for gamification research within the Human-Computer interaction community, gamification techniques still suffer from ... Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be ...

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Academic Journal

Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles.

Subjects: *COGNITIVE styles; *STUDENT-centered learning; *COGNITIVE learning

  • Source: International Journal of Human-Computer Interaction. 2019, Vol. 35 Issue 4/5, p333-344. 12p. 3 Color Photographs, 2 Diagrams, 6 Charts, 2 Graphs.

  • Abstract: In this study, 3 Mobile-Assisted Language Learning interfaces are proposed considering the Cognitive Theory of Multimedia Learning, Cognitive ... Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be ...

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Academic Journal

Exploring Design Guidelines of Using User-Centered Design in Gamification Development: A Delphi Study.

Subjects: *GAMIFICATION; *DELPHI method; *HUMAN-computer interaction

  • Source: International Journal of Human-Computer Interaction. 2019, Vol. 35 Issue 13, p1170-1181. 12p. 5 Charts.

  • Abstract: Gamification has become an increasingly important trend in the field of human–computer interaction (HCI) design. Applying the idea of user-centered ... Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be ...

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