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Academic Journal

Gamification of Formative Feedback in Language Arts and Mathematics Classrooms: Application of the Learning Error and Formative Feedback (LEAFF) Model

Subjects: Educational Games; Computer Games; Formative Evaluation

  • Source: International Journal of Game-Based Learning, v10 n1 Article 1 p1-18 2020. 18 pp.

  • Abstract: The use of computer games in education has been increasing in popularity during the past decade. Game-based learning environments are designed ... As Provided

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Academic Journal

Students' Acceptance of Gamification in Higher Education

Subjects: College Students; Student Attitudes; Educational Games

  • Source: International Journal of Game-Based Learning, v9 n2 Article 1 p1-19 2019. 19 pp.

  • Abstract: Gamification provides a practical approach to improving learning processes, especially the learner's motivation. However, little research has ... As Provided

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Academic Journal

Meaningful Gamification for Journalism Students to Enhance Their Critical Thinking Skills

Subjects: Educational Games; Journalism Education; Critical Thinking

  • Source: International Journal of Game-Based Learning, v7 n2 p47-62 2017. 16 pp.

  • Abstract: Training in critical thinking is essential for the professional development of journalism students. To achieve this goal, this study developed a gamified platform and a ... As Provided

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Academic Journal

Rewards and Penalties: A Gamification Approach for Increasing Attendance and Engagement in an Undergraduate Computing Module

Subjects: Undergraduate Students; Computer Science Education; Learning Modules

  • Source: International Journal of Game-Based Learning, v4 n3 p1-12 2014. 12 pp.

  • Abstract: This paper describes how a gamified rewards and penalties framework was used to increase attendance and engagement in a level six undergraduate computing module teaching ... As Provided

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Academic Journal

Using Epistemic Game Development to Teach Software Development Skills

Subjects: Epistemology; Teaching Methods; Game Based LearningCyprus

  • Source: International Journal of Game-Based Learning, v10 n4 Article 1 p1-21 2020. 21 pp.

  • Abstract: This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The ... As Provided

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Academic Journal

Role-Playing Game for Training a Design Process of Startup Company Compensation Plan

Subjects: Role Playing; Compensation (Remuneration); EmployeesSouth Korea

  • Source: International Journal of Game-Based Learning, v9 n2 Article 3 p40-54 2019. 15 pp.

  • Abstract: A compensation plan that continuously motivates the employees of a startup company is very important because the employees are usually more worried about the stability ... As Provided

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Academic Journal

Identifying Student Types in a Gamified Learning Experience

Subjects: Educational Games; Learning Experience; College Students

  • Source: International Journal of Game-Based Learning, v4 n4 p19-36 2014. 18 pp.

  • Abstract: Gamification of education is a recent trend, and early experiments showed promising results. Students seem not only to perform better, but ... As Provided

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Academic Journal

An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education

Subjects: Computer Games; Simulated Environment; Video GamesArkansas

  • Source: International Journal of Game-Based Learning, v6 n1 p18-29 2016. 12 pp.

  • Abstract: This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study ... As Provided

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Academic Journal

A Systematic Review of Gamification Research: In Pursuit of Homo Ludens

Subjects: Teaching Methods; Educational Games; Literature Reviews

  • Source: International Journal of Game-Based Learning, v8 n3 Article 2 p15-33 2018. 19 pp.

  • Abstract: Gamification is an innovative approach that aims to increase users' engagement and motivation and provide sustainable experiences. It has recently become ... As Provided

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Academic Journal

Gamification and Smart Feedback: Experiences with a Primary School Level Math App

Subjects: Mathematics Instruction; Elementary School Mathematics; Educational GamesAustria

  • Source: International Journal of Game-Based Learning, v4 n3 p35-46 2014. 12 pp.

  • Abstract: Gamification is a recent trend in the field of game-based learning that accounts for development effort, costs, ... As Provided

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