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Mobile Learning Based Gamification in a History Learning Context

Subjects: Electronic Learning; Educational Games; History Instruction

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, ... As Provided

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An Initial Sustainable E-Learning and Gamification Framework for Higher Education

Subjects: Sustainable Development; Game Based Learning; Higher Education

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: The movements towards achieving sustainable goals among many countries have risen throughout the years. A part of the sustainable goals -- the COVID-19 pandemic has ... As Provided

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Designing a Gamified Web Application for Training Academic Reading Skills

Subjects: Gamification; Electronic Learning; Reading InstructionGermany

  • Source: International Association for Development of the Information Society, Paper presented at the International Conference on Cognition and Exploratory

  • Abstract: In this paper, we present didactical, technical, and interaction design aspects of a learning environment for training academic text reading skills ... As Provided

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Complex Gamification Platform Based on Moodle System

Subjects: Educational Technology; Technology Uses in Education; College StudentsHungary (Budapest)

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: Using an e-learning system as an educational tool has become a common practice among university courses. A well-structured e-As Provided

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Gamification of In-Classroom Diagram Design for Science Students

Subjects: Educational Games; Game Based Learning; Handheld Devices

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by ... As Provided

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Software Platform for Gamification in the Unified State Examination Preparation Activities

Subjects: Foreign Countries; Computer Software; Exit ExaminationsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the ... As Provided

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Using Mobile Technology to Promote Higher-Order Thinking Skills in Elementary Mathematics

Subjects: Electronic Learning; Handheld Devices; Thinking Skills

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution, especially when application (app) ... As Provided

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New Model of Mobile Learning for the High School Students Preparing for the Unified State Exam

Subjects: High School Students; Electronic Learning; ModelsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: In this paper we study a new model of mobile learning for the Unified State Exam ("USE") preparation in Russian Federation. "... As Provided

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E-Learning -- Evolution, Trends, Methods, Examples, Experience

Subjects: Electronic Learning; Educational Trends; Educational Technology

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: The article focuses on an overview of evolution, trends, methods, examples and analyses of the experience of e-learning. The author ... As Provided

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"Gaming in Education and E-Learning: Mock-Trials, Mock-Elections and Crisis-Simulations for Political Sciences and Communications Courses"

Subjects: Electronic Learning; Social Integration; Teaching MethodsPoland; Florida

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-... As Provided

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