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Mobile Learning Based Gamification in a History Learning Context

Subjects: Electronic Learning; Educational Games; History Instruction

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, ... As Provided

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Complex Gamification Platform Based on Moodle System

Subjects: Educational Technology; Technology Uses in Education; College StudentsHungary (Budapest)

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: Using an e-learning system as an educational tool has become a common practice among university courses. A well-structured e-As Provided

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Software Platform for Gamification in the Unified State Examination Preparation Activities

Subjects: Foreign Countries; Computer Software; Exit ExaminationsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the ... As Provided

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A Study on Teacher Training to Incorporate Gamification in Class Design--Program Development and Implementation in a Teacher Training Course

Subjects: Educational Games; Teacher Education; Preservice Teachers

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: Having classes with "fun" incorporated into their design is crucial for learners. Students can learn from classes that combine learning with ... As Provided

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New Model of Mobile Learning for the High School Students Preparing for the Unified State Exam

Subjects: High School Students; Electronic Learning; ModelsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: In this paper we study a new model of mobile learning for the Unified State Exam ("USE") preparation in Russian Federation. "... As Provided

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Gamified Micro-Learning for Increased Motivation: An Exploratory Study

Subjects: Foreign Countries; Middle School Students; Grade 6Norway

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: This work investigates in how far gamification and micro-learning, implemented by the novel technologies H5P ... As Provided

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Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology

Subjects: Teaching Methods; Educational Games; Educational TechnologyHong Kong

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game ... As Provided

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The M-Learning Experience of Language Learners in Informal Settings

Subjects: Informal Education; Telecommunications; Second Language Learning

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: This study is designed to understand the informal language learners' experiences of m-learning applications. The aim is two-folded: (i) to ... As Provided

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From a CV to an ePortfolio: An Exploration of Adult Learner's Perception of the ePortfolio as a Jobseeking Tool

Subjects: Resumes (Personal); Portfolios (Background Materials); Portfolio AssessmentIreland

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for

  • Abstract: ePortfolios are emerging as an alternative to the paper based CV in the employment recruitment process. This paper reports on the findings of research project ... As Provided

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Project "Flappy Crab": An Edu-Game for Music Learning

Subjects: Music Education; Teaching Methods; Educational Games

  • Source: International Association for Development of the Information Society, Paper presented at the International Conference on Cognition and Exploratory

  • Abstract: This paper discusses some possibilities of gamification and remixing process for music education. Analyses also the concepts of ... As Provided

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