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Academic Journal

A Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement

  • Source: Interactive Learning Environments. 2020 28(4):464-481.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... As Provided

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Academic Journal

A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students' mathematics achievement and cognitive engagement.

Subjects: *GAMIFICATION; *BACK to basics (Education); *MATHEMATICS education

  • Source: Interactive Learning Environments. Jun2020, Vol. 28 Issue 4, p464-481. 18p.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Gamification and Student Motivation

Subjects: Academic Motivation Scale

  • Source: Interactive Learning Environments. 2016 24(6):1162-1175.

  • Abstract: The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate ... As Provided

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Academic Journal

Improving Instruction and Sexual Health Literacy with Serious Games and Gamification Interventions: An Outlook to Students' Learning Outcomes and Gender Differences

  • Source: Interactive Learning Environments. 2023 31(4):2392-2410.

  • Abstract: This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning ... As Provided

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Academic Journal

Fostering the Use of Online Learning Resources: Results of Using a Mobile Collaboration Tool Based on Gamification in a Blended Course

  • Source: Interactive Learning Environments. 2023 31(3):1564-1578.

  • Abstract: Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase ... As Provided

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Academic Journal

Exploring the Differences between Gamer and Non-Gamer Students in the Effects of Gamification on Their Motivation and Learning

  • Source: Interactive Learning Environments. 2023 31(6):3529-3542.

  • Abstract: Studies have shown that the application of gamification has positive effects on motivation and learning. However, various ... As Provided

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Academic Journal

Adaptive Gamification in E-Learning Based on Students' Learning Styles

  • Source: Interactive Learning Environments. 2021 29(4):545-565.

  • Abstract: With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms ... As Provided

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Academic Journal

Exploring the Impact of Gamification on Student Engagement and Involvement with E-Learning Systems

  • Source: Interactive Learning Environments. 2021 29(8):1244-1257.

  • Abstract: In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, ... As Provided

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Academic Journal

A Virtual Environment for Learning Computer Coding Using Gamification and Emotion Recognition

  • Source: Interactive Learning Environments. 2020 28(8):1048-1063.

  • Abstract: Emotions play an important role in students learning to master complex intellectual activities such as computer programing. Emotions such as confusion, ... As Provided

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Academic Journal

Drivers of Mobile Learning App Usage: An Integrated Perspective of Personality, Readiness, and Motivation

  • Source: Interactive Learning Environments. 2023 31(6):3577-3594.

  • Abstract: Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. ... As Provided

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  • 1-10 of  78 results for "Gamification in learning"