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Academic Journal

Gamification and Student Motivation

Subjects: Educational Games; Intervention; Learner EngagementIrelandAcademic Motivation Scale

  • Source: Interactive Learning Environments, v24 n6 p1162-1175 2016.

  • Abstract: The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate ... As Provided

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Academic Journal

Adaptive Gamification in E-Learning Based on Students' Learning Styles

Subjects: Game Based Learning; Electronic Learning; Cooperative Learning

  • Source: Interactive Learning Environments, v29 n4 p545-565 2021.

  • Abstract: With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms ... As Provided

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Academic Journal

Exploring the Impact of Gamification on Student Engagement and Involvement with E-Learning Systems

Subjects: Game Based Learning; Electronic Learning; Program EffectivenessAlgeria

  • Source: Interactive Learning Environments, v29 n8 p1244-1257 2021.

  • Abstract: In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, ... As Provided

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Academic Journal

A Virtual Environment for Learning Computer Coding Using Gamification and Emotion Recognition

Subjects: Programming; Game Based Learning; Emotional ResponseMexico

  • Source: Interactive Learning Environments, v28 n8 p1048-1063 2020.

  • Abstract: Emotions play an important role in students learning to master complex intellectual activities such as computer programing. Emotions such as confusion, ... As Provided

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Academic Journal

Investigating the Effects of Gamification-Enhanced Flipped Learning on Undergraduate Students' Behavioral and Cognitive Engagement

Subjects: Game Based Learning; Blended Learning; Instructional Effectiveness

  • Source: Interactive Learning Environments, v27 n8 p1106-1126 2019.

  • Abstract: In recent years, flipped learning has attracted much attention around the world. This instructional approach is appealing because it can free ... As Provided

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Academic Journal

The Effects of Gamification on Students' Academic Achievement: A Meta-Analysis Study

Subjects: Game Based Learning; Academic Achievement; Meta Analysis

  • Source: Interactive Learning Environments, v29 n8 p1301-1318 2021.

  • Abstract: Whether gamification is an organized structure that contributes to student achievement, a simple pontification process or total nonsense is a matter ... As Provided

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Academic Journal

A meta-thematic analysis of using technology-mediated gamification tools in the learning process.

  • Source: Interactive Learning Environments. Feb2023, p1-17. 17p. 7 Illustrations.

  • Abstract: This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning.

  • Source: Interactive Learning Environments. Jun2021, p1-14. 14p. 4 Illustrations, 9 Charts.

  • Abstract: Studies have shown that the application of gamification has positive effects on motivation and learning. However, various ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Student's social e-reputation ("karma") as motivational factor in MOOC learning.

  • Source: Interactive Learning Environments; May2021, Vol. 29 Issue 3, p458-472, 15p

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