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Periodical

Turning Students Into Readers With the LightSail Literacy Platform.

Subjects: Academic achievement; Learning strategies; Literacy

  • Source: Information Today. Jun2017, Vol. 34 Issue 5, p9-9. 1p.

  • Abstract: The article discusses the benefits of the Light- Sail literacy platform for readers in grades K–12. The platform aims to make all books entertaining and ...

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Periodical

Embracing the Power of Gaming in Education.

Subjects: *Problem solving; *Teams in the workplace; Educational technologyUnited States

  • Source: Information Today. Jun2019, Vol. 36 Issue 5, p19-20. 2p. 1 Color Photograph.

  • Abstract: The article discusses the impact of gaming in children education and people in the U.S. with reference to the difference between gaming and

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Periodical

The Library as the Modern Arcade.

Subjects: *HISTORY of games; *PUBLIC libraries; *VIDEO games

  • Source: Information Today. Jun2019, Vol. 36 Issue 5, p15-18. 4p. 3 Color Photographs.

  • Abstract: The article discusses video game events and programs at the Library and the rise of library gaming. Topics include use of video games to connect ...

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Periodical

report from the field. Beyond Boundaries: AALL Meets in Texas.

Subjects: *BUSINESS intelligence; *CONFERENCES & conventions; *DATABASE searchingTEXAS

  • Source: Information Today. Oct2014, Vol. 31 Issue 8, p11-12. 2p.

  • Abstract: The article discusses highlights of the 107th Annual Meeting & Conference held by the American Association of Law Libraries (AALL) in San Antonio, Texas from July 12 ...

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Periodical

report from the field. The Lyon Roar of Librarians at IFLA.

Subjects: *LIBRARY associations; *CONFERENCES & conventions; *ALTERNATIVE educationFRANCE

  • Source: Information Today. Oct2014, Vol. 31 Issue 8, p10-11. 2p.

  • Abstract: The article discusses highlights of the 80th International Federation of Library Associations and Institutions (IFLA) World Library and Information Congress held in Lyon, France from ...

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  • 1-5 of  5 results for "Gamification in learning"