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Academic Journal

The impact of gamification in educational settings on student learning outcomes: a meta-analysis.

  • Source: Educational Technology Research & Development; Aug2020, Vol. 68 Issue 4, p1875-1901, 27p

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Academic Journal

A systematic review of mobile game-based learning in STEM education.

  • Source: Educational Technology Research & Development; Aug2020, Vol. 68 Issue 4, p1791-1827, 37p

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Academic Journal

A synthesis of systematic review research on emerging learning environments and technologies.

  • Source: Educational Technology Research & Development; Aug2020, Vol. 68 Issue 4, p1613-1633, 21p

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Academic Journal

The effect of narrative-based E-learning systems on novice users' cognitive load while learning software applications.

  • Source: Educational Technology Research & Development; Oct2021, Vol. 69 Issue 5, p2451-2473, 23p

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Academic Journal

Using a digital game as an advance organizer.

  • Source: Educational Technology Research & Development; Feb2018, Vol. 66 Issue 1, p1-24, 24p

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Academic Journal

Enhancing motivation in workplace training with casual games: a twelve month field study of retail employees.

  • Source: Educational Technology Research & Development; Oct2020, Vol. 68 Issue 5, p2263-2284, 22p

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Academic Journal

Utilitarian and experiential aspects in acceptance models for learning technology.

  • Source: Educational Technology Research & Development; Apr2021, Vol. 69 Issue 2, p627-654, 28p

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