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Academic Journal

The impact of gamification in educational settings on student learning outcomes: a meta-analysis.

  • Source: Educational Technology Research & Development; Aug2020, Vol. 68 Issue 4, p1875-1901, 27p

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Academic Journal

Enhancing motivation in workplace training with casual games: a twelve month field study of retail employees.

  • Source: Educational Technology Research & Development; Oct2020, Vol. 68 Issue 5, p2263-2284, 22p

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Academic Journal

Using a digital game as an advance organizer.

  • Source: Educational Technology Research & Development; Feb2018, Vol. 66 Issue 1, p1-24, 24p

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Academic Journal

A systematic review of mobile game-based learning in STEM education.

  • Source: Educational Technology Research & Development; Aug2020, Vol. 68 Issue 4, p1791-1827, 37p

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Academic Journal

Measuring performance in leaning process of digital game-based learning and static E-learning.

  • Source: Educational Technology Research & Development; Oct2020, Vol. 68 Issue 5, p2215-2237, 23p

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Academic Journal

A scoping review of digital game-based technology on English language learning.

  • Source: Educational Technology Research & Development; Jun2020, Vol. 68 Issue 3, p877-904, 28p

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